AddCaption(MyStringId textEnum, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE) | Sandbox.Graphics.GUI.MyGuiScreenBase | inlineprotected |
AddCaption(String text, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE) | Sandbox.Graphics.GUI.MyGuiScreenBase | inlineprotected |
AddSave(Tuple< string, MyWorldInfo > save) | Sandbox.Game.Screens.MyGuiScreenScenarioBase | inlineprotected |
AddSaves(List< Tuple< string, MyWorldInfo >> saves) | Sandbox.Game.Screens.MyGuiScreenScenarioBase | inlineprotected |
ApplyTransitionAlpha(Vector4 color, float transition) | Sandbox.Graphics.GUI.MyGuiScreenBase | inlineprotected |
BackgroundColor | Sandbox.Graphics.GUI.MyGuiScreenBase | |
BackgroundFadeColor | Sandbox.Graphics.GUI.MyGuiScreenBase | |
BuildControls() | Sandbox.Game.Gui.MyGuiScreenTutorial | inlineprotectedvirtual |
CanBeHidden | Sandbox.Graphics.GUI.MyGuiScreenBase | |
Canceling() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlineprotectedvirtual |
Cancelled | Sandbox.Graphics.GUI.MyGuiScreenBase | |
CanCloseInCloseAllScreenCalls() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
CanHaveFocus | Sandbox.Graphics.GUI.MyGuiScreenBase | |
CanHideOthers | Sandbox.Graphics.GUI.MyGuiScreenBase | |
CanShareInput() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
ClearSaves() | Sandbox.Game.Screens.MyGuiScreenScenarioBase | inlineprotected |
CloseButtonEnabled | Sandbox.Graphics.GUI.MyGuiScreenBase | |
CloseButtonOffset | Sandbox.Graphics.GUI.MyGuiScreenBase | |
Closed | Sandbox.Graphics.GUI.MyGuiScreenBase | |
CloseScreen() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
CloseScreenNow() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
Controls | Sandbox.Graphics.GUI.MyGuiScreenBase | |
CreateScenarioTable() | Sandbox.Game.Gui.MyGuiScreenTutorial | inlineprotectedvirtual |
DataLoading | Sandbox.Graphics.GUI.MyGuiScreenBase | |
DataUnloading | Sandbox.Graphics.GUI.MyGuiScreenBase | |
DebugNamePath | Sandbox.Graphics.GUI.MyGuiScreenBase | |
Draw() | Sandbox.Game.Screens.MyGuiScreenScenarioBase | inlinevirtual |
DrawMouseCursor | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
Elements | Sandbox.Graphics.GUI.MyGuiScreenBase | |
EnabledBackgroundFade | Sandbox.Graphics.GUI.MyGuiScreenBase | |
FillList() | Sandbox.Game.Gui.MyGuiScreenTutorial | inlineprotectedvirtual |
FillRight() | Sandbox.Game.Screens.MyGuiScreenScenarioBase | inlineprotected |
FindSave(MyGuiControlTable.Row row) | Sandbox.Game.Screens.MyGuiScreenScenarioBase | inlineprotected |
FocusedControl | Sandbox.Graphics.GUI.MyGuiScreenBase | |
GetControlsUnderMouseCursor(Vector2 position, List< MyGuiControlBase > controls, bool visibleOnly) | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
GetDrawMouseCursor() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
GetDrawScreenEvenWithoutFocus() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
GetFriendlyName() | Sandbox.Game.Gui.MyGuiScreenTutorial | inlinevirtual |
GetIcon(Tuple< string, MyWorldInfo > save) | Sandbox.Game.Screens.MyGuiScreenScenarioBase | inlineprotectedvirtual |
GetMouseOverControl() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
GetNextFocusControl(MyGuiControlBase currentFocusControl, bool forwardMovement) | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
GetObjectBuilder() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
GetPosition() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
GetPositionAbsolute() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
GetPositionAbsoluteCenter() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
GetPositionAbsoluteTopLeft() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
GetSize() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
GetTransitionClosingTime() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
GetTransitionOpeningTime() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
HandleInput(bool receivedFocusInThisUpdate) | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
HandleInputAfterSimulation() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
HandleKeyboardActiveIndex(bool forwardMovement) | Sandbox.Graphics.GUI.MyGuiScreenBase | inlineprotected |
HandleUnhandledInput(bool receivedFocusInThisUpdate) | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
HideScreen() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
HideTooltips() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
Init(MyObjectBuilder_GuiScreen objectBuilder) | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
InputLost() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
IsAlwaysFirst() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
IsFirstForUnload() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
IsLoaded | Sandbox.Graphics.GUI.MyGuiScreenBase | |
IsMouseOver() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlineprotected |
IsMouseOverAnyControl() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
IsOnlineMode | Sandbox.Game.Gui.MyGuiScreenTutorial | protected |
IsTopMostScreen() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
IsTopScreen() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
JoystickAsMouse | Sandbox.Graphics.GUI.MyGuiScreenBase | |
LoadContent() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
LoadData() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
LoadSandboxInternal(Tuple< string, MyWorldInfo > save, bool MP) | Sandbox.Game.Gui.MyGuiScreenTutorial | inlineprotectedvirtual |
m_allowUnhidePreviousScreen | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_backgroundColor | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_backgroundFadeColor | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_backgroundTexture | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_backgroundTransition | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_buttonsLayout | Sandbox.Game.Screens.MyGuiScreenScenarioBase | protected |
m_canCloseInCloseAllScreenCalls | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_canShareInput | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_closeOnEsc | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_closingCueEnum | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_comboboxHandlingNow | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_defaultJoystickCancelUse | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_defaultJoystickDpadUse | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_descriptionBox | Sandbox.Game.Screens.MyGuiScreenScenarioBase | protected |
m_drawEvenWithoutFocus | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_gridDragAndDropHandlingNow | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_guiTransition | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_isAlwaysFirst | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_isFirstForUnload | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_isTopMostScreen | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_isTopScreen | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_joystickAsMouse | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_lastHandlingControl | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_nameTextbox | Sandbox.Game.Screens.MyGuiScreenScenarioBase | protected |
m_okButton | Sandbox.Game.Screens.MyGuiScreenScenarioBase | protected |
m_openingCueEnum | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_position | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_scenarioTable | Sandbox.Game.Screens.MyGuiScreenScenarioBase | protected |
m_selectedRow | Sandbox.Game.Screens.MyGuiScreenScenarioBase | protected |
m_sideMenuLayout | Sandbox.Game.Screens.MyGuiScreenScenarioBase | protected |
m_size | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_state | Sandbox.Game.Screens.MyGuiScreenScenarioBase | protected |
m_transitionAlpha | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
MakeLabel(MyStringId textEnum) | Sandbox.Game.Screens.MyGuiScreenScenarioBase | inlineprotected |
MakeScreenFilepath(string name) | Sandbox.Graphics.GUI.MyGuiScreenBase | inlineprotectedstatic |
MakeXAndYEqual(ref Vector2 val) | Sandbox.Graphics.GUI.MyGuiScreenBase | inlineprotected |
MakeXAndYEqual(Vector2 val) | Sandbox.Graphics.GUI.MyGuiScreenBase | inlineprotected |
MARGIN_LEFT | Sandbox.Game.Screens.MyGuiScreenScenarioBase | protected |
MARGIN_TOP | Sandbox.Game.Screens.MyGuiScreenScenarioBase | protected |
MyGuiScreenBase(Vector2?position=null, Vector4?backgroundColor=null, Vector2?size=null, bool isTopMostScreen=false, string backgroundTexture=null, float backgroundTransition=0.0f, float guiTransition=0.0f) | Sandbox.Graphics.GUI.MyGuiScreenBase | inlineprotected |
MyGuiScreenScenarioBase() | Sandbox.Game.Screens.MyGuiScreenScenarioBase | inline |
MyGuiScreenTutorial() | Sandbox.Game.Gui.MyGuiScreenTutorial | inline |
Name | Sandbox.Graphics.GUI.MyGuiScreenBase | |
OnClosed() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlineprotectedvirtual |
OnEnterCallback | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
OnHide() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlineprotectedvirtual |
OnLoadingAction | Sandbox.Graphics.GUI.MyGuiScreenBase | |
OnOkButtonClick(object sender) | Sandbox.Game.Screens.MyGuiScreenScenarioBase | inlineprotected |
OnRemoved() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
OnShow() | Sandbox.Game.Screens.MyGuiScreenScenarioBase | inlineprotectedvirtual |
OnTableItemSelected(MyGuiControlTable sender, MyGuiControlTable.EventArgs eventArgs) | Sandbox.Game.Screens.MyGuiScreenScenarioBase | inlineprotectedvirtual |
Owner | Sandbox.Graphics.GUI.MyGuiScreenBase | |
RecreateControls(bool constructor) | Sandbox.Game.Screens.MyGuiScreenScenarioBase | inlinevirtual |
RefreshGameList() | Sandbox.Game.Screens.MyGuiScreenScenarioBase | inlineprotected |
RunLoadingAction() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
ScreenCaption | Sandbox.Game.Gui.MyGuiScreenTutorial | protected |
ScreenHandler(MyGuiScreenBase source) | Sandbox.Graphics.GUI.MyGuiScreenBase | |
SetDefaultCloseButtonOffset() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlineprotected |
SetDefaultValues() | Sandbox.Game.Screens.MyGuiScreenScenarioBase | inlineprotectedvirtual |
Size | Sandbox.Graphics.GUI.MyGuiScreenBase | |
SkipTransition | Sandbox.Graphics.GUI.MyGuiScreenBase | |
State | Sandbox.Graphics.GUI.MyGuiScreenBase | |
StateEnum enum name | Sandbox.Game.Screens.MyGuiScreenScenarioBase | protected |
UnhideScreen() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
UnloadContent() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
UnloadData() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
Update(bool hasFocus) | Sandbox.Game.Gui.MyGuiScreenTutorial | inlinevirtual |
Visible | Sandbox.Graphics.GUI.MyGuiScreenBase | |
VisibleChanged | Sandbox.Graphics.GUI.MyGuiScreenBase | |
WORKSHOP_PATH_TAG | Sandbox.Game.Screens.MyGuiScreenScenarioBase | protected |