Space Engineers
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Public Member Functions | |
override void | Init (IMyCharacter character, Dictionary< MyStringHash, MyEntityStat > stats, string scriptName) |
override void | Close () |
Public Member Functions inherited from Sandbox.Game.MyStatLogic | |
virtual void | Update () |
virtual void | Update10 () |
void | AddAction (string actionId, MyStatAction action) |
void | AddModifier (string modifierId, MyStatRegenModifier modifier) |
void | AddEfficiency (string modifierId, MyStatEfficiencyModifier modifier) |
bool | CanDoAction (string actionId, bool continuous, out MyTuple< ushort, MyStringHash > message) |
bool | DoAction (string actionId) |
void | ApplyModifier (string modifierId) |
float | GetEfficiencyModifier (string modifierId) |
Additional Inherited Members | |
Public Attributes inherited from Sandbox.Game.MyStatLogic | |
const int | STAT_VALUE_TOO_LOW = 4 |
Protected Member Functions inherited from Sandbox.Game.MyStatLogic | |
virtual void | OnCharacterChanged (IMyCharacter oldCharacter) |
Protected Attributes inherited from Sandbox.Game.MyStatLogic | |
Dictionary< MyStringHash, MyEntityStat > | m_stats |
Properties inherited from Sandbox.Game.MyStatLogic | |
string | Name [get] |
IMyCharacter | Character [get, set] |
bool | EnableAutoHealing [get] |
Dictionary< string, MyStatAction > | StatActions [get] |
Dictionary< string, MyStatRegenModifier > | StatRegenModifiers [get] |
Dictionary< string, MyStatEfficiencyModifier > | StatEfficiencyModifiers [get] |
Definition at line 19 of file SpaceStatEffect.cs.
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inlinevirtual |
Reimplemented from Sandbox.Game.MyStatLogic.
Definition at line 39 of file SpaceStatEffect.cs.
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inlinevirtual |
Reimplemented from Sandbox.Game.MyStatLogic.
Definition at line 27 of file SpaceStatEffect.cs.