CastShadows | Sandbox.Game.Lights.MyLight | |
Clear() | Sandbox.Game.Lights.MyLight | inline |
Color | Sandbox.Game.Lights.MyLight | |
ConeDegreesToConeMaxAngleCos(float value) | Sandbox.Game.Lights.MyLight | inlinestatic |
ConeMaxAngleCosToDegrees(float reflectorConeMaxAngleCos) | Sandbox.Game.Lights.MyLight | inlinestatic |
ConeMaxAngleCosToRadians(float reflectorConeMaxAngleCos) | Sandbox.Game.Lights.MyLight | inlinestatic |
ConeRadiansToConeMaxAngleCos(float value) | Sandbox.Game.Lights.MyLight | inlinestatic |
DiffuseFactor | Sandbox.Game.Lights.MyLight | |
Falloff | Sandbox.Game.Lights.MyLight | |
GlareIntensity | Sandbox.Game.Lights.MyLight | |
GlareMaterial | Sandbox.Game.Lights.MyLight | |
GlareMaxDistance | Sandbox.Game.Lights.MyLight | |
GlareOn | Sandbox.Game.Lights.MyLight | |
GlareQueryFreqMinMs | Sandbox.Game.Lights.MyLight | |
GlareQueryFreqRndMs | Sandbox.Game.Lights.MyLight | |
GlareQuerySize | Sandbox.Game.Lights.MyLight | |
GlareSize | Sandbox.Game.Lights.MyLight | |
GlareType | Sandbox.Game.Lights.MyLight | |
GlossFactor | Sandbox.Game.Lights.MyLight | |
Intensity | Sandbox.Game.Lights.MyLight | |
IsPointLightInFrustum() | Sandbox.Game.Lights.MyLight | inline |
IsSpotLightInFrustum() | Sandbox.Game.Lights.MyLight | inline |
IsTypeHemisphere | Sandbox.Game.Lights.MyLight | |
IsTypePoint | Sandbox.Game.Lights.MyLight | |
IsTypeSpot | Sandbox.Game.Lights.MyLight | |
LightOn | Sandbox.Game.Lights.MyLight | |
LightOwner | Sandbox.Game.Lights.MyLight | |
LightOwnerEnum enum name | Sandbox.Game.Lights.MyLight | |
LightType | Sandbox.Game.Lights.MyLight | |
LightTypeEnum enum name | Sandbox.Game.Lights.MyLight | |
MarkPositionDirty() | Sandbox.Game.Lights.MyLight | inline |
MarkPropertiesDirty() | Sandbox.Game.Lights.MyLight | inline |
MyLight() | Sandbox.Game.Lights.MyLight | inline |
ParentID | Sandbox.Game.Lights.MyLight | |
PointBoundingSphere | Sandbox.Game.Lights.MyLight | |
PointLightOffset | Sandbox.Game.Lights.MyLight | |
Position | Sandbox.Game.Lights.MyLight | |
PositionWithOffset | Sandbox.Game.Lights.MyLight | |
Range | Sandbox.Game.Lights.MyLight | |
ReflectorColor | Sandbox.Game.Lights.MyLight | |
ReflectorConeDegrees | Sandbox.Game.Lights.MyLight | |
ReflectorConeMaxAngleCos | Sandbox.Game.Lights.MyLight | |
ReflectorConeRadians | Sandbox.Game.Lights.MyLight | |
ReflectorDiffuseFactor | Sandbox.Game.Lights.MyLight | |
ReflectorDirection | Sandbox.Game.Lights.MyLight | |
ReflectorFalloff | Sandbox.Game.Lights.MyLight | |
ReflectorGlossFactor | Sandbox.Game.Lights.MyLight | |
ReflectorIntensity | Sandbox.Game.Lights.MyLight | |
ReflectorOn | Sandbox.Game.Lights.MyLight | |
ReflectorRange | Sandbox.Game.Lights.MyLight | |
ReflectorTexture | Sandbox.Game.Lights.MyLight | |
ReflectorUp | Sandbox.Game.Lights.MyLight | |
RenderObjectID | Sandbox.Game.Lights.MyLight | |
ShadowDistance | Sandbox.Game.Lights.MyLight | |
SpecularColor | Sandbox.Game.Lights.MyLight | |
SpotBoundingBox | Sandbox.Game.Lights.MyLight | |
SpotlightNotTooLarge(float reflectorConeMaxAngleCos, float reflectorRange) | Sandbox.Game.Lights.MyLight | inline |
SpotWorld | Sandbox.Game.Lights.MyLight | |
Start(LightTypeEnum lightType, Vector3 position, Vector4 color, float falloff, float range) | Sandbox.Game.Lights.MyLight | inline |
Start(LightTypeEnum lightType, Vector4 color, float falloff, float range) | Sandbox.Game.Lights.MyLight | inline |
Start(LightTypeEnum lightType, float falloff) | Sandbox.Game.Lights.MyLight | inline |
UpdateLight() | Sandbox.Game.Lights.MyLight | inline |
UpdateReflectorRangeAndAngle(float reflectorConeMaxAngleCos, float reflectorRange) | Sandbox.Game.Lights.MyLight | inline |
UseInForwardRender | Sandbox.Game.Lights.MyLight | |