| AddDefaultGameControl(Dictionary< MyStringId, MyControl > self, MyGuiControlTypeEnum controlTypeEnum, MyStringId controlId, MyMouseButtonsEnum?mouse=null, MyKeys?key=null, MyKeys?key2=null) | Sandbox.MySandboxGame | inlineprotectedstatic |
| AfterLogos() | Sandbox.MySandboxGame | inlinestatic |
| AreClipmapsReady | Sandbox.MySandboxGame | static |
| AssertUpdateThread() | Sandbox.MySandboxGame | inlinestatic |
| BuildDateTime | Sandbox.MySandboxGame | static |
| BuildVersion | Sandbox.MySandboxGame | static |
| CheckGraphicsCard(MyRenderMessageVideoAdaptersResponse msgVideoAdapters) | Sandbox.MySandboxGame | inlineprotected |
| ClearInvokeQueue() | Sandbox.MySandboxGame | inline |
| Config | Sandbox.MySandboxGame | static |
| ConfigDedicated | Sandbox.MySandboxGame | static |
| ConnectToServer | Sandbox.Engine.Platform.Game | static |
| DirectX11RendererKey | Sandbox.MySandboxGame | static |
| Dispose() | Sandbox.MySandboxGame | inline |
| DrawThread | Sandbox.Engine.Platform.Game | |
| DrawTime | Sandbox.Engine.Platform.Game | |
| EnableDamageEffects | Sandbox.MySandboxGame | |
| EnableMaxSpeed | Sandbox.Engine.Platform.Game | |
| EnableSimSpeedLocking | Sandbox.Engine.Platform.Game | static |
| EndLoop() | Sandbox.MySandboxGame | inline |
| ErrorConsumer | Sandbox.MySandboxGame | static |
| Exit() | Sandbox.Engine.Platform.Game | inline |
| ExitThreadSafe() | Sandbox.MySandboxGame | inlinestatic |
| FatalErrorDuringInit | Sandbox.MySandboxGame | static |
| ForceStaticCtor(Type[] types) | Sandbox.MySandboxGame | inlinestatic |
| FrameTimeTicks | Sandbox.Engine.Platform.Game | |
| Game() | Sandbox.Engine.Platform.Game | inline |
| GameCustomInitialization | Sandbox.MySandboxGame | static |
| GameRenderComponent | Sandbox.MySandboxGame | |
| GameWindowHandle | Sandbox.MySandboxGame | static |
| IgnoreLastSession | Sandbox.Engine.Platform.Game | static |
| Initialize() | Sandbox.MySandboxGame | inlineprotectedvirtual |
| InitializeRenderThread() | Sandbox.MySandboxGame | inlineprotectedvirtual |
| InitInput() | SpaceEngineers.Game.SpaceEngineersGame | inlineprotectedvirtual |
| InitSteamWorkshop() | Sandbox.MySandboxGame | inlineprotectedvirtual |
| Invoke(Action action) | Sandbox.MySandboxGame | inline |
| IsActive | Sandbox.Engine.Platform.Game | |
| IsConsoleVisible | Sandbox.MySandboxGame | static |
| IsDedicated | Sandbox.Engine.Platform.Game | static |
| IsDirectX11 | Sandbox.MySandboxGame | static |
| IsFirstUpdateDone | Sandbox.Engine.Platform.Game | |
| IsGameReady | Sandbox.MySandboxGame | static |
| IsPaused | Sandbox.MySandboxGame | static |
| IsPirated | Sandbox.Engine.Platform.Game | static |
| IsPreloading | Sandbox.MySandboxGame | static |
| IsReloading | Sandbox.MySandboxGame | static |
| IsRunning | Sandbox.Engine.Platform.Game | |
| IsUpdateReady | Sandbox.MySandboxGame | static |
| LoadData_UpdateThread() | Sandbox.MySandboxGame | inlineprotectedvirtual |
| LoadGui() | Sandbox.MySandboxGame | inlineprotectedvirtual |
| Log | Sandbox.MySandboxGame | static |
| m_bufferedInputSource | Sandbox.MySandboxGame | protected |
| m_gameTimer | Sandbox.Engine.Platform.Game | protected |
| m_setMouseVisible | Sandbox.MySandboxGame | protected |
| m_windowCreatedEvent | Sandbox.MySandboxGame | protectedstatic |
| MySandboxGame(VRageGameServices services, string[] commandlineArgs) | Sandbox.MySandboxGame | inline |
| NumberOfCores | Sandbox.MySandboxGame | static |
| OnGameExit | Sandbox.Engine.Platform.Game | |
| OnGameLoaded | Sandbox.MySandboxGame | |
| OnScreenshotTaken | Sandbox.MySandboxGame | |
| PausePop() | Sandbox.MySandboxGame | inlinestatic |
| PausePush() | Sandbox.MySandboxGame | inlinestatic |
| PauseToggle() | Sandbox.MySandboxGame | inlinestatic |
| PrepareForDraw() | Sandbox.MySandboxGame | inlineprotectedvirtual |
| ProcessRenderOutput() | Sandbox.MySandboxGame | inlinestatic |
| ReloadDedicatedServerSession() | Sandbox.MySandboxGame | inlinestatic |
| RenderThread_BeforeDraw() | Sandbox.MySandboxGame | inlineprotected |
| RenderThread_SizeChanged(int width, int height, MyViewport viewport) | Sandbox.MySandboxGame | inlineprotected |
| Run(bool customRenderLoop=false, Action disposeSplashScreen=null) | Sandbox.MySandboxGame | inline |
| RunLoop() | Sandbox.Engine.Platform.Game | inlineprotected |
| RunSingleFrame() | Sandbox.Engine.Platform.Game | inline |
| ScreenSize | Sandbox.MySandboxGame | static |
| ScreenSizeHalf | Sandbox.MySandboxGame | static |
| ScreenViewport | Sandbox.MySandboxGame | static |
| SecondsSinceLastFrame | Sandbox.MySandboxGame | static |
| Services | Sandbox.MySandboxGame | static |
| SessionCompatHelper | Sandbox.MySandboxGame | |
| SetMouseVisible(bool visible) | Sandbox.MySandboxGame | inline |
| SetNextFrameDelayDelta(int delta) | Sandbox.Engine.Platform.Game | inline |
| SetupBasicGameInfo() | SpaceEngineers.Game.SpaceEngineersGame | inlinestatic |
| SetupPerGameSettings() | SpaceEngineers.Game.SpaceEngineersGame | inlinestatic |
| SetupRender() | SpaceEngineers.Game.SpaceEngineersGame | inlinestatic |
| ShowGpuUnderMinimumNotification | Sandbox.MySandboxGame | static |
| ShowIsBetterGCAvailableNotification | Sandbox.MySandboxGame | static |
| SimulationRatio | Sandbox.Engine.Platform.Game | static |
| SimulationTime | Sandbox.Engine.Platform.Game | |
| SpaceEngineersGame(VRageGameServices services, string[] commandlineArgs) | SpaceEngineers.Game.SpaceEngineersGame | inline |
| StartPreload() | Sandbox.MySandboxGame | inlinestatic |
| StartRenderComponent(MyRenderDeviceSettings?settingsToTry) | Sandbox.MySandboxGame | inlineprotectedvirtual |
| Static | Sandbox.MySandboxGame | static |
| SwitchSettings(MyRenderDeviceSettings settings) | Sandbox.MySandboxGame | inlinevirtual |
| TimerMultiplier | Sandbox.Engine.Platform.Game | |
| TotalGamePlayTimeInMilliseconds | Sandbox.MySandboxGame | static |
| TotalTimeInMilliseconds | Sandbox.MySandboxGame | static |
| UnloadData_UpdateThread() | Sandbox.MySandboxGame | inlineprotectedvirtual |
| Update() | Sandbox.MySandboxGame | inlineprotectedvirtual |
| UpdateScreenSize(int width, int height, MyViewport viewport) | Sandbox.MySandboxGame | inlinestatic |
| UpdateThread | Sandbox.Engine.Platform.Game | |
| UpdateTime | Sandbox.Engine.Platform.Game | |
| WindowHandle | Sandbox.MySandboxGame | |