AddKey(ValueHolder val) | VRageRender.Animations.MyAnimatedProperty< T > | inline |
AddKey< U >(float time, U val) | VRageRender.Animations.MyAnimatedProperty< T > | inline |
Animated | VRageRender.Animations.MyAnimatedProperty< T > | |
ApplyVariance(ref V interpolatedValue, ref W variance, float multiplier, out V value) | VRageRender.Animations.MyAnimatedProperty2D< T, V, W > | inlinevirtual |
BaseValueType | VRageRender.Animations.MyAnimatedProperty< T > | |
ClearKeys() | VRageRender.Animations.MyAnimatedProperty< T > | inline |
CreateEmptyKeys() | VRageRender.Animations.MyAnimatedProperty2D< T, V, W > | inline |
Deserialize(XmlReader reader) | VRageRender.Animations.MyAnimatedProperty< T > | inlinevirtual |
DeserializeFromObjectBuilder(GenerationProperty property) | VRageRender.Animations.MyAnimatedProperty2D< T, V, W > | inlinevirtual |
DeserializeFromObjectBuilder_Animation(Generation2DProperty property, string type) | VRageRender.Animations.MyAnimatedProperty< T > | inline |
DeserializeKeys(List< AnimationKey > keys, string type) | VRageRender.Animations.MyAnimatedProperty< T > | inline |
DeserializeValue(XmlReader reader, out object value) | VRageRender.Animations.MyAnimatedProperty< T > | inlinevirtual |
Duplicate() | VRageRender.Animations.MyAnimatedProperty2D< T, V, W > | inlinevirtual |
Duplicate(IMyConstProperty targetProp) | VRageRender.Animations.MyAnimatedProperty2D< T, V, W > | inlineprotectedvirtual |
EqualsValues(object value1, object value2) | VRageRender.Animations.MyAnimatedProperty< T > | inlineprotectedvirtual |
GetInterpolatedKeys(float overallTime, float multiplier, IMyAnimatedProperty interpolatedKeys) | VRageRender.Animations.MyAnimatedProperty2D< T, V, W > | inline |
GetInterpolatedKeys(float overallTime, W variance, float multiplier, IMyAnimatedProperty interpolatedKeysOb) | VRageRender.Animations.MyAnimatedProperty2D< T, V, W > | inline |
GetInterpolatedValue< U >(float time, out U value) | VRageRender.Animations.MyAnimatedProperty< T > | inline |
GetInterpolatedValue< X >(float overallTime, float time) | VRageRender.Animations.MyAnimatedProperty2D< T, V, W > | inline |
GetKey(int index, out float time, out T value) | VRageRender.Animations.MyAnimatedProperty< T > | inline |
GetKey(int index, out int id, out float time, out T value) | VRageRender.Animations.MyAnimatedProperty< T > | inline |
GetKeyByID(int id, out float time, out T value) | VRageRender.Animations.MyAnimatedProperty< T > | inline |
GetKeysCount() | VRageRender.Animations.MyAnimatedProperty< T > | inline |
GetNextValue(float time, out T nextValue, out float nextTime, out float difference) | VRageRender.Animations.MyAnimatedProperty< T > | inline |
GetPreviousValue(float time, out T previousValue, out float previousTime) | VRageRender.Animations.MyAnimatedProperty< T > | inline |
GetValue< U >() | VRageRender.Animations.MyAnimatedProperty< T > | inline |
Init() | VRageRender.Animations.MyAnimatedProperty< T > | inlineprotectedvirtual |
Interpolator | VRageRender.Animations.MyAnimatedProperty< T > | |
InterpolatorDelegate(ref T previousValue, ref T nextValue, float time, out T value) | VRageRender.Animations.MyAnimatedProperty< T > | |
Is2D | VRageRender.Animations.MyAnimatedProperty2D< T, V, W > | |
m_interpolator2 | VRageRender.Animations.MyAnimatedProperty2D< T, V, W > | protected |
m_keys | VRageRender.Animations.MyAnimatedProperty< T > | protected |
m_name | VRageRender.Animations.MyAnimatedProperty< T > | protected |
MyAnimatedProperty() | VRageRender.Animations.MyAnimatedProperty< T > | inline |
MyAnimatedProperty(string name, bool interpolateAfterEnd, InterpolatorDelegate interpolator) | VRageRender.Animations.MyAnimatedProperty< T > | inline |
MyAnimatedProperty2D() | VRageRender.Animations.MyAnimatedProperty2D< T, V, W > | inline |
MyAnimatedProperty2D(string name, MyAnimatedProperty< V >.InterpolatorDelegate interpolator) | VRageRender.Animations.MyAnimatedProperty2D< T, V, W > | inline |
Name | VRageRender.Animations.MyAnimatedProperty< T > | |
RemoveKey(float time) | VRageRender.Animations.MyAnimatedProperty< T > | inline |
Serialize(XmlWriter writer) | VRageRender.Animations.MyAnimatedProperty< T > | inlinevirtual |
SerializeValue(XmlWriter writer, object value) | VRageRender.Animations.MyAnimatedProperty2D< T, V, W > | inlinevirtual |
SetValue(object val) | VRageRender.Animations.MyAnimatedProperty< T > | inline |
SetValue(T val) | VRageRender.Animations.MyAnimatedProperty< T > | inline |
ValueType | VRageRender.Animations.MyAnimatedProperty< T > | |