This is the complete list of members for VRage.Voxels.MyClipmap, including all inherited members.
AddToUpdate(Vector3D cameraPos, MyClipmap clipmap) | VRage.Voxels.MyClipmap | inlinestatic |
CameraFrustumGetter | VRage.Voxels.MyClipmap | static |
CellsCache | VRage.Voxels.MyClipmap | static |
CellState enum name | VRage.Voxels.MyClipmap | |
ClippingCacheHits | VRage.Voxels.MyClipmap | protectedstatic |
ClippingCacheMisses | VRage.Voxels.MyClipmap | protectedstatic |
ComputeLodViewBounds(MyClipmapScaleEnum scale, int lod, out float min, out float max) | VRage.Voxels.MyClipmap | inlinestatic |
DebugDraw() | VRage.Voxels.MyClipmap | inline |
DebugDrawClipmaps() | VRage.Voxels.MyClipmap | inlinestatic |
DebugDrawMergedCells() | VRage.Voxels.MyClipmap | inlinestatic |
DebugDrawMergedMeshCells() | VRage.Voxels.MyClipmap | inline |
DebugRanges | VRage.Voxels.MyClipmap | static |
Id | VRage.Voxels.MyClipmap | |
InvalidateRange(Vector3I minCellLod0, Vector3I maxCellLod0) | VRage.Voxels.MyClipmap | inline |
IsDitheringInProgress() | VRage.Voxels.MyClipmap | inline |
LoadContent() | VRage.Voxels.MyClipmap | inline |
LOD_COLORS | VRage.Voxels.MyClipmap | static |
LodRangeGroups | VRage.Voxels.MyClipmap | static |
LodSizeMinusOne(int lod) | VRage.Voxels.MyClipmap | inline |
MyClipmap(uint id, MyClipmapScaleEnum scaleGroup, MatrixD worldMatrix, Vector3I sizeLod0, IMyClipmapCellHandler cellProvider, Vector3D massiveCenter, float massiveRadius, PruningFunc prunningFunc) | VRage.Voxels.MyClipmap | inline |
NeedsResetCache | VRage.Voxels.MyClipmap | static |
PendingCacheCellData | VRage.Voxels.MyClipmap | protectedstatic |
PruningFunc(ref BoundingBox bb, bool lazy) | VRage.Voxels.MyClipmap | |
RemoveFromUpdate(MyClipmap clipmap) | VRage.Voxels.MyClipmap | inlinestatic |
RequestMergeAll() | VRage.Voxels.MyClipmap | inline |
UnloadCache() | VRage.Voxels.MyClipmap | inlinestatic |
UnloadContent() | VRage.Voxels.MyClipmap | inline |
UpdateCell(MyRenderMessageUpdateClipmapCell msg) | VRage.Voxels.MyClipmap | inline |
UpdateLodRanges(float[][] lodDistances) | VRage.Voxels.MyClipmap | inlinestatic |
UpdateQueued(Vector3D cameraPos, Vector3 cameraForward, float farPlaneDistance, float largeDistanceFarPlane) | VRage.Voxels.MyClipmap | inlinestatic |
UpdateWorldAABB(out BoundingBoxD worldAabb) | VRage.Voxels.MyClipmap | inline |
UpdateWorldMatrix(ref MatrixD worldMatrix, bool sortCellsIntoCullObjects) | VRage.Voxels.MyClipmap | inline |
UseCache | VRage.Voxels.MyClipmap | static |
UseDithering | VRage.Voxels.MyClipmap | static |
UseLodCut | VRage.Voxels.MyClipmap | static |
UseQueries | VRage.Voxels.MyClipmap | static |
WorldMatrix | VRage.Voxels.MyClipmap | |