Space Engineers
VRage.Render11.GeometryStage2.Instancing.MyLodStrategy Member List

This is the complete list of members for VRage.Render11.GeometryStage2.Instancing.MyLodStrategy, including all inherited members.

Destroy()VRage.Render11.GeometryStage2.Instancing.MyLodStrategyinline
GetLod(int passId, int i, out int lodNum, out MyInstanceLodState stateId, out float stateData)VRage.Render11.GeometryStage2.Instancing.MyLodStrategyinline
GetLodsCount(int passId)VRage.Render11.GeometryStage2.Instancing.MyLodStrategyinline
Init()VRage.Render11.GeometryStage2.Instancing.MyLodStrategyinline
ResolveExplicit(MyLodStrategyInfo strategyInfo, ulong currentFrameId, int lodNum, List< int > activePassIds)VRage.Render11.GeometryStage2.Instancing.MyLodStrategyinline
ResolveNoTransition(MyLodStrategyInfo strategyInfo, ulong currentFrameId, Vector3D cameraPos, Vector3D instancePos, List< int > activePassIds, MyLodStrategyPreprocessor preprocessor)VRage.Render11.GeometryStage2.Instancing.MyLodStrategyinline
ResolveSmoothly(MyLodStrategyInfo strategyInfo, ulong currentFrameId, float timeDeltaSeconds, Vector3D cameraPos, Vector3D instancePos, List< int > activePassIds, MyLodStrategyPreprocessor preprocessor)VRage.Render11.GeometryStage2.Instancing.MyLodStrategyinline
SetExplicitLodState(MyLodStrategyInfo strategyInfo, MyInstanceLodState state, float stateData)VRage.Render11.GeometryStage2.Instancing.MyLodStrategyinline
SetSettings(MyGlobalLoddingSettings globalLodding, MyPassLoddingSetting gbufferLodding, MyPassLoddingSetting[] cascadeDepthLoddings, MyPassLoddingSetting singleDepthLodding)VRage.Render11.GeometryStage2.Instancing.MyLodStrategyinlinestatic