| CastShadows | Sandbox.Game.Lights.MyLight | |
| Clear() | Sandbox.Game.Lights.MyLight | inline |
| Color | Sandbox.Game.Lights.MyLight | |
| ConeDegreesToConeMaxAngleCos(float value) | Sandbox.Game.Lights.MyLight | inlinestatic |
| ConeMaxAngleCosToDegrees(float reflectorConeMaxAngleCos) | Sandbox.Game.Lights.MyLight | inlinestatic |
| ConeMaxAngleCosToRadians(float reflectorConeMaxAngleCos) | Sandbox.Game.Lights.MyLight | inlinestatic |
| ConeRadiansToConeMaxAngleCos(float value) | Sandbox.Game.Lights.MyLight | inlinestatic |
| DiffuseFactor | Sandbox.Game.Lights.MyLight | |
| Falloff | Sandbox.Game.Lights.MyLight | |
| GlareIntensity | Sandbox.Game.Lights.MyLight | |
| GlareMaterial | Sandbox.Game.Lights.MyLight | |
| GlareMaxDistance | Sandbox.Game.Lights.MyLight | |
| GlareOn | Sandbox.Game.Lights.MyLight | |
| GlareQueryFreqMinMs | Sandbox.Game.Lights.MyLight | |
| GlareQueryFreqRndMs | Sandbox.Game.Lights.MyLight | |
| GlareQuerySize | Sandbox.Game.Lights.MyLight | |
| GlareSize | Sandbox.Game.Lights.MyLight | |
| GlareType | Sandbox.Game.Lights.MyLight | |
| GlossFactor | Sandbox.Game.Lights.MyLight | |
| Intensity | Sandbox.Game.Lights.MyLight | |
| IsPointLightInFrustum() | Sandbox.Game.Lights.MyLight | inline |
| IsSpotLightInFrustum() | Sandbox.Game.Lights.MyLight | inline |
| IsTypeHemisphere | Sandbox.Game.Lights.MyLight | |
| IsTypePoint | Sandbox.Game.Lights.MyLight | |
| IsTypeSpot | Sandbox.Game.Lights.MyLight | |
| LightOn | Sandbox.Game.Lights.MyLight | |
| LightOwner | Sandbox.Game.Lights.MyLight | |
| LightOwnerEnum enum name | Sandbox.Game.Lights.MyLight | |
| LightType | Sandbox.Game.Lights.MyLight | |
| LightTypeEnum enum name | Sandbox.Game.Lights.MyLight | |
| MarkPositionDirty() | Sandbox.Game.Lights.MyLight | inline |
| MarkPropertiesDirty() | Sandbox.Game.Lights.MyLight | inline |
| MyLight() | Sandbox.Game.Lights.MyLight | inline |
| ParentID | Sandbox.Game.Lights.MyLight | |
| PointBoundingSphere | Sandbox.Game.Lights.MyLight | |
| PointLightOffset | Sandbox.Game.Lights.MyLight | |
| Position | Sandbox.Game.Lights.MyLight | |
| PositionWithOffset | Sandbox.Game.Lights.MyLight | |
| Range | Sandbox.Game.Lights.MyLight | |
| ReflectorColor | Sandbox.Game.Lights.MyLight | |
| ReflectorConeDegrees | Sandbox.Game.Lights.MyLight | |
| ReflectorConeMaxAngleCos | Sandbox.Game.Lights.MyLight | |
| ReflectorConeRadians | Sandbox.Game.Lights.MyLight | |
| ReflectorDiffuseFactor | Sandbox.Game.Lights.MyLight | |
| ReflectorDirection | Sandbox.Game.Lights.MyLight | |
| ReflectorFalloff | Sandbox.Game.Lights.MyLight | |
| ReflectorGlossFactor | Sandbox.Game.Lights.MyLight | |
| ReflectorIntensity | Sandbox.Game.Lights.MyLight | |
| ReflectorOn | Sandbox.Game.Lights.MyLight | |
| ReflectorRange | Sandbox.Game.Lights.MyLight | |
| ReflectorTexture | Sandbox.Game.Lights.MyLight | |
| ReflectorUp | Sandbox.Game.Lights.MyLight | |
| RenderObjectID | Sandbox.Game.Lights.MyLight | |
| ShadowDistance | Sandbox.Game.Lights.MyLight | |
| SpecularColor | Sandbox.Game.Lights.MyLight | |
| SpotBoundingBox | Sandbox.Game.Lights.MyLight | |
| SpotlightNotTooLarge(float reflectorConeMaxAngleCos, float reflectorRange) | Sandbox.Game.Lights.MyLight | inline |
| SpotWorld | Sandbox.Game.Lights.MyLight | |
| Start(LightTypeEnum lightType, Vector3 position, Vector4 color, float falloff, float range) | Sandbox.Game.Lights.MyLight | inline |
| Start(LightTypeEnum lightType, Vector4 color, float falloff, float range) | Sandbox.Game.Lights.MyLight | inline |
| Start(LightTypeEnum lightType, float falloff) | Sandbox.Game.Lights.MyLight | inline |
| UpdateLight() | Sandbox.Game.Lights.MyLight | inline |
| UpdateReflectorRangeAndAngle(float reflectorConeMaxAngleCos, float reflectorRange) | Sandbox.Game.Lights.MyLight | inline |
| UseInForwardRender | Sandbox.Game.Lights.MyLight | |