Space Engineers
SpaceEngineers.Game.SpaceEngineersGame Member List

This is the complete list of members for SpaceEngineers.Game.SpaceEngineersGame, including all inherited members.

AddDefaultGameControl(Dictionary< MyStringId, MyControl > self, MyGuiControlTypeEnum controlTypeEnum, MyStringId controlId, MyMouseButtonsEnum?mouse=null, MyKeys?key=null, MyKeys?key2=null)Sandbox.MySandboxGameinlineprotectedstatic
AfterLogos()Sandbox.MySandboxGameinlinestatic
AreClipmapsReadySandbox.MySandboxGamestatic
AssertUpdateThread()Sandbox.MySandboxGameinlinestatic
BuildDateTimeSandbox.MySandboxGamestatic
BuildVersionSandbox.MySandboxGamestatic
CheckGraphicsCard(MyRenderMessageVideoAdaptersResponse msgVideoAdapters)Sandbox.MySandboxGameinlineprotected
ClearInvokeQueue()Sandbox.MySandboxGameinline
ConfigSandbox.MySandboxGamestatic
ConfigDedicatedSandbox.MySandboxGamestatic
ConnectToServerSandbox.Engine.Platform.Gamestatic
DirectX11RendererKeySandbox.MySandboxGamestatic
Dispose()Sandbox.MySandboxGameinline
DrawThreadSandbox.Engine.Platform.Game
DrawTimeSandbox.Engine.Platform.Game
EnableDamageEffectsSandbox.MySandboxGame
EnableMaxSpeedSandbox.Engine.Platform.Game
EnableSimSpeedLockingSandbox.Engine.Platform.Gamestatic
EndLoop()Sandbox.MySandboxGameinline
ErrorConsumerSandbox.MySandboxGamestatic
Exit()Sandbox.Engine.Platform.Gameinline
ExitThreadSafe()Sandbox.MySandboxGameinlinestatic
FatalErrorDuringInitSandbox.MySandboxGamestatic
ForceStaticCtor(Type[] types)Sandbox.MySandboxGameinlinestatic
FrameTimeTicksSandbox.Engine.Platform.Game
Game()Sandbox.Engine.Platform.Gameinline
GameCustomInitializationSandbox.MySandboxGamestatic
GameRenderComponentSandbox.MySandboxGame
GameWindowHandleSandbox.MySandboxGamestatic
IgnoreLastSessionSandbox.Engine.Platform.Gamestatic
Initialize()Sandbox.MySandboxGameinlineprotectedvirtual
InitializeRenderThread()Sandbox.MySandboxGameinlineprotectedvirtual
InitInput()SpaceEngineers.Game.SpaceEngineersGameinlineprotectedvirtual
InitSteamWorkshop()Sandbox.MySandboxGameinlineprotectedvirtual
Invoke(Action action)Sandbox.MySandboxGameinline
IsActiveSandbox.Engine.Platform.Game
IsConsoleVisibleSandbox.MySandboxGamestatic
IsDedicatedSandbox.Engine.Platform.Gamestatic
IsDirectX11Sandbox.MySandboxGamestatic
IsFirstUpdateDoneSandbox.Engine.Platform.Game
IsGameReadySandbox.MySandboxGamestatic
IsPausedSandbox.MySandboxGamestatic
IsPiratedSandbox.Engine.Platform.Gamestatic
IsPreloadingSandbox.MySandboxGamestatic
IsReloadingSandbox.MySandboxGamestatic
IsRunningSandbox.Engine.Platform.Game
IsUpdateReadySandbox.MySandboxGamestatic
LoadData_UpdateThread()Sandbox.MySandboxGameinlineprotectedvirtual
LoadGui()Sandbox.MySandboxGameinlineprotectedvirtual
LogSandbox.MySandboxGamestatic
m_bufferedInputSourceSandbox.MySandboxGameprotected
m_gameTimerSandbox.Engine.Platform.Gameprotected
m_setMouseVisibleSandbox.MySandboxGameprotected
m_windowCreatedEventSandbox.MySandboxGameprotectedstatic
MySandboxGame(VRageGameServices services, string[] commandlineArgs)Sandbox.MySandboxGameinline
NumberOfCoresSandbox.MySandboxGamestatic
OnGameExitSandbox.Engine.Platform.Game
OnGameLoadedSandbox.MySandboxGame
OnScreenshotTakenSandbox.MySandboxGame
PausePop()Sandbox.MySandboxGameinlinestatic
PausePush()Sandbox.MySandboxGameinlinestatic
PauseToggle()Sandbox.MySandboxGameinlinestatic
PrepareForDraw()Sandbox.MySandboxGameinlineprotectedvirtual
ProcessRenderOutput()Sandbox.MySandboxGameinlinestatic
ReloadDedicatedServerSession()Sandbox.MySandboxGameinlinestatic
RenderThread_BeforeDraw()Sandbox.MySandboxGameinlineprotected
RenderThread_SizeChanged(int width, int height, MyViewport viewport)Sandbox.MySandboxGameinlineprotected
Run(bool customRenderLoop=false, Action disposeSplashScreen=null)Sandbox.MySandboxGameinline
RunLoop()Sandbox.Engine.Platform.Gameinlineprotected
RunSingleFrame()Sandbox.Engine.Platform.Gameinline
ScreenSizeSandbox.MySandboxGamestatic
ScreenSizeHalfSandbox.MySandboxGamestatic
ScreenViewportSandbox.MySandboxGamestatic
SecondsSinceLastFrameSandbox.MySandboxGamestatic
ServicesSandbox.MySandboxGamestatic
SessionCompatHelperSandbox.MySandboxGame
SetMouseVisible(bool visible)Sandbox.MySandboxGameinline
SetNextFrameDelayDelta(int delta)Sandbox.Engine.Platform.Gameinline
SetupBasicGameInfo()SpaceEngineers.Game.SpaceEngineersGameinlinestatic
SetupPerGameSettings()SpaceEngineers.Game.SpaceEngineersGameinlinestatic
SetupRender()SpaceEngineers.Game.SpaceEngineersGameinlinestatic
ShowGpuUnderMinimumNotificationSandbox.MySandboxGamestatic
ShowIsBetterGCAvailableNotificationSandbox.MySandboxGamestatic
SimulationRatioSandbox.Engine.Platform.Gamestatic
SimulationTimeSandbox.Engine.Platform.Game
SpaceEngineersGame(VRageGameServices services, string[] commandlineArgs)SpaceEngineers.Game.SpaceEngineersGameinline
StartPreload()Sandbox.MySandboxGameinlinestatic
StartRenderComponent(MyRenderDeviceSettings?settingsToTry)Sandbox.MySandboxGameinlineprotectedvirtual
StaticSandbox.MySandboxGamestatic
SwitchSettings(MyRenderDeviceSettings settings)Sandbox.MySandboxGameinlinevirtual
TimerMultiplierSandbox.Engine.Platform.Game
TotalGamePlayTimeInMillisecondsSandbox.MySandboxGamestatic
TotalTimeInMillisecondsSandbox.MySandboxGamestatic
UnloadData_UpdateThread()Sandbox.MySandboxGameinlineprotectedvirtual
Update()Sandbox.MySandboxGameinlineprotectedvirtual
UpdateScreenSize(int width, int height, MyViewport viewport)Sandbox.MySandboxGameinlinestatic
UpdateThreadSandbox.Engine.Platform.Game
UpdateTimeSandbox.Engine.Platform.Game
WindowHandleSandbox.MySandboxGame