Space Engineers
Sandbox.Game.Gui.MyHudCrosshair Member List

This is the complete list of members for Sandbox.Game.Gui.MyHudCrosshair, including all inherited members.

AddTemporarySprite(MyHudTexturesEnum spriteEnum, MyStringId spriteId, int timeout=2000, int fadeTime=1000, Color?color=null, float size=0.02f)Sandbox.Game.Gui.MyHudCrosshairinline
ChangeDefaultSprite(MyHudTexturesEnum newSprite, float size=0.0f)Sandbox.Game.Gui.MyHudCrosshairinline
ChangePosition(Vector2 newPosition)Sandbox.Game.Gui.MyHudCrosshairinline
Draw(string atlas, MyAtlasTextureCoordinate[] atlasCoords)Sandbox.Game.Gui.MyHudCrosshairinline
GetProjectedTarget(Vector3D from, Vector3D to, ref Vector2 target)Sandbox.Game.Gui.MyHudCrosshairinlinestatic
GetProjectedVector(Vector3D worldPosition, ref Vector2 target)Sandbox.Game.Gui.MyHudCrosshairinlinestatic
GetTarget(Vector3D from, Vector3D to, ref Vector3D target)Sandbox.Game.Gui.MyHudCrosshairinlinestatic
HideDefaultSprite()Sandbox.Game.Gui.MyHudCrosshairinline
MyHudCrosshair()Sandbox.Game.Gui.MyHudCrosshairinline
PositionSandbox.Game.Gui.MyHudCrosshair
Recenter()Sandbox.Game.Gui.MyHudCrosshairinline
ResetToDefault(bool clear=true)Sandbox.Game.Gui.MyHudCrosshairinline
ScreenCenterSandbox.Game.Gui.MyHudCrosshairstatic
Update()Sandbox.Game.Gui.MyHudCrosshairinline
VisibleSandbox.Game.Gui.MyHudCrosshair