Space Engineers
SpaceEngineers.Game.World.MySpaceRespawnComponent Member List

This is the complete list of members for SpaceEngineers.Game.World.MySpaceRespawnComponent, including all inherited members.

AfterLoadData()VRage.Game.Components.MySessionComponentBaseinline
AfterRemovePlayer(MyPlayer player)SpaceEngineers.Game.World.MySpaceRespawnComponentinlinevirtual
BeforeStart()SpaceEngineers.Game.World.MySpaceRespawnComponentinlinevirtual
CloseRespawnScreen()SpaceEngineers.Game.World.MySpaceRespawnComponentinlinevirtual
ComponentTypeVRage.Game.Components.MySessionComponentBase
CountAvailableSpawns(MyPlayer player)SpaceEngineers.Game.World.MySpaceRespawnComponentinlinevirtual
CreateNewIdentity(string identityName, MyPlayer.PlayerId playerId, string modelName)SpaceEngineers.Game.World.MySpaceRespawnComponentinlinevirtual
DebugNameVRage.Game.Components.MySessionComponentBase
DefinitionVRage.Game.Components.MySessionComponentBase
DependenciesVRage.Game.Components.MySessionComponentBase
Draw()VRage.Game.Components.MySessionComponentBaseinlinevirtual
GetObjectBuilder()VRage.Game.Components.MySessionComponentBaseinlinevirtual
GetRespawnCooldownSeconds(MyPlayer.PlayerId controllerId, string respawnShipId)SpaceEngineers.Game.World.MySpaceRespawnComponentinline
GetSpawnPosition(float collisionRadius, ref Vector3D position, out Vector3D forward, out Vector3D up, float planetSpawnHeightRatio=0.3f, float randomRangeMin=500, float randomRangeMax=650)SpaceEngineers.Game.World.MySpaceRespawnComponentinlinestatic
HandleInput()VRage.Game.Components.MySessionComponentBaseinlinevirtual
HandleRespawnRequest(bool joinGame, bool newIdentity, long medicalRoomId, string respawnShipId, MyPlayer.PlayerId playerId, Vector3D?spawnPosition, VRage.ObjectBuilders.SerializableDefinitionId?botDefinitionId)SpaceEngineers.Game.World.MySpaceRespawnComponentinlinevirtual
Init(MyObjectBuilder_SessionComponent sessionComponent)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitFromCheckpoint(MyObjectBuilder_Checkpoint checkpoint)SpaceEngineers.Game.World.MySpaceRespawnComponentinlinevirtual
InitFromDefinition(MySessionComponentDefinition definition)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitializedVRage.Game.Components.MySessionComponentBase
IsInRespawnScreen()SpaceEngineers.Game.World.MySpaceRespawnComponentinlinevirtual
IsRequiredByGameVRage.Game.Components.MySessionComponentBase
IsSyncedSpaceEngineers.Game.World.MySpaceRespawnComponent
LoadData()SpaceEngineers.Game.World.MySpaceRespawnComponentinlinevirtual
LoadedVRage.Game.Components.MySessionComponentBase
MySessionComponentBase()VRage.Game.Components.MySessionComponentBaseinline
ObjectBuilderTypeVRage.Game.Components.MySessionComponentBase
PriorityVRage.Game.Components.MySessionComponentBase
RequestSync()SpaceEngineers.Game.World.MySpaceRespawnComponentinline
ResetPlayerIdentity(MyPlayer player)Sandbox.Game.SessionComponents.MyRespawnComponentBaseinline
ResetRespawnCooldown(MyPlayer.PlayerId controllerId)SpaceEngineers.Game.World.MySpaceRespawnComponentinline
SaveData()VRage.Game.Components.MySessionComponentBaseinlinevirtual
SaveToCheckpoint(MyObjectBuilder_Checkpoint checkpoint)SpaceEngineers.Game.World.MySpaceRespawnComponentinlinevirtual
SessionVRage.Game.Components.MySessionComponentBase
SetNoRespawnText(StringBuilder text, int timeSec)SpaceEngineers.Game.World.MySpaceRespawnComponentinlinevirtual
SetupCharacterDefault(MyPlayer player, MyWorldGenerator.Args args)SpaceEngineers.Game.World.MySpaceRespawnComponentinlinevirtual
SetupCharacterFromStarts(MyPlayer player, MyWorldGeneratorStartingStateBase[] playerStarts, MyWorldGenerator.Args args)SpaceEngineers.Game.World.MySpaceRespawnComponentinlinevirtual
SetUpdateOrder(MyUpdateOrder order)VRage.Game.Components.MySessionComponentBaseinline
ShowPermaWarningSandbox.Game.SessionComponents.MyRespawnComponentBaseprotectedstatic
Simulate()VRage.Game.Components.MySessionComponentBaseinlinevirtual
SpawnAsNewPlayer(MyPlayer player, Vector3D currentPosition, string respawnShipId, bool resetIdentity, MyBotDefinition botDefinition)SpaceEngineers.Game.World.MySpaceRespawnComponentinline
SpawnAtShip(MyPlayer player, string respawnShipId, MyBotDefinition botDefinition)SpaceEngineers.Game.World.MySpaceRespawnComponentinline
StaticSpaceEngineers.Game.World.MySpaceRespawnComponentstatic
SyncCooldownToPlayer(ulong steamId, bool isLocal)SpaceEngineers.Game.World.MySpaceRespawnComponentinline
ToString()VRage.Game.Components.MySessionComponentBaseinline
UnloadData()SpaceEngineers.Game.World.MySpaceRespawnComponentinlineprotectedvirtual
UnloadDataConditional()VRage.Game.Components.MySessionComponentBaseinline
UpdateAfterSimulation()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateBeforeSimulation()SpaceEngineers.Game.World.MySpaceRespawnComponentinlinevirtual
UpdatedBeforeInit()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateOrderVRage.Game.Components.MySessionComponentBase
UpdatingStopped()SpaceEngineers.Game.World.MySpaceRespawnComponentinlinevirtual