| AddConditionalCompilationSymbols(params string[] symbols) | VRage.Scripting.MyScriptCompiler | inline |
| AddImplicitIngameNamespacesFromTypes(params Type[] types) | VRage.Scripting.MyScriptCompiler | inline |
| AddReferencedAssemblies(params string[] assemblyLocations) | VRage.Scripting.MyScriptCompiler | inline |
| AddUnblockableIngameExceptions(params Type[] types) | VRage.Scripting.MyScriptCompiler | inline |
| AssemblyLocations | VRage.Scripting.MyScriptCompiler | |
| Compile(MyApiTarget target, string assemblyName, Script script, List< Message > messages, bool enableDebugInformation=false) | VRage.Scripting.MyScriptCompiler | inline |
| Compile(MyApiTarget target, string assemblyName, IEnumerable< Script > scripts, List< Message > messages, bool enableDebugInformation=false) | VRage.Scripting.MyScriptCompiler | inline |
| ConditionalCompilationSymbols | VRage.Scripting.MyScriptCompiler | |
| DiagnosticOutputPath | VRage.Scripting.MyScriptCompiler | |
| EnableDebugInformation | VRage.Scripting.MyScriptCompiler | |
| GetIngameScript(string code, string className, string inheritance, string modifiers="sealed") | VRage.Scripting.MyScriptCompiler | inline |
| IgnoredWarnings | VRage.Scripting.MyScriptCompiler | |
| ImplicitIngameScriptNamespaces | VRage.Scripting.MyScriptCompiler | |
| MyScriptCompiler() | VRage.Scripting.MyScriptCompiler | inline |
| Static | VRage.Scripting.MyScriptCompiler | static |
| UnblockableIngameExceptions | VRage.Scripting.MyScriptCompiler | |
| Whitelist | VRage.Scripting.MyScriptCompiler | |