Space Engineers
Sandbox.Game.Screens.DebugScreens.MyGuiScreenDebugDrawSettings Member List

This is the complete list of members for Sandbox.Game.Screens.DebugScreens.MyGuiScreenDebugDrawSettings, including all inherited members.

AddButton(string text, Action< MyGuiControlButton > onClick, List< MyGuiControlBase > controlGroup=null, Vector4?textColor=null, Vector2?size=null)Sandbox.Game.Gui.MyGuiScreenDebugBaseinlineprotected
AddButton(StringBuilder text, Action< MyGuiControlButton > onClick, List< MyGuiControlBase > controlGroup=null, Vector4?textColor=null, Vector2?size=null)Sandbox.Game.Gui.MyGuiScreenDebugBaseinlineprotected
AddCaption(MyStringId textEnum, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE)Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
AddCaption(String text, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE)Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
AddCheckBox(String text, MyDebugComponent component, List< MyGuiControlBase > controlGroup=null, Vector4?color=null, Vector2?checkBoxOffset=null)Sandbox.Game.Gui.MyGuiScreenDebugBaseinlineprotected
AddCheckBox(MyStringId textEnum, bool checkedState, Action< MyGuiControlCheckbox > checkBoxChange, bool enabled=true, List< MyGuiControlBase > controlGroup=null, Vector4?color=null, Vector2?checkBoxOffset=null)Sandbox.Game.Gui.MyGuiScreenDebugBaseinlineprotected
AddCheckBox(String text, bool checkedState, Action< MyGuiControlCheckbox > checkBoxChange, bool enabled=true, List< MyGuiControlBase > controlGroup=null, Vector4?color=null, Vector2?checkBoxOffset=null)Sandbox.Game.Gui.MyGuiScreenDebugBaseinlineprotected
AddCheckBox(MyStringId textEnum, Func< bool > getter, Action< bool > setter, bool enabled=true, List< MyGuiControlBase > controlGroup=null, Vector4?color=null, Vector2?checkBoxOffset=null)Sandbox.Game.Gui.MyGuiScreenDebugBaseinlineprotected
AddCheckBox(String text, Func< bool > getter, Action< bool > setter, bool enabled=true, List< MyGuiControlBase > controlGroup=null, Vector4?color=null, Vector2?checkBoxOffset=null)Sandbox.Game.Gui.MyGuiScreenDebugBaseinlineprotected
AddCheckBox(String text, object instance, MemberInfo memberInfo, bool enabled=true, List< MyGuiControlBase > controlGroup=null, Vector4?color=null, Vector2?checkBoxOffset=null)Sandbox.Game.Gui.MyGuiScreenDebugBaseinlineprotected
AddColor(String text, Func< Color > getter, Action< Color > setter)Sandbox.Game.Gui.MyGuiScreenDebugBaseinlineprotected
AddColor(String text, Color value, Action< MyGuiControlColor > setter)Sandbox.Game.Gui.MyGuiScreenDebugBaseinlineprotected
AddColor(String text, object instance, MemberInfo memberInfo)Sandbox.Game.Gui.MyGuiScreenDebugBaseinlineprotected
AddCombo(List< MyGuiControlBase > controlGroup=null, Vector4?textColor=null, Vector2?size=null, int openAreaItemsCount=10)Sandbox.Game.Gui.MyGuiScreenDebugBaseinlineprotected
AddCombo< TEnum >(TEnum selectedItem, Action< TEnum > valueChanged, bool enabled=true, int openAreaItemsCount=10, List< MyGuiControlBase > controlGroup=null, Vector4?color=null)Sandbox.Game.Gui.MyGuiScreenDebugBaseinlineprotected
AddCombo< TEnum >(object instance, MemberInfo memberInfo, bool enabled=true, int openAreaItemsCount=10, List< MyGuiControlBase > controlGroup=null, Vector4?color=null)Sandbox.Game.Gui.MyGuiScreenDebugBaseinlineprotected
AddLabel(String text, Vector4 color, float scale, List< MyGuiControlBase > controlGroup=null, string font=MyFontEnum.Debug)Sandbox.Game.Gui.MyGuiScreenDebugBaseinlineprotected
AddMultilineText(Vector2?size=null, Vector2?offset=null, float textScale=1.0f, bool selectable=false)Sandbox.Game.Gui.MyGuiScreenDebugBaseinlineprotected
AddShareFocusHint()Sandbox.Game.Gui.MyGuiScreenDebugBaseinlineprotected
AddSlider(String text, float value, float valueMin, float valueMax, Action< MyGuiControlSlider > valueChange, Vector4?color=null)Sandbox.Game.Gui.MyGuiScreenDebugBaseinlineprotected
AddSlider(String text, float valueMin, float valueMax, Func< float > getter, Action< float > setter, Vector4?color=null)Sandbox.Game.Gui.MyGuiScreenDebugBaseinlineprotected
AddSlider(String text, MyGuiSliderProperties properties, Func< float > getter, Action< float > setter, Vector4?color=null)Sandbox.Game.Gui.MyGuiScreenDebugBaseinlineprotected
AddSlider(String text, float valueMin, float valueMax, object instance, MemberInfo memberInfo, Vector4?color=null)Sandbox.Game.Gui.MyGuiScreenDebugBaseinlineprotected
AddSubcaption(MyStringId textEnum, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE)Sandbox.Game.Gui.MyGuiScreenDebugBaseinlineprotected
AddSubcaption(String text, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE)Sandbox.Game.Gui.MyGuiScreenDebugBaseinlineprotected
AddTextbox(String value, Action< MyGuiControlTextbox > onTextChanged, Vector4?color=null, float scale=1.0f, MyGuiControlTextboxType type=MyGuiControlTextboxType.Normal, List< MyGuiControlBase > controlGroup=null, string font=MyFontEnum.Debug, MyGuiDrawAlignEnum originAlign=MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP)Sandbox.Game.Gui.MyGuiScreenDebugBaseinlineprotected
ApplyTransitionAlpha(Vector4 color, float transition)Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
BackgroundColorSandbox.Graphics.GUI.MyGuiScreenBase
BackgroundFadeColorSandbox.Graphics.GUI.MyGuiScreenBase
CanBeHiddenSandbox.Graphics.GUI.MyGuiScreenBase
Canceling()Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotectedvirtual
CancelledSandbox.Graphics.GUI.MyGuiScreenBase
CanCloseInCloseAllScreenCalls()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
CanHaveFocusSandbox.Graphics.GUI.MyGuiScreenBase
CanHideOthersSandbox.Graphics.GUI.MyGuiScreenBase
CanShareInput()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
CloseButtonEnabledSandbox.Graphics.GUI.MyGuiScreenBase
CloseButtonOffsetSandbox.Graphics.GUI.MyGuiScreenBase
ClosedSandbox.Graphics.GUI.MyGuiScreenBase
CloseScreen()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
CloseScreenNow()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
ControlsSandbox.Graphics.GUI.MyGuiScreenBase
DataLoadingSandbox.Graphics.GUI.MyGuiScreenBase
DataUnloadingSandbox.Graphics.GUI.MyGuiScreenBase
DebugNamePathSandbox.Graphics.GUI.MyGuiScreenBase
Draw()Sandbox.Game.Gui.MyGuiScreenDebugBaseinlinevirtual
DrawMouseCursorSandbox.Graphics.GUI.MyGuiScreenBaseprotected
ElementsSandbox.Graphics.GUI.MyGuiScreenBase
EnabledBackgroundFadeSandbox.Graphics.GUI.MyGuiScreenBase
FocusedControlSandbox.Graphics.GUI.MyGuiScreenBase
GetControlsUnderMouseCursor(Vector2 position, List< MyGuiControlBase > controls, bool visibleOnly)Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
GetDrawMouseCursor()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetDrawScreenEvenWithoutFocus()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetFriendlyName()Sandbox.Game.Screens.DebugScreens.MyGuiScreenDebugDrawSettingsinlinevirtual
GetMouseOverControl()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetNextFocusControl(MyGuiControlBase currentFocusControl, bool forwardMovement)Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetObjectBuilder()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetPosition()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetPositionAbsolute()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetPositionAbsoluteCenter()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetPositionAbsoluteTopLeft()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetSize()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetTransitionClosingTime()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
GetTransitionOpeningTime()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
HandleInput(bool receivedFocusInThisUpdate)Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
HandleInputAfterSimulation()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
HandleKeyboardActiveIndex(bool forwardMovement)Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
HandleUnhandledInput(bool receivedFocusInThisUpdate)Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
HideScreen()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
HideTooltips()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
Init(MyObjectBuilder_GuiScreen objectBuilder)Sandbox.Graphics.GUI.MyGuiScreenBaseinline
InputLost()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
IsAlwaysFirst()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
IsFirstForUnload()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
IsLoadedSandbox.Graphics.GUI.MyGuiScreenBase
IsMouseOver()Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
IsMouseOverAnyControl()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
IsTopMostScreen()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
IsTopScreen()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
JoystickAsMouseSandbox.Graphics.GUI.MyGuiScreenBase
LoadContent()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
LoadData()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
m_allowUnhidePreviousScreenSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_backgroundColorSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_backgroundFadeColorSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_backgroundTextureSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_backgroundTransitionSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_buttonXOffsetSandbox.Game.Gui.MyGuiScreenDebugBaseprotected
m_canCloseInCloseAllScreenCallsSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_canShareInputSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_closeOnEscSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_closingCueEnumSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_comboboxHandlingNowSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_currentPositionSandbox.Game.Gui.MyGuiScreenDebugBaseprotected
m_defaultJoystickCancelUseSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_defaultJoystickDpadUseSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_drawEvenWithoutFocusSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_gridDragAndDropHandlingNowSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_guiTransitionSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_isAlwaysFirstSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_isFirstForUnloadSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_isTopMostScreenSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_isTopScreenSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_joystickAsMouseSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_lastHandlingControlSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_openingCueEnumSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_positionSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_scaleSandbox.Game.Gui.MyGuiScreenDebugBaseprotected
m_sizeSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_sliderDebugScaleSandbox.Game.Gui.MyGuiScreenDebugBaseprotected
m_transitionAlphaSandbox.Graphics.GUI.MyGuiScreenBaseprotected
MakeScreenFilepath(string name)Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotectedstatic
MakeXAndYEqual(ref Vector2 val)Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
MakeXAndYEqual(Vector2 val)Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
MyGuiScreenBase(Vector2?position=null, Vector4?backgroundColor=null, Vector2?size=null, bool isTopMostScreen=false, string backgroundTexture=null, float backgroundTransition=0.0f, float guiTransition=0.0f)Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
MyGuiScreenDebugBase(Vector4?backgroundColor=null, bool isTopMostScreen=false)Sandbox.Game.Gui.MyGuiScreenDebugBaseinlineprotected
MyGuiScreenDebugBase(Vector2 position, Vector2?size, Vector4?backgroundColor, bool isTopMostScreen)Sandbox.Game.Gui.MyGuiScreenDebugBaseinlineprotected
MyGuiScreenDebugDrawSettings()Sandbox.Game.Screens.DebugScreens.MyGuiScreenDebugDrawSettingsinline
NameSandbox.Graphics.GUI.MyGuiScreenBase
OnClosed()Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotectedvirtual
OnEnterCallbackSandbox.Graphics.GUI.MyGuiScreenBaseprotected
OnHide()Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotectedvirtual
OnLoadingActionSandbox.Graphics.GUI.MyGuiScreenBase
OnRemoved()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
OnShow()Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotectedvirtual
OwnerSandbox.Graphics.GUI.MyGuiScreenBase
RecreateControls(bool constructor)Sandbox.Game.Screens.DebugScreens.MyGuiScreenDebugDrawSettingsinlinevirtual
RunLoadingAction()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
ScreenHandler(MyGuiScreenBase source)Sandbox.Graphics.GUI.MyGuiScreenBase
SetDefaultCloseButtonOffset()Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
SizeSandbox.Graphics.GUI.MyGuiScreenBase
SkipTransitionSandbox.Graphics.GUI.MyGuiScreenBase
SpacingSandbox.Game.Gui.MyGuiScreenDebugBaseprotected
StateSandbox.Graphics.GUI.MyGuiScreenBase
UnhideScreen()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
UnloadContent()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
UnloadData()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
Update(bool hasFocus)Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
ValueChanged(MyGuiControlBase sender)Sandbox.Game.Gui.MyGuiScreenDebugBaseinlineprotectedvirtual
VisibleSandbox.Graphics.GUI.MyGuiScreenBase
VisibleChangedSandbox.Graphics.GUI.MyGuiScreenBase