CompatibilityDataForTheOldPipeline | VRage.Render11.GeometryStage2.Instancing.MyInstanceComponent | |
DepthModel | VRage.Render11.GeometryStage2.Instancing.MyInstanceComponent | |
GetHighlightLod() | VRage.Render11.GeometryStage2.Instancing.MyInstanceComponent | inline |
GetInstanceMaterial(int instanceMaterialOffset) | VRage.Render11.GeometryStage2.Instancing.MyInstanceComponent | inline |
GetLod(int passId, int i, out MyLod lod, out MyInstanceLodState stateId, out float stateData) | VRage.Render11.GeometryStage2.Instancing.MyInstanceComponent | inline |
GetLodsCount(int passId) | VRage.Render11.GeometryStage2.Instancing.MyInstanceComponent | inline |
GetMatrixCols(int nMultiInstance, out Vector4 col0, out Vector4 col1, out Vector4 col2) | VRage.Render11.GeometryStage2.Instancing.MyInstanceComponent | inline |
GetMultiTransformCount() | VRage.Render11.GeometryStage2.Instancing.MyInstanceComponent | inline |
GlobalColorMultEmissivity | VRage.Render11.GeometryStage2.Instancing.MyInstanceComponent | |
IsVisible(int passId) | VRage.Render11.GeometryStage2.Instancing.MyInstanceComponent | inline |
KeyColor | VRage.Render11.GeometryStage2.Instancing.MyInstanceComponent | |
Models | VRage.Render11.GeometryStage2.Instancing.MyInstanceComponent | |
SetDithered(bool isHologram, float dithered) | VRage.Render11.GeometryStage2.Instancing.MyInstanceComponent | inline |
SetGlobalEmissivity(float emissivity) | VRage.Render11.GeometryStage2.Instancing.MyInstanceComponent | inline |
SetInstanceMaterial(string materialName, MyInstanceMaterial instanceMaterial) | VRage.Render11.GeometryStage2.Instancing.MyInstanceComponent | inline |
SetInstanceMaterialColorMult(string materialName, Vector3 colorMult) | VRage.Render11.GeometryStage2.Instancing.MyInstanceComponent | inline |
SetInstanceMaterialEmissivity(string materialName, float emissivity) | VRage.Render11.GeometryStage2.Instancing.MyInstanceComponent | inline |
SetMultiInstancesTransformStrategy(MyInstanceData[] multiInstanceData, int instanceStart, int instancesCount) | VRage.Render11.GeometryStage2.Instancing.MyInstanceComponent | inline |
StandardModel | VRage.Render11.GeometryStage2.Instancing.MyInstanceComponent | |
UpdateLodExplicit(List< int > activePassIds, int explicitLodNum) | VRage.Render11.GeometryStage2.Instancing.MyInstanceComponent | inline |
UpdateLodNoTransition(List< int > activePassIds, MyLodStrategyPreprocessor preprocessor) | VRage.Render11.GeometryStage2.Instancing.MyInstanceComponent | inline |
UpdateLodSmoothly(List< int > activePassIds, MyLodStrategyPreprocessor preprocessor) | VRage.Render11.GeometryStage2.Instancing.MyInstanceComponent | inline |