AddButton(string text, Action< MyGuiControlButton > onClick, List< MyGuiControlBase > controlGroup=null, Vector4?textColor=null, Vector2?size=null) | Sandbox.Game.Gui.MyGuiScreenDebugBase | inlineprotected |
AddButton(StringBuilder text, Action< MyGuiControlButton > onClick, List< MyGuiControlBase > controlGroup=null, Vector4?textColor=null, Vector2?size=null) | Sandbox.Game.Gui.MyGuiScreenDebugBase | inlineprotected |
AddCaption(MyStringId textEnum, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE) | Sandbox.Graphics.GUI.MyGuiScreenBase | inlineprotected |
AddCaption(String text, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE) | Sandbox.Graphics.GUI.MyGuiScreenBase | inlineprotected |
AddCheckBox(String text, MyDebugComponent component, List< MyGuiControlBase > controlGroup=null, Vector4?color=null, Vector2?checkBoxOffset=null) | Sandbox.Game.Gui.MyGuiScreenDebugBase | inlineprotected |
AddCheckBox(MyStringId textEnum, bool checkedState, Action< MyGuiControlCheckbox > checkBoxChange, bool enabled=true, List< MyGuiControlBase > controlGroup=null, Vector4?color=null, Vector2?checkBoxOffset=null) | Sandbox.Game.Gui.MyGuiScreenDebugBase | inlineprotected |
AddCheckBox(String text, bool checkedState, Action< MyGuiControlCheckbox > checkBoxChange, bool enabled=true, List< MyGuiControlBase > controlGroup=null, Vector4?color=null, Vector2?checkBoxOffset=null) | Sandbox.Game.Gui.MyGuiScreenDebugBase | inlineprotected |
AddCheckBox(MyStringId textEnum, Func< bool > getter, Action< bool > setter, bool enabled=true, List< MyGuiControlBase > controlGroup=null, Vector4?color=null, Vector2?checkBoxOffset=null) | Sandbox.Game.Gui.MyGuiScreenDebugBase | inlineprotected |
AddCheckBox(String text, Func< bool > getter, Action< bool > setter, bool enabled=true, List< MyGuiControlBase > controlGroup=null, Vector4?color=null, Vector2?checkBoxOffset=null) | Sandbox.Game.Gui.MyGuiScreenDebugBase | inlineprotected |
AddCheckBox(String text, object instance, MemberInfo memberInfo, bool enabled=true, List< MyGuiControlBase > controlGroup=null, Vector4?color=null, Vector2?checkBoxOffset=null) | Sandbox.Game.Gui.MyGuiScreenDebugBase | inlineprotected |
AddColor(String text, Func< Color > getter, Action< Color > setter) | Sandbox.Game.Gui.MyGuiScreenDebugBase | inlineprotected |
AddColor(String text, Color value, Action< MyGuiControlColor > setter) | Sandbox.Game.Gui.MyGuiScreenDebugBase | inlineprotected |
AddColor(String text, object instance, MemberInfo memberInfo) | Sandbox.Game.Gui.MyGuiScreenDebugBase | inlineprotected |
AddCombo(List< MyGuiControlBase > controlGroup=null, Vector4?textColor=null, Vector2?size=null, int openAreaItemsCount=10) | Sandbox.Game.Gui.MyGuiScreenDebugBase | inlineprotected |
AddCombo< TEnum >(TEnum selectedItem, Action< TEnum > valueChanged, bool enabled=true, int openAreaItemsCount=10, List< MyGuiControlBase > controlGroup=null, Vector4?color=null) | Sandbox.Game.Gui.MyGuiScreenDebugBase | inlineprotected |
AddCombo< TEnum >(object instance, MemberInfo memberInfo, bool enabled=true, int openAreaItemsCount=10, List< MyGuiControlBase > controlGroup=null, Vector4?color=null) | Sandbox.Game.Gui.MyGuiScreenDebugBase | inlineprotected |
AddCompositePanel(MyGuiCompositeTexture texture, Vector2 position, Vector2 size, MyGuiDrawAlignEnum panelAlign) | Sandbox.Game.Gui.MyGuiBlueprintScreenBase | inlineprotected |
AddLabel(String text, Vector4 color, float scale, List< MyGuiControlBase > controlGroup=null, string font=MyFontEnum.Debug) | Sandbox.Game.Gui.MyGuiScreenDebugBase | inlineprotected |
AddMultilineText(Vector2?size=null, Vector2?offset=null, float textScale=1.0f, bool selectable=false) | Sandbox.Game.Gui.MyGuiScreenDebugBase | inlineprotected |
AddShareFocusHint() | Sandbox.Game.Gui.MyGuiScreenDebugBase | inlineprotected |
AddSlider(String text, float value, float valueMin, float valueMax, Action< MyGuiControlSlider > valueChange, Vector4?color=null) | Sandbox.Game.Gui.MyGuiScreenDebugBase | inlineprotected |
AddSlider(String text, float valueMin, float valueMax, Func< float > getter, Action< float > setter, Vector4?color=null) | Sandbox.Game.Gui.MyGuiScreenDebugBase | inlineprotected |
AddSlider(String text, MyGuiSliderProperties properties, Func< float > getter, Action< float > setter, Vector4?color=null) | Sandbox.Game.Gui.MyGuiScreenDebugBase | inlineprotected |
AddSlider(String text, float valueMin, float valueMax, object instance, MemberInfo memberInfo, Vector4?color=null) | Sandbox.Game.Gui.MyGuiScreenDebugBase | inlineprotected |
AddSubcaption(MyStringId textEnum, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE) | Sandbox.Game.Gui.MyGuiScreenDebugBase | inlineprotected |
AddSubcaption(String text, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE) | Sandbox.Game.Gui.MyGuiScreenDebugBase | inlineprotected |
AddTextbox(String value, Action< MyGuiControlTextbox > onTextChanged, Vector4?color=null, float scale=1.0f, MyGuiControlTextboxType type=MyGuiControlTextboxType.Normal, List< MyGuiControlBase > controlGroup=null, string font=MyFontEnum.Debug, MyGuiDrawAlignEnum originAlign=MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP) | Sandbox.Game.Gui.MyGuiScreenDebugBase | inlineprotected |
ApplyTransitionAlpha(Vector4 color, float transition) | Sandbox.Graphics.GUI.MyGuiScreenBase | inlineprotected |
BackgroundColor | Sandbox.Graphics.GUI.MyGuiScreenBase | |
BackgroundFadeColor | Sandbox.Graphics.GUI.MyGuiScreenBase | |
callBack | Sandbox.Game.Gui.MyGuiDetailScreenBase | protected |
CallResultCallback(MyGuiControlListbox.Item val) | Sandbox.Game.Gui.MyGuiDetailScreenBase | inlineprotected |
CanBeHidden | Sandbox.Graphics.GUI.MyGuiScreenBase | |
Canceling() | Sandbox.Game.Gui.MyGuiDetailScreenBase | inlineprotectedvirtual |
Cancelled | Sandbox.Graphics.GUI.MyGuiScreenBase | |
CanCloseInCloseAllScreenCalls() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
CanHaveFocus | Sandbox.Graphics.GUI.MyGuiScreenBase | |
CanHideOthers | Sandbox.Graphics.GUI.MyGuiScreenBase | |
CanShareInput() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
CloseButtonEnabled | Sandbox.Graphics.GUI.MyGuiScreenBase | |
CloseButtonOffset | Sandbox.Graphics.GUI.MyGuiScreenBase | |
Closed | Sandbox.Graphics.GUI.MyGuiScreenBase | |
CloseScreen() | Sandbox.Game.Gui.MyGuiBlueprintScreenBase | inlinevirtual |
CloseScreenNow() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
Controls | Sandbox.Graphics.GUI.MyGuiScreenBase | |
CreateButton(float usableWidth, StringBuilder text, Action< MyGuiControlButton > onClick, bool enabled=true, MyStringId?tooltip=null, float textScale=1f) | Sandbox.Game.Gui.MyGuiBlueprintScreenBase | inlineprotected |
CreateButtons() | Sandbox.Game.Gui.MyGuiDetailScreenSteam | inlineprotectedvirtual |
CreateDescription() | Sandbox.Game.Gui.MyGuiDetailScreenBase | inlineprotected |
CreateTextField() | Sandbox.Game.Gui.MyGuiDetailScreenBase | inlineprotected |
DataLoading | Sandbox.Graphics.GUI.MyGuiScreenBase | |
DataUnloading | Sandbox.Graphics.GUI.MyGuiScreenBase | |
DebugNamePath | Sandbox.Graphics.GUI.MyGuiScreenBase | |
DeleteBlueprint(string name) | Sandbox.Game.Gui.MyGuiBlueprintScreenBase | inlineprotected |
Draw() | Sandbox.Game.Gui.MyGuiScreenDebugBase | inlinevirtual |
DrawMouseCursor | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
Elements | Sandbox.Graphics.GUI.MyGuiScreenBase | |
EnabledBackgroundFade | Sandbox.Graphics.GUI.MyGuiScreenBase | |
FocusedControl | Sandbox.Graphics.GUI.MyGuiScreenBase | |
GetControlsUnderMouseCursor(Vector2 position, List< MyGuiControlBase > controls, bool visibleOnly) | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
GetDrawMouseCursor() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
GetDrawScreenEvenWithoutFocus() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
GetFriendlyName() | Sandbox.Game.Gui.MyGuiDetailScreenSteam | inlinevirtual |
GetMouseOverControl() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
GetNextFocusControl(MyGuiControlBase currentFocusControl, bool forwardMovement) | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
GetNumberOfBattlePoints() | Sandbox.Game.Gui.MyGuiDetailScreenBase | inlineprotected |
GetNumberOfBlocks() | Sandbox.Game.Gui.MyGuiDetailScreenBase | inlineprotected |
GetObjectBuilder() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
GetPosition() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
GetPositionAbsolute() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
GetPositionAbsoluteCenter() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
GetPositionAbsoluteTopLeft() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
GetSize() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
GetTransitionClosingTime() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
GetTransitionOpeningTime() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
HandleInput(bool receivedFocusInThisUpdate) | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
HandleInputAfterSimulation() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
HandleKeyboardActiveIndex(bool forwardMovement) | Sandbox.Graphics.GUI.MyGuiScreenBase | inlineprotected |
HandleUnhandledInput(bool receivedFocusInThisUpdate) | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
HideScreen() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
HideTooltips() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
Init(MyObjectBuilder_GuiScreen objectBuilder) | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
InputLost() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
IsAlwaysFirst() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
IsFirstForUnload() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
IsLoaded | Sandbox.Graphics.GUI.MyGuiScreenBase | |
IsMouseOver() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlineprotected |
IsMouseOverAnyControl() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
IsTopMostScreen() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
IsTopScreen() | Sandbox.Graphics.GUI.MyGuiScreenBase | inline |
JoystickAsMouse | Sandbox.Graphics.GUI.MyGuiScreenBase | |
LoadContent() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
LoadData() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
LoadPrefab(string filePath) | Sandbox.Game.Gui.MyGuiBlueprintScreenBase | inlinestatic |
LoadWorkshopPrefab(string archive, ulong?publishedItemId) | Sandbox.Game.Gui.MyGuiBlueprintScreenBase | inlinestatic |
m_allowUnhidePreviousScreen | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_backgroundColor | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_backgroundFadeColor | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_backgroundTexture | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_backgroundTransition | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_blueprintName | Sandbox.Game.Gui.MyGuiDetailScreenBase | protected |
m_buttonXOffset | Sandbox.Game.Gui.MyGuiScreenDebugBase | protected |
m_canCloseInCloseAllScreenCalls | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_canShareInput | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_closeOnEsc | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_closingCueEnum | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_comboboxHandlingNow | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_currentPosition | Sandbox.Game.Gui.MyGuiScreenDebugBase | protected |
m_defaultBlueprintFolder | Sandbox.Game.Gui.MyGuiBlueprintScreenBase | static |
m_defaultJoystickCancelUse | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_defaultJoystickDpadUse | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_descriptionField | Sandbox.Game.Gui.MyGuiDetailScreenBase | protected |
m_dialog | Sandbox.Game.Gui.MyGuiDetailScreenBase | protected |
m_drawEvenWithoutFocus | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_gridDragAndDropHandlingNow | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_guiTransition | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_isAlwaysFirst | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_isFirstForUnload | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_isTopMostScreen | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_isTopScreen | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_joystickAsMouse | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_killScreen | Sandbox.Game.Gui.MyGuiDetailScreenBase | protected |
m_lastHandlingControl | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_loadedPrefab | Sandbox.Game.Gui.MyGuiDetailScreenBase | protected |
m_localBlueprintFolder | Sandbox.Game.Gui.MyGuiBlueprintScreenBase | static |
m_offset | Sandbox.Game.Gui.MyGuiDetailScreenBase | protected |
m_openingCueEnum | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_parent | Sandbox.Game.Gui.MyGuiDetailScreenBase | protected |
m_position | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_scale | Sandbox.Game.Gui.MyGuiScreenDebugBase | protected |
m_selectedItem | Sandbox.Game.Gui.MyGuiDetailScreenBase | protected |
m_size | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_sliderDebugScale | Sandbox.Game.Gui.MyGuiScreenDebugBase | protected |
m_textField | Sandbox.Game.Gui.MyGuiDetailScreenBase | protected |
m_textScale | Sandbox.Game.Gui.MyGuiDetailScreenBase | protected |
m_thumbnailImage | Sandbox.Game.Gui.MyGuiDetailScreenBase | protected |
m_transitionAlpha | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
m_workshopBlueprintFolder | Sandbox.Game.Gui.MyGuiBlueprintScreenBase | static |
m_workshopBlueprintSuffix | Sandbox.Game.Gui.MyGuiBlueprintScreenBase | static |
MakeLabel(String text, Vector2 position, float textScale=1.0f) | Sandbox.Game.Gui.MyGuiBlueprintScreenBase | inlineprotected |
MakeScreenFilepath(string name) | Sandbox.Graphics.GUI.MyGuiScreenBase | inlineprotectedstatic |
MakeXAndYEqual(ref Vector2 val) | Sandbox.Graphics.GUI.MyGuiScreenBase | inlineprotected |
MakeXAndYEqual(Vector2 val) | Sandbox.Graphics.GUI.MyGuiScreenBase | inlineprotected |
maxNameLenght | Sandbox.Game.Gui.MyGuiDetailScreenBase | protected |
MyGuiBlueprintScreenBase(Vector2 position, Vector2 size, Vector4 backgroundColor, bool isTopMostScreen) | Sandbox.Game.Gui.MyGuiBlueprintScreenBase | inline |
MyGuiDetailScreenBase(bool isTopMostScreen, MyGuiBlueprintScreenBase parent, string thumbnailTexture, MyGuiControlListbox.Item selectedItem, float textScale) | Sandbox.Game.Gui.MyGuiDetailScreenBase | inline |
MyGuiDetailScreenSteam(Action< MyGuiControlListbox.Item > callBack, MyGuiControlListbox.Item selectedItem, MyGuiBlueprintScreen parent, string thumbnailTexture, float textScale) | Sandbox.Game.Gui.MyGuiDetailScreenSteam | inline |
MyGuiScreenBase(Vector2?position=null, Vector4?backgroundColor=null, Vector2?size=null, bool isTopMostScreen=false, string backgroundTexture=null, float backgroundTransition=0.0f, float guiTransition=0.0f) | Sandbox.Graphics.GUI.MyGuiScreenBase | inlineprotected |
MyGuiScreenDebugBase(Vector4?backgroundColor=null, bool isTopMostScreen=false) | Sandbox.Game.Gui.MyGuiScreenDebugBase | inlineprotected |
MyGuiScreenDebugBase(Vector2 position, Vector2?size, Vector4?backgroundColor, bool isTopMostScreen) | Sandbox.Game.Gui.MyGuiScreenDebugBase | inlineprotected |
Name | Sandbox.Graphics.GUI.MyGuiScreenBase | |
OnCloseButton(MyGuiControlButton button) | Sandbox.Game.Gui.MyGuiDetailScreenBase | inlineprotected |
OnClosed() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlineprotectedvirtual |
OnEnterCallback | Sandbox.Graphics.GUI.MyGuiScreenBase | protected |
OnHide() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlineprotectedvirtual |
OnLoadingAction | Sandbox.Graphics.GUI.MyGuiScreenBase | |
OnRemoved() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
OnShow() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlineprotectedvirtual |
Owner | Sandbox.Graphics.GUI.MyGuiScreenBase | |
Publish(MyObjectBuilder_Definitions prefab, string blueprintName, Action< ulong > publishCallback=null) | Sandbox.Game.Gui.MyGuiBlueprintScreenBase | inlinestatic |
RecreateControls(bool constructor) | Sandbox.Game.Gui.MyGuiDetailScreenBase | inlinevirtual |
RefreshBlueprintList(bool fromTask=false) | Sandbox.Game.Gui.MyGuiBlueprintScreenBase | inlinevirtual |
RefreshDescriptionField() | Sandbox.Game.Gui.MyGuiDetailScreenBase | inlineprotected |
RefreshTextField() | Sandbox.Game.Gui.MyGuiDetailScreenBase | inlineprotected |
RunLoadingAction() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
SavePrefabToFile(MyObjectBuilder_Definitions prefab, string name, bool replace=false, MyBlueprintTypeEnum type=MyBlueprintTypeEnum.LOCAL) | Sandbox.Game.Gui.MyGuiBlueprintScreenBase | inlineprotectedstatic |
SCREEN_SIZE | Sandbox.Game.Gui.MyGuiDetailScreenBase | protectedstatic |
ScreenHandler(MyGuiScreenBase source) | Sandbox.Graphics.GUI.MyGuiScreenBase | |
SetDefaultCloseButtonOffset() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlineprotected |
Size | Sandbox.Graphics.GUI.MyGuiScreenBase | |
SkipTransition | Sandbox.Graphics.GUI.MyGuiScreenBase | |
Spacing | Sandbox.Game.Gui.MyGuiScreenDebugBase | protected |
State | Sandbox.Graphics.GUI.MyGuiScreenBase | |
UnhideScreen() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
UnloadContent() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
UnloadData() | Sandbox.Graphics.GUI.MyGuiScreenBase | inlinevirtual |
Update(bool hasFocus) | Sandbox.Game.Gui.MyGuiDetailScreenBase | inlinevirtual |
ValueChanged(MyGuiControlBase sender) | Sandbox.Game.Gui.MyGuiScreenDebugBase | inlineprotectedvirtual |
Visible | Sandbox.Graphics.GUI.MyGuiScreenBase | |
VisibleChanged | Sandbox.Graphics.GUI.MyGuiScreenBase | |