Space Engineers
VRage.Network.MySyncedFloat Member List

This is the complete list of members for VRage.Network.MySyncedFloat, including all inherited members.

Deserialize(BitStream bs)VRage.Network.MySyncedBase< float >inlinevirtual
DeserializeDefault(BitStream bs)VRage.Network.MySyncedBase< float >inlinevirtual
Equals(T other)VRage.Network.MySyncedBase< float >inlinevirtual
Get()VRage.Network.MySyncedBase< float >inline
GetDataState(int clientIndex)VRage.Network.MySyncedBase< float >inline
GetHashCode()VRage.Network.MySyncedBase< float >inline
Invalidate()VRage.Network.MySyncedBase< float >inline
IsDefault()VRage.Network.MySyncedBase< float >inline
m_dirtyVRage.Network.MySyncedBase< float >protected
m_valueVRage.Network.MySyncedBase< float >protected
operator T(MySyncedBase< T > self)VRage.Network.MySyncedBase< float >inlinestatic
Read(out float value, BitStream s)VRage.Network.MySyncedFloatinline
MySyncedBase< float >.Read(out T value, BitStream s)VRage.Network.MySyncedBase< float >pure virtual
ResetPending(int clientIndex)VRage.Network.MySyncedBase< float >inline
Serialize(BitStream bs, int clientIndex)VRage.Network.MySyncedBase< float >inlinevirtual
SerializeDefault(BitStream bs, int clientIndex=-1)VRage.Network.MySyncedBase< float >inlinevirtual
Set(T value)VRage.Network.MySyncedBase< float >inline
SetParent(MySyncedClass parent)VRage.Network.MySyncedBase< float >inline
ToString()VRage.Network.MySyncedBase< float >inline
Write(ref float value, BitStream s)VRage.Network.MySyncedFloatinline
MySyncedBase< float >.Write(ref T value, BitStream s)VRage.Network.MySyncedBase< float >pure virtual