Space Engineers
Sandbox.Game.Gui.MyGuiScreenEditor Member List

This is the complete list of members for Sandbox.Game.Gui.MyGuiScreenEditor, including all inherited members.

AddCaption(MyStringId textEnum, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE)Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
AddCaption(String text, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE)Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
AddCompositePanel(MyGuiCompositeTexture texture, Vector2 position, Vector2 size, MyGuiDrawAlignEnum panelAlign)Sandbox.Game.Gui.MyGuiScreenTextinlineprotected
AddMultilineText(Vector2?size=null, Vector2?offset=null, float textScale=1.0f, bool selectable=false, MyGuiDrawAlignEnum textAlign=MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP, MyGuiDrawAlignEnum textBoxAlign=MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP)Sandbox.Game.Gui.MyGuiScreenEditorinlineprotectedvirtual
AppendTextToDescription(string text, Vector4 color, string font=MyFontEnum.White, float scale=1.0f)Sandbox.Game.Gui.MyGuiScreenTextinline
AppendTextToDescription(string text, string font=MyFontEnum.White, float scale=1.0f)Sandbox.Game.Gui.MyGuiScreenTextinline
ApplyTransitionAlpha(Vector4 color, float transition)Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
BackgroundColorSandbox.Graphics.GUI.MyGuiScreenBase
BackgroundFadeColorSandbox.Graphics.GUI.MyGuiScreenBase
CallResultCallback(ResultEnum result)Sandbox.Game.Gui.MyGuiScreenTextinlineprotected
CanBeHiddenSandbox.Graphics.GUI.MyGuiScreenBase
Canceling()Sandbox.Game.Gui.MyGuiScreenTextinlineprotectedvirtual
CancelledSandbox.Graphics.GUI.MyGuiScreenBase
CanCloseInCloseAllScreenCalls()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
CanHaveFocusSandbox.Graphics.GUI.MyGuiScreenBase
CanHideOthersSandbox.Graphics.GUI.MyGuiScreenBase
CanShareInput()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
CloseButtonEnabledSandbox.Graphics.GUI.MyGuiScreenBase
CloseButtonOffsetSandbox.Graphics.GUI.MyGuiScreenBase
ClosedSandbox.Graphics.GUI.MyGuiScreenBase
CloseScreen()Sandbox.Game.Gui.MyGuiScreenTextinlinevirtual
CloseScreenNow()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
CompileProgram(string program, List< string > errors, ref Assembly assembly)Sandbox.Game.Gui.MyGuiScreenEditorinlinestatic
ControlsSandbox.Graphics.GUI.MyGuiScreenBase
DataLoadingSandbox.Graphics.GUI.MyGuiScreenBase
DataUnloadingSandbox.Graphics.GUI.MyGuiScreenBase
DebugNamePathSandbox.Graphics.GUI.MyGuiScreenBase
DescriptionSandbox.Game.Gui.MyGuiScreenText
Draw()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
DrawMouseCursorSandbox.Graphics.GUI.MyGuiScreenBaseprotected
ElementsSandbox.Graphics.GUI.MyGuiScreenBase
EnabledBackgroundFadeSandbox.Graphics.GUI.MyGuiScreenBase
FocusedControlSandbox.Graphics.GUI.MyGuiScreenBase
GetControlsUnderMouseCursor(Vector2 position, List< MyGuiControlBase > controls, bool visibleOnly)Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
GetDrawMouseCursor()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetDrawScreenEvenWithoutFocus()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetFriendlyName()Sandbox.Game.Gui.MyGuiScreenTextinlinevirtual
GetMouseOverControl()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetNextFocusControl(MyGuiControlBase currentFocusControl, bool forwardMovement)Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetObjectBuilder()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetPosition()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetPositionAbsolute()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetPositionAbsoluteCenter()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetPositionAbsoluteTopLeft()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetSize()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetTransitionClosingTime()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
GetTransitionOpeningTime()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
HandleInput(bool receivedFocusInThisUpdate)Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
HandleInputAfterSimulation()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
HandleKeyboardActiveIndex(bool forwardMovement)Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
HandleUnhandledInput(bool receivedFocusInThisUpdate)Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
HideScreen()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
HideTooltips()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
Init(MyObjectBuilder_GuiScreen objectBuilder)Sandbox.Graphics.GUI.MyGuiScreenBaseinline
InputLost()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
IsAlwaysFirst()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
IsFirstForUnload()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
IsLoadedSandbox.Graphics.GUI.MyGuiScreenBase
IsMouseOver()Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
IsMouseOverAnyControl()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
IsTopMostScreen()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
IsTopScreen()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
JoystickAsMouseSandbox.Graphics.GUI.MyGuiScreenBase
LoadContent()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
LoadData()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
m_allowUnhidePreviousScreenSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_backgroundColorSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_backgroundFadeColorSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_backgroundTextureSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_backgroundTransitionSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_canCloseInCloseAllScreenCallsSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_canShareInputSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_closeOnEscSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_closingCueEnumSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_comboboxHandlingNowSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_defaultJoystickCancelUseSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_defaultJoystickDpadUseSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_descriptionSandbox.Game.Gui.MyGuiScreenTextprotected
m_descriptionBackgroundPanelSandbox.Game.Gui.MyGuiScreenTextprotected
m_descriptionBoxSandbox.Game.Gui.MyGuiScreenTextprotected
m_descSizeSandbox.Game.Gui.MyGuiScreenTextprotected
m_drawEvenWithoutFocusSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_enableEditSandbox.Game.Gui.MyGuiScreenTextprotected
m_gridDragAndDropHandlingNowSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_guiTransitionSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_isAlwaysFirstSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_isFirstForUnloadSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_isTopMostScreenSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_isTopScreenSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_joystickAsMouseSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_lastHandlingControlSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_okButtonSandbox.Game.Gui.MyGuiScreenTextprotected
m_openingCueEnumSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_positionSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_sizeSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_titleLabelSandbox.Game.Gui.MyGuiScreenTextprotected
m_transitionAlphaSandbox.Graphics.GUI.MyGuiScreenBaseprotected
MakeScreenFilepath(string name)Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotectedstatic
MakeXAndYEqual(ref Vector2 val)Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
MakeXAndYEqual(Vector2 val)Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
MyGuiScreenBase(Vector2?position=null, Vector4?backgroundColor=null, Vector2?size=null, bool isTopMostScreen=false, string backgroundTexture=null, float backgroundTransition=0.0f, float guiTransition=0.0f)Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
MyGuiScreenEditor(string missionTitle=null, string currentObjectivePrefix=null, string currentObjective=null, string description=null, Action< ResultEnum > resultCallback=null, Action saveCodeCallback=null, string okButtonCaption=null)Sandbox.Game.Gui.MyGuiScreenEditorinline
MyGuiScreenText(string missionTitle=null, string currentObjectivePrefix=null, string currentObjective=null, string description=null, Action< ResultEnum > resultCallback=null, string okButtonCaption=null, Vector2?windowSize=null, Vector2?descSize=null, bool editEnabled=false, bool canHideOthers=true, bool enableBackgroundFade=false, MyMissionScreenStyleEnum style=MyMissionScreenStyleEnum.BLUE)Sandbox.Game.Gui.MyGuiScreenTextinline
NameSandbox.Graphics.GUI.MyGuiScreenBase
OnClosed()Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotectedvirtual
OnEnterCallbackSandbox.Graphics.GUI.MyGuiScreenBaseprotected
OnHide()Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotectedvirtual
OnLoadingActionSandbox.Graphics.GUI.MyGuiScreenBase
OnRemoved()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
OnShow()Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotectedvirtual
OwnerSandbox.Graphics.GUI.MyGuiScreenBase
RecreateControls(bool constructor)Sandbox.Game.Gui.MyGuiScreenEditorinlinevirtual
RunLoadingAction()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
ScreenHandler(MyGuiScreenBase source)Sandbox.Graphics.GUI.MyGuiScreenBase
SetCurrentObjective(string objective)Sandbox.Game.Gui.MyGuiScreenTextinline
SetCurrentObjectivePrefix(string prefix)Sandbox.Game.Gui.MyGuiScreenTextinline
SetDefaultCloseButtonOffset()Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
SetDescription(string desc)Sandbox.Game.Gui.MyGuiScreenTextinline
SetOkButtonCaption(string caption)Sandbox.Game.Gui.MyGuiScreenTextinline
SetTitle(string title)Sandbox.Game.Gui.MyGuiScreenTextinline
SizeSandbox.Graphics.GUI.MyGuiScreenBase
SkipTransitionSandbox.Graphics.GUI.MyGuiScreenBase
StateSandbox.Graphics.GUI.MyGuiScreenBase
TextTooLong()Sandbox.Game.Gui.MyGuiScreenEditorinline
UnhideScreen()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
UnloadContent()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
UnloadData()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
Update(bool hasFocus)Sandbox.Game.Gui.MyGuiScreenEditorinlinevirtual
VisibleSandbox.Graphics.GUI.MyGuiScreenBase
VisibleChangedSandbox.Graphics.GUI.MyGuiScreenBase