AfterLoadData() | VRage.Game.Components.MySessionComponentBase | inline |
AfterRemovePlayer(MyPlayer player) | SpaceEngineers.Game.World.MySpaceRespawnComponent | inlinevirtual |
BeforeStart() | SpaceEngineers.Game.World.MySpaceRespawnComponent | inlinevirtual |
CloseRespawnScreen() | SpaceEngineers.Game.World.MySpaceRespawnComponent | inlinevirtual |
ComponentType | VRage.Game.Components.MySessionComponentBase | |
CountAvailableSpawns(MyPlayer player) | SpaceEngineers.Game.World.MySpaceRespawnComponent | inlinevirtual |
CreateNewIdentity(string identityName, MyPlayer.PlayerId playerId, string modelName) | SpaceEngineers.Game.World.MySpaceRespawnComponent | inlinevirtual |
DebugName | VRage.Game.Components.MySessionComponentBase | |
Definition | VRage.Game.Components.MySessionComponentBase | |
Dependencies | VRage.Game.Components.MySessionComponentBase | |
Draw() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
GetObjectBuilder() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
GetRespawnCooldownSeconds(MyPlayer.PlayerId controllerId, string respawnShipId) | SpaceEngineers.Game.World.MySpaceRespawnComponent | inline |
GetSpawnPosition(float collisionRadius, ref Vector3D position, out Vector3D forward, out Vector3D up, float planetSpawnHeightRatio=0.3f, float randomRangeMin=500, float randomRangeMax=650) | SpaceEngineers.Game.World.MySpaceRespawnComponent | inlinestatic |
HandleInput() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
HandleRespawnRequest(bool joinGame, bool newIdentity, long medicalRoomId, string respawnShipId, MyPlayer.PlayerId playerId, Vector3D?spawnPosition, VRage.ObjectBuilders.SerializableDefinitionId?botDefinitionId) | SpaceEngineers.Game.World.MySpaceRespawnComponent | inlinevirtual |
Init(MyObjectBuilder_SessionComponent sessionComponent) | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
InitFromCheckpoint(MyObjectBuilder_Checkpoint checkpoint) | SpaceEngineers.Game.World.MySpaceRespawnComponent | inlinevirtual |
InitFromDefinition(MySessionComponentDefinition definition) | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
Initialized | VRage.Game.Components.MySessionComponentBase | |
IsInRespawnScreen() | SpaceEngineers.Game.World.MySpaceRespawnComponent | inlinevirtual |
IsRequiredByGame | VRage.Game.Components.MySessionComponentBase | |
IsSynced | SpaceEngineers.Game.World.MySpaceRespawnComponent | |
LoadData() | SpaceEngineers.Game.World.MySpaceRespawnComponent | inlinevirtual |
Loaded | VRage.Game.Components.MySessionComponentBase | |
MySessionComponentBase() | VRage.Game.Components.MySessionComponentBase | inline |
ObjectBuilderType | VRage.Game.Components.MySessionComponentBase | |
Priority | VRage.Game.Components.MySessionComponentBase | |
RequestSync() | SpaceEngineers.Game.World.MySpaceRespawnComponent | inline |
ResetPlayerIdentity(MyPlayer player) | Sandbox.Game.SessionComponents.MyRespawnComponentBase | inline |
ResetRespawnCooldown(MyPlayer.PlayerId controllerId) | SpaceEngineers.Game.World.MySpaceRespawnComponent | inline |
SaveData() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
SaveToCheckpoint(MyObjectBuilder_Checkpoint checkpoint) | SpaceEngineers.Game.World.MySpaceRespawnComponent | inlinevirtual |
Session | VRage.Game.Components.MySessionComponentBase | |
SetNoRespawnText(StringBuilder text, int timeSec) | SpaceEngineers.Game.World.MySpaceRespawnComponent | inlinevirtual |
SetupCharacterDefault(MyPlayer player, MyWorldGenerator.Args args) | SpaceEngineers.Game.World.MySpaceRespawnComponent | inlinevirtual |
SetupCharacterFromStarts(MyPlayer player, MyWorldGeneratorStartingStateBase[] playerStarts, MyWorldGenerator.Args args) | SpaceEngineers.Game.World.MySpaceRespawnComponent | inlinevirtual |
SetUpdateOrder(MyUpdateOrder order) | VRage.Game.Components.MySessionComponentBase | inline |
ShowPermaWarning | Sandbox.Game.SessionComponents.MyRespawnComponentBase | protectedstatic |
Simulate() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
SpawnAsNewPlayer(MyPlayer player, Vector3D currentPosition, string respawnShipId, bool resetIdentity, MyBotDefinition botDefinition) | SpaceEngineers.Game.World.MySpaceRespawnComponent | inline |
SpawnAtShip(MyPlayer player, string respawnShipId, MyBotDefinition botDefinition) | SpaceEngineers.Game.World.MySpaceRespawnComponent | inline |
Static | SpaceEngineers.Game.World.MySpaceRespawnComponent | static |
SyncCooldownToPlayer(ulong steamId, bool isLocal) | SpaceEngineers.Game.World.MySpaceRespawnComponent | inline |
ToString() | VRage.Game.Components.MySessionComponentBase | inline |
UnloadData() | SpaceEngineers.Game.World.MySpaceRespawnComponent | inlineprotectedvirtual |
UnloadDataConditional() | VRage.Game.Components.MySessionComponentBase | inline |
UpdateAfterSimulation() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
UpdateBeforeSimulation() | SpaceEngineers.Game.World.MySpaceRespawnComponent | inlinevirtual |
UpdatedBeforeInit() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
UpdateOrder | VRage.Game.Components.MySessionComponentBase | |
UpdatingStopped() | SpaceEngineers.Game.World.MySpaceRespawnComponent | inlinevirtual |