AddConditionalCompilationSymbols(params string[] symbols) | VRage.Scripting.MyScriptCompiler | inline |
AddImplicitIngameNamespacesFromTypes(params Type[] types) | VRage.Scripting.MyScriptCompiler | inline |
AddReferencedAssemblies(params string[] assemblyLocations) | VRage.Scripting.MyScriptCompiler | inline |
AddUnblockableIngameExceptions(params Type[] types) | VRage.Scripting.MyScriptCompiler | inline |
AssemblyLocations | VRage.Scripting.MyScriptCompiler | |
Compile(MyApiTarget target, string assemblyName, Script script, List< Message > messages, bool enableDebugInformation=false) | VRage.Scripting.MyScriptCompiler | inline |
Compile(MyApiTarget target, string assemblyName, IEnumerable< Script > scripts, List< Message > messages, bool enableDebugInformation=false) | VRage.Scripting.MyScriptCompiler | inline |
ConditionalCompilationSymbols | VRage.Scripting.MyScriptCompiler | |
DiagnosticOutputPath | VRage.Scripting.MyScriptCompiler | |
EnableDebugInformation | VRage.Scripting.MyScriptCompiler | |
GetIngameScript(string code, string className, string inheritance, string modifiers="sealed") | VRage.Scripting.MyScriptCompiler | inline |
IgnoredWarnings | VRage.Scripting.MyScriptCompiler | |
ImplicitIngameScriptNamespaces | VRage.Scripting.MyScriptCompiler | |
MyScriptCompiler() | VRage.Scripting.MyScriptCompiler | inline |
Static | VRage.Scripting.MyScriptCompiler | static |
UnblockableIngameExceptions | VRage.Scripting.MyScriptCompiler | |
Whitelist | VRage.Scripting.MyScriptCompiler | |