Space Engineers
VRage.Voxels.MyClipmap Member List

This is the complete list of members for VRage.Voxels.MyClipmap, including all inherited members.

AddToUpdate(Vector3D cameraPos, MyClipmap clipmap)VRage.Voxels.MyClipmapinlinestatic
CameraFrustumGetterVRage.Voxels.MyClipmapstatic
CellsCacheVRage.Voxels.MyClipmapstatic
CellState enum nameVRage.Voxels.MyClipmap
ClippingCacheHitsVRage.Voxels.MyClipmapprotectedstatic
ClippingCacheMissesVRage.Voxels.MyClipmapprotectedstatic
ComputeLodViewBounds(MyClipmapScaleEnum scale, int lod, out float min, out float max)VRage.Voxels.MyClipmapinlinestatic
DebugDraw()VRage.Voxels.MyClipmapinline
DebugDrawClipmaps()VRage.Voxels.MyClipmapinlinestatic
DebugDrawMergedCells()VRage.Voxels.MyClipmapinlinestatic
DebugDrawMergedMeshCells()VRage.Voxels.MyClipmapinline
DebugRangesVRage.Voxels.MyClipmapstatic
IdVRage.Voxels.MyClipmap
InvalidateRange(Vector3I minCellLod0, Vector3I maxCellLod0)VRage.Voxels.MyClipmapinline
IsDitheringInProgress()VRage.Voxels.MyClipmapinline
LoadContent()VRage.Voxels.MyClipmapinline
LOD_COLORSVRage.Voxels.MyClipmapstatic
LodRangeGroupsVRage.Voxels.MyClipmapstatic
LodSizeMinusOne(int lod)VRage.Voxels.MyClipmapinline
MyClipmap(uint id, MyClipmapScaleEnum scaleGroup, MatrixD worldMatrix, Vector3I sizeLod0, IMyClipmapCellHandler cellProvider, Vector3D massiveCenter, float massiveRadius, PruningFunc prunningFunc)VRage.Voxels.MyClipmapinline
NeedsResetCacheVRage.Voxels.MyClipmapstatic
PendingCacheCellDataVRage.Voxels.MyClipmapprotectedstatic
PruningFunc(ref BoundingBox bb, bool lazy)VRage.Voxels.MyClipmap
RemoveFromUpdate(MyClipmap clipmap)VRage.Voxels.MyClipmapinlinestatic
RequestMergeAll()VRage.Voxels.MyClipmapinline
UnloadCache()VRage.Voxels.MyClipmapinlinestatic
UnloadContent()VRage.Voxels.MyClipmapinline
UpdateCell(MyRenderMessageUpdateClipmapCell msg)VRage.Voxels.MyClipmapinline
UpdateLodRanges(float[][] lodDistances)VRage.Voxels.MyClipmapinlinestatic
UpdateQueued(Vector3D cameraPos, Vector3 cameraForward, float farPlaneDistance, float largeDistanceFarPlane)VRage.Voxels.MyClipmapinlinestatic
UpdateWorldAABB(out BoundingBoxD worldAabb)VRage.Voxels.MyClipmapinline
UpdateWorldMatrix(ref MatrixD worldMatrix, bool sortCellsIntoCullObjects)VRage.Voxels.MyClipmapinline
UseCacheVRage.Voxels.MyClipmapstatic
UseDitheringVRage.Voxels.MyClipmapstatic
UseLodCutVRage.Voxels.MyClipmapstatic
UseQueriesVRage.Voxels.MyClipmapstatic
WorldMatrixVRage.Voxels.MyClipmap