Space Engineers
VRage.Audio.MyCueBank Member List

This is the complete list of members for VRage.Audio.MyCueBank, including all inherited members.

ApplyReverbVRage.Audio.MyCueBank
ClearSounds()VRage.Audio.MyCueBankinline
CountVRage.Audio.MyCueBank
CueDefinitionsVRage.Audio.MyCueBank
CuePart enum nameVRage.Audio.MyCueBank
DisablePoolingVRage.Audio.MyCueBank
Dispose()VRage.Audio.MyCueBankinline
GetCategories()VRage.Audio.MyCueBankinline
GetCue(MyCueId cueId)VRage.Audio.MyCueBankinline
GetMusicCues()VRage.Audio.MyCueBankinline
GetRandomTransitionCategory(ref MyStringId transitionEnum, ref MyStringId noRandom)VRage.Audio.MyCueBankinline
GetRandomTransitionEnum()VRage.Audio.MyCueBankinline
GetTransitionCue(MyStringId transitionEnum, MyStringId category)VRage.Audio.MyCueBankinline
IsValidTransitionCategory(MyStringId transitionEnum, MyStringId category)VRage.Audio.MyCueBankinline
MyCueBank(XAudio2 audioEngine, ListReader< MySoundData > cues)VRage.Audio.MyCueBankinline
SetAudioEngine(XAudio2 audioEngine)VRage.Audio.MyCueBankinline
SetSameSoundLimiter()VRage.Audio.MyCueBankinline
Update()VRage.Audio.MyCueBankinline
UseSameSoundLimiterVRage.Audio.MyCueBank
WriteDebugInfo(StringBuilder stringBuilder)VRage.Audio.MyCueBankinline