Space Engineers
VRage.Network.MySyncedString Member List

This is the complete list of members for VRage.Network.MySyncedString, including all inherited members.

Deserialize(BitStream bs)VRage.Network.MySyncedBase< string >inlinevirtual
DeserializeDefault(BitStream bs)VRage.Network.MySyncedBase< string >inlinevirtual
Equals(T other)VRage.Network.MySyncedBase< string >inlinevirtual
Get()VRage.Network.MySyncedBase< string >inline
GetDataState(int clientIndex)VRage.Network.MySyncedBase< string >inline
GetHashCode()VRage.Network.MySyncedBase< string >inline
Invalidate()VRage.Network.MySyncedBase< string >inline
IsDefault()VRage.Network.MySyncedBase< string >inline
m_dirtyVRage.Network.MySyncedBase< string >protected
m_valueVRage.Network.MySyncedBase< string >protected
operator T(MySyncedBase< T > self)VRage.Network.MySyncedBase< string >inlinestatic
Read(out string value, BitStream s)VRage.Network.MySyncedStringinline
MySyncedBase< string >.Read(out T value, BitStream s)VRage.Network.MySyncedBase< string >pure virtual
ResetPending(int clientIndex)VRage.Network.MySyncedBase< string >inline
Serialize(BitStream bs, int clientIndex)VRage.Network.MySyncedBase< string >inlinevirtual
SerializeDefault(BitStream bs, int clientIndex=-1)VRage.Network.MySyncedBase< string >inlinevirtual
Set(T value)VRage.Network.MySyncedBase< string >inline
SetParent(MySyncedClass parent)VRage.Network.MySyncedBase< string >inline
ToString()VRage.Network.MySyncedBase< string >inline
Write(ref string value, BitStream s)VRage.Network.MySyncedStringinline
MySyncedBase< string >.Write(ref T value, BitStream s)VRage.Network.MySyncedBase< string >pure virtual