This is the complete list of members for VRage.Audio.MyXAudio2, including all inherited members.
ApplyEffect(IMySourceVoice input, MyStringHash effect, MyCueId[] cueIds=null, float?duration=null, bool musicEffect=false) | VRage.Audio.MyXAudio2 | inline |
ApplyReverb | VRage.Audio.MyXAudio2 | |
ApplyTransition(MyStringId transitionEnum, int priority=0, MyStringId?category=null, bool loop=true) | VRage.Audio.MyXAudio2 | inline |
CalculateDspSettingsDebug(IMy3DSoundEmitter source) | VRage.Audio.MyXAudio2 | inline |
ChangeGlobalVolume(float level, float time) | VRage.Audio.MyXAudio2 | inline |
ClearSounds() | VRage.Audio.MyXAudio2 | inline |
EnableMasterLimiter(bool enable) | VRage.Audio.MyXAudio2 | inline |
EnableVoiceChat | VRage.Audio.MyXAudio2 | |
GameSoundIsPaused | VRage.Audio.MyXAudio2 | |
Get3DSounds() | VRage.Audio.MyXAudio2 | inline |
GetSoundInstancesTotal2D() | VRage.Audio.MyXAudio2 | inline |
GetSoundInstancesTotal3D() | VRage.Audio.MyXAudio2 | inline |
GetUpdating3DSoundsCount() | VRage.Audio.MyXAudio2 | inline |
HasAnyTransition() | VRage.Audio.MyXAudio2 | inline |
IsLoopable(MyCueId cueId) | VRage.Audio.MyXAudio2 | inline |
IsValidTransitionCategory(MyStringId transitionCategory, MyStringId musicCategory) | VRage.Audio.MyXAudio2 | inline |
LoadData(MyAudioInitParams initParams, ListReader< MySoundData > sounds, ListReader< MyAudioEffect > effects) | VRage.Audio.MyXAudio2 | inline |
MusicAllowed | VRage.Audio.MyXAudio2 | |
Mute | VRage.Audio.MyXAudio2 | |
MuteHud(bool mute) | VRage.Audio.MyXAudio2 | inline |
Pause() | VRage.Audio.MyXAudio2 | inline |
PauseGameSounds() | VRage.Audio.MyXAudio2 | inline |
PlayMusic(MyMusicTrack?track=null, int priorityForRandom=0) | VRage.Audio.MyXAudio2 | inline |
PlayMusicCue(MyCueId musicCue, bool overrideMusicAllowed=false) | VRage.Audio.MyXAudio2 | inline |
ReloadData() | VRage.Audio.MyXAudio2 | inline |
ReloadData(ListReader< MySoundData > sounds, ListReader< MyAudioEffect > effects) | VRage.Audio.MyXAudio2 | inline |
Resume() | VRage.Audio.MyXAudio2 | inline |
ResumeGameSounds() | VRage.Audio.MyXAudio2 | inline |
SemitonesToFrequencyRatio(float semitones) | VRage.Audio.MyXAudio2 | inline |
SetReverbParameters(float diffusion, float roomSize) | VRage.Audio.MyXAudio2 | inline |
SetSameSoundLimiter() | VRage.Audio.MyXAudio2 | inline |
SoloCue | VRage.Audio.MyXAudio2 | |
SourceIsCloseEnoughToPlaySound(Vector3 sourcePosition, MyCueId cueId, float?customMaxDistance=0) | VRage.Audio.MyXAudio2 | inline |
StopMusic() | VRage.Audio.MyXAudio2 | inline |
StopUpdatingAll3DCues() | VRage.Audio.MyXAudio2 | inline |
UnloadData() | VRage.Audio.MyXAudio2 | inline |
Update(int stepSizeInMS, Vector3 listenerPosition, Vector3 listenerUp, Vector3 listenerFront) | VRage.Audio.MyXAudio2 | inline |
VoiceChatEnabled | VRage.Audio.MyXAudio2 | |
VolumeGame | VRage.Audio.MyXAudio2 | |
VolumeHud | VRage.Audio.MyXAudio2 | |
VolumeMusic | VRage.Audio.MyXAudio2 | |
VolumeVoiceChat | VRage.Audio.MyXAudio2 | |
WriteDebugInfo(StringBuilder sb) | VRage.Audio.MyXAudio2 | inline |