This is the complete list of members for VRage.Voxels.MyClipmap, including all inherited members.
| AddToUpdate(Vector3D cameraPos, MyClipmap clipmap) | VRage.Voxels.MyClipmap | inlinestatic |
| CameraFrustumGetter | VRage.Voxels.MyClipmap | static |
| CellsCache | VRage.Voxels.MyClipmap | static |
| CellState enum name | VRage.Voxels.MyClipmap | |
| ClippingCacheHits | VRage.Voxels.MyClipmap | protectedstatic |
| ClippingCacheMisses | VRage.Voxels.MyClipmap | protectedstatic |
| ComputeLodViewBounds(MyClipmapScaleEnum scale, int lod, out float min, out float max) | VRage.Voxels.MyClipmap | inlinestatic |
| DebugDraw() | VRage.Voxels.MyClipmap | inline |
| DebugDrawClipmaps() | VRage.Voxels.MyClipmap | inlinestatic |
| DebugDrawMergedCells() | VRage.Voxels.MyClipmap | inlinestatic |
| DebugDrawMergedMeshCells() | VRage.Voxels.MyClipmap | inline |
| DebugRanges | VRage.Voxels.MyClipmap | static |
| Id | VRage.Voxels.MyClipmap | |
| InvalidateRange(Vector3I minCellLod0, Vector3I maxCellLod0) | VRage.Voxels.MyClipmap | inline |
| IsDitheringInProgress() | VRage.Voxels.MyClipmap | inline |
| LoadContent() | VRage.Voxels.MyClipmap | inline |
| LOD_COLORS | VRage.Voxels.MyClipmap | static |
| LodRangeGroups | VRage.Voxels.MyClipmap | static |
| LodSizeMinusOne(int lod) | VRage.Voxels.MyClipmap | inline |
| MyClipmap(uint id, MyClipmapScaleEnum scaleGroup, MatrixD worldMatrix, Vector3I sizeLod0, IMyClipmapCellHandler cellProvider, Vector3D massiveCenter, float massiveRadius, PruningFunc prunningFunc) | VRage.Voxels.MyClipmap | inline |
| NeedsResetCache | VRage.Voxels.MyClipmap | static |
| PendingCacheCellData | VRage.Voxels.MyClipmap | protectedstatic |
| PruningFunc(ref BoundingBox bb, bool lazy) | VRage.Voxels.MyClipmap | |
| RemoveFromUpdate(MyClipmap clipmap) | VRage.Voxels.MyClipmap | inlinestatic |
| RequestMergeAll() | VRage.Voxels.MyClipmap | inline |
| UnloadCache() | VRage.Voxels.MyClipmap | inlinestatic |
| UnloadContent() | VRage.Voxels.MyClipmap | inline |
| UpdateCell(MyRenderMessageUpdateClipmapCell msg) | VRage.Voxels.MyClipmap | inline |
| UpdateLodRanges(float[][] lodDistances) | VRage.Voxels.MyClipmap | inlinestatic |
| UpdateQueued(Vector3D cameraPos, Vector3 cameraForward, float farPlaneDistance, float largeDistanceFarPlane) | VRage.Voxels.MyClipmap | inlinestatic |
| UpdateWorldAABB(out BoundingBoxD worldAabb) | VRage.Voxels.MyClipmap | inline |
| UpdateWorldMatrix(ref MatrixD worldMatrix, bool sortCellsIntoCullObjects) | VRage.Voxels.MyClipmap | inline |
| UseCache | VRage.Voxels.MyClipmap | static |
| UseDithering | VRage.Voxels.MyClipmap | static |
| UseLodCut | VRage.Voxels.MyClipmap | static |
| UseQueries | VRage.Voxels.MyClipmap | static |
| WorldMatrix | VRage.Voxels.MyClipmap | |