Space Engineers
VRageMath.Base6Directions Member List

This is the complete list of members for VRageMath.Base6Directions, including all inherited members.

Axis enum nameVRageMath.Base6Directions
Direction enum nameVRageMath.Base6Directions
DirectionFlags enum nameVRageMath.Base6Directions
DirectionsVRageMath.Base6Directionsstatic
EnumDirectionsVRageMath.Base6Directionsstatic
GetAxis(Direction direction)VRageMath.Base6Directionsinlinestatic
GetBaseAxisDirection(Axis axis)VRageMath.Base6Directionsinlinestatic
GetClosestDirection(Vector3 vec)VRageMath.Base6Directionsinlinestatic
GetClosestDirection(ref Vector3 vec)VRageMath.Base6Directionsinlinestatic
GetCross(Direction dir1, Direction dir2)VRageMath.Base6Directionsinlinestatic
GetDirection(Vector3 vec)VRageMath.Base6Directionsinlinestatic
GetDirection(ref Vector3 vec)VRageMath.Base6Directionsinlinestatic
GetDirection(Vector3I vec)VRageMath.Base6Directionsinlinestatic
GetDirection(ref Vector3I vec)VRageMath.Base6Directionsinlinestatic
GetDirectionFlag(Direction dir)VRageMath.Base6Directionsinlinestatic
GetDirectionInAxis(Vector3 vec, Axis axis)VRageMath.Base6Directionsinlinestatic
GetDirectionInAxis(ref Vector3 vec, Axis axis)VRageMath.Base6Directionsinlinestatic
GetFlippedDirection(Direction toFlip)VRageMath.Base6Directionsinlinestatic
GetForward(Quaternion rot)VRageMath.Base6Directionsinlinestatic
GetForward(ref Quaternion rot)VRageMath.Base6Directionsinlinestatic
GetForward(ref Matrix rotation)VRageMath.Base6Directionsinlinestatic
GetIntVector(int direction)VRageMath.Base6Directionsinlinestatic
GetIntVector(Direction dir)VRageMath.Base6Directionsinlinestatic
GetLeft(Direction up, Direction forward)VRageMath.Base6Directionsinlinestatic
GetOppositeDirection(Direction dir)VRageMath.Base6Directionsinlinestatic
GetOrientation(Direction forward, Direction up)VRageMath.Base6Directionsinlinestatic
GetPerpendicular(Direction dir)VRageMath.Base6Directionsinlinestatic
GetUp(Quaternion rot)VRageMath.Base6Directionsinlinestatic
GetUp(ref Quaternion rot)VRageMath.Base6Directionsinlinestatic
GetUp(ref Matrix rotation)VRageMath.Base6Directionsinlinestatic
GetVector(int direction)VRageMath.Base6Directionsinlinestatic
GetVector(Direction dir)VRageMath.Base6Directionsinlinestatic
GetVector(Direction dir, out Vector3 result)VRageMath.Base6Directionsinlinestatic
IntDirectionsVRageMath.Base6Directionsstatic
IsBaseDirection(ref Vector3 vec)VRageMath.Base6Directionsinlinestatic
IsBaseDirection(Vector3 vec)VRageMath.Base6Directionsinlinestatic
IsBaseDirection(ref Vector3I vec)VRageMath.Base6Directionsinlinestatic
IsValidBlockOrientation(Direction forward, Direction up)VRageMath.Base6Directionsinlinestatic