Space Engineers
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This is the complete list of members for VRage.Render11.GeometryStage2.Instancing.MyLodStrategy, including all inherited members.
Destroy() | VRage.Render11.GeometryStage2.Instancing.MyLodStrategy | inline |
GetLod(int passId, int i, out int lodNum, out MyInstanceLodState stateId, out float stateData) | VRage.Render11.GeometryStage2.Instancing.MyLodStrategy | inline |
GetLodsCount(int passId) | VRage.Render11.GeometryStage2.Instancing.MyLodStrategy | inline |
Init() | VRage.Render11.GeometryStage2.Instancing.MyLodStrategy | inline |
ResolveExplicit(MyLodStrategyInfo strategyInfo, ulong currentFrameId, int lodNum, List< int > activePassIds) | VRage.Render11.GeometryStage2.Instancing.MyLodStrategy | inline |
ResolveNoTransition(MyLodStrategyInfo strategyInfo, ulong currentFrameId, Vector3D cameraPos, Vector3D instancePos, List< int > activePassIds, MyLodStrategyPreprocessor preprocessor) | VRage.Render11.GeometryStage2.Instancing.MyLodStrategy | inline |
ResolveSmoothly(MyLodStrategyInfo strategyInfo, ulong currentFrameId, float timeDeltaSeconds, Vector3D cameraPos, Vector3D instancePos, List< int > activePassIds, MyLodStrategyPreprocessor preprocessor) | VRage.Render11.GeometryStage2.Instancing.MyLodStrategy | inline |
SetExplicitLodState(MyLodStrategyInfo strategyInfo, MyInstanceLodState state, float stateData) | VRage.Render11.GeometryStage2.Instancing.MyLodStrategy | inline |
SetSettings(MyGlobalLoddingSettings globalLodding, MyPassLoddingSetting gbufferLodding, MyPassLoddingSetting[] cascadeDepthLoddings, MyPassLoddingSetting singleDepthLodding) | VRage.Render11.GeometryStage2.Instancing.MyLodStrategy | inlinestatic |