Space Engineers
|
Public Member Functions | |
override void | Init () |
Called once when the session gets loaded for the first time. Always call base.Init()! More... | |
override void | SessionLoad () |
Called when session components are getting loaded. More... | |
override void | SessionUpdate () |
Update called in AfterSimulation. More... | |
Public Member Functions inherited from Sandbox.Game.SessionComponents.MySteamAchievementBase | |
virtual void | SessionSave () |
Called when session components are getting saved. More... | |
virtual void | SessionUnload () |
Called when session gets unloaded. More... | |
virtual void | SessionBeforeStart () |
Called once after the session is loaded and before updates start. More... | |
Public Attributes | |
const string | StatNameTag = "Explorer_ExplorePlanetsData" |
Properties | |
override string | AchievementTag [get] |
override bool | NeedsUpdate [get] |
Properties inherited from Sandbox.Game.SessionComponents.MySteamAchievementBase | |
abstract string | AchievementTag [get] |
Tag that identifies the achievement within the Steam system. More... | |
bool | IsAchieved [get, protected set] |
Achievement will stop recieving updates when Achieved. More... | |
abstract bool | NeedsUpdate [get] |
Tells if the Achievement needs to recieve updates. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Sandbox.Game.SessionComponents.MySteamAchievementBase | |
void | NotifyAchieved () |
Use to notify the achievement state change. More... | |
Events inherited from Sandbox.Game.SessionComponents.MySteamAchievementBase | |
Action< MySteamAchievementBase > | Achieved |
Invoked when the achievement is achieved. Invocation list is cleared afterwards. More... | |
Definition at line 18 of file MyAchievement_Explorer.cs.
|
inlinevirtual |
Called once when the session gets loaded for the first time. Always call base.Init()!
Reimplemented from Sandbox.Game.SessionComponents.MySteamAchievementBase.
Definition at line 41 of file MyAchievement_Explorer.cs.
|
inlinevirtual |
Called when session components are getting loaded.
Reimplemented from Sandbox.Game.SessionComponents.MySteamAchievementBase.
Definition at line 58 of file MyAchievement_Explorer.cs.
|
inlinevirtual |
Update called in AfterSimulation.
Reimplemented from Sandbox.Game.SessionComponents.MySteamAchievementBase.
Definition at line 65 of file MyAchievement_Explorer.cs.
const string SpaceEngineers.Game.Achievements.MyAchievement_Explorer.StatNameTag = "Explorer_ExplorePlanetsData" |
Definition at line 25 of file MyAchievement_Explorer.cs.
|
get |
Definition at line 26 of file MyAchievement_Explorer.cs.
|
get |
Definition at line 28 of file MyAchievement_Explorer.cs.