Space Engineers
VRage.Audio.MyXAudio2 Member List

This is the complete list of members for VRage.Audio.MyXAudio2, including all inherited members.

ApplyEffect(IMySourceVoice input, MyStringHash effect, MyCueId[] cueIds=null, float?duration=null, bool musicEffect=false)VRage.Audio.MyXAudio2inline
ApplyReverbVRage.Audio.MyXAudio2
ApplyTransition(MyStringId transitionEnum, int priority=0, MyStringId?category=null, bool loop=true)VRage.Audio.MyXAudio2inline
CalculateDspSettingsDebug(IMy3DSoundEmitter source)VRage.Audio.MyXAudio2inline
ChangeGlobalVolume(float level, float time)VRage.Audio.MyXAudio2inline
ClearSounds()VRage.Audio.MyXAudio2inline
EnableMasterLimiter(bool enable)VRage.Audio.MyXAudio2inline
EnableVoiceChatVRage.Audio.MyXAudio2
GameSoundIsPausedVRage.Audio.MyXAudio2
Get3DSounds()VRage.Audio.MyXAudio2inline
GetSoundInstancesTotal2D()VRage.Audio.MyXAudio2inline
GetSoundInstancesTotal3D()VRage.Audio.MyXAudio2inline
GetUpdating3DSoundsCount()VRage.Audio.MyXAudio2inline
HasAnyTransition()VRage.Audio.MyXAudio2inline
IsLoopable(MyCueId cueId)VRage.Audio.MyXAudio2inline
IsValidTransitionCategory(MyStringId transitionCategory, MyStringId musicCategory)VRage.Audio.MyXAudio2inline
LoadData(MyAudioInitParams initParams, ListReader< MySoundData > sounds, ListReader< MyAudioEffect > effects)VRage.Audio.MyXAudio2inline
MusicAllowedVRage.Audio.MyXAudio2
MuteVRage.Audio.MyXAudio2
MuteHud(bool mute)VRage.Audio.MyXAudio2inline
Pause()VRage.Audio.MyXAudio2inline
PauseGameSounds()VRage.Audio.MyXAudio2inline
PlayMusic(MyMusicTrack?track=null, int priorityForRandom=0)VRage.Audio.MyXAudio2inline
PlayMusicCue(MyCueId musicCue, bool overrideMusicAllowed=false)VRage.Audio.MyXAudio2inline
ReloadData()VRage.Audio.MyXAudio2inline
ReloadData(ListReader< MySoundData > sounds, ListReader< MyAudioEffect > effects)VRage.Audio.MyXAudio2inline
Resume()VRage.Audio.MyXAudio2inline
ResumeGameSounds()VRage.Audio.MyXAudio2inline
SemitonesToFrequencyRatio(float semitones)VRage.Audio.MyXAudio2inline
SetReverbParameters(float diffusion, float roomSize)VRage.Audio.MyXAudio2inline
SetSameSoundLimiter()VRage.Audio.MyXAudio2inline
SoloCueVRage.Audio.MyXAudio2
SourceIsCloseEnoughToPlaySound(Vector3 sourcePosition, MyCueId cueId, float?customMaxDistance=0)VRage.Audio.MyXAudio2inline
StopMusic()VRage.Audio.MyXAudio2inline
StopUpdatingAll3DCues()VRage.Audio.MyXAudio2inline
UnloadData()VRage.Audio.MyXAudio2inline
Update(int stepSizeInMS, Vector3 listenerPosition, Vector3 listenerUp, Vector3 listenerFront)VRage.Audio.MyXAudio2inline
VoiceChatEnabledVRage.Audio.MyXAudio2
VolumeGameVRage.Audio.MyXAudio2
VolumeHudVRage.Audio.MyXAudio2
VolumeMusicVRage.Audio.MyXAudio2
VolumeVoiceChatVRage.Audio.MyXAudio2
WriteDebugInfo(StringBuilder sb)VRage.Audio.MyXAudio2inline