Space Engineers
Sandbox.Game.GameSystems.MyEntityThrustComponent Member List

This is the complete list of members for Sandbox.Game.GameSystems.MyEntityThrustComponent, including all inherited members.

AddToGroup(MyEntity thrustEntity, MyConveyorConnectedGroup group)Sandbox.Game.GameSystems.MyEntityThrustComponentprotectedpure virtual
ApplyThrustModifiers(ref MyDefinitionId fuelType, ref Vector3 thrust, ref Vector3 thrustOverride, MyResourceSinkComponentBase resourceSink)Sandbox.Game.GameSystems.MyEntityThrustComponentinlineprotectedvirtual
AutoPilotControlThrustSandbox.Game.GameSystems.MyEntityThrustComponent
AutopilotEnabledSandbox.Game.GameSystems.MyEntityThrustComponent
BeforeRemovedFromContainerVRage.Game.Components.MyEntityComponentBase
CalculateConsumptionMultiplier(MyEntity thrustEntity, float naturalGravityStrength)Sandbox.Game.GameSystems.MyEntityThrustComponentprotectedpure virtual
CalculateForceMultiplier(MyEntity thrustEntity, float planetaryInfluence, bool inAtmosphere)Sandbox.Game.GameSystems.MyEntityThrustComponentprotectedpure virtual
CalculateMass()Sandbox.Game.GameSystems.MyEntityThrustComponentinlineprotectedvirtual
ComponentTypeDebugStringSandbox.Game.GameSystems.MyEntityThrustComponent
ConnectedGroupsSandbox.Game.GameSystems.MyEntityThrustComponentprotected
ContainerVRage.Game.Components.MyEntityComponentBase
ContainerBaseVRage.Game.Components.MyComponentBase
ControlThrustSandbox.Game.GameSystems.MyEntityThrustComponent
ControlThrustChangedSandbox.Game.GameSystems.MyEntityThrustComponentprotected
DampenersEnabledSandbox.Game.GameSystems.MyEntityThrustComponent
Deserialize(MyObjectBuilder_ComponentBase builder)VRage.Game.Components.MyComponentBaseinlinevirtual
EnabledSandbox.Game.GameSystems.MyEntityThrustComponent
EntitySandbox.Game.GameSystems.MyEntityThrustComponent
FinalThrustSandbox.Game.GameSystems.MyEntityThrustComponent
ForceMagnitude(MyEntity thrustEntity, float planetaryInfluence, bool inAtmosphere)Sandbox.Game.GameSystems.MyEntityThrustComponentprotectedpure virtual
FuelType(MyEntity thrustEntity)Sandbox.Game.GameSystems.MyEntityThrustComponentprotectedpure virtual
GetAs< T >()VRage.Game.Components.MyComponentBaseinlinevirtual
GetAutoPilotThrustForDirection(Vector3 direction)Sandbox.Game.GameSystems.MyEntityThrustComponentinline
GetLastThrustMultiplier(MyEntity thrustEntity)Sandbox.Game.GameSystems.MyEntityThrustComponentinline
GetMaxPowerRequirement(FuelTypeData typeData, ref Vector3I direction)Sandbox.Game.GameSystems.MyEntityThrustComponentinlineprotected
GetMaxThrustInDirection(Base6Directions.Direction direction)Sandbox.Game.GameSystems.MyEntityThrustComponentinline
GetTypeIndex(ref MyDefinitionId fuelId)Sandbox.Game.GameSystems.MyEntityThrustComponentinlineprotected
HasPowerSandbox.Game.GameSystems.MyEntityThrustComponent
HasThrustersInAllDirections(MyDefinitionId fuelId)Sandbox.Game.GameSystems.MyEntityThrustComponentinline
Init()Sandbox.Game.GameSystems.MyEntityThrustComponentinlinevirtual
VRage::Game::Components::MyEntityComponentBase.Init(MyComponentDefinitionBase definition)VRage.Game.Components.MyComponentBaseinlinevirtual
IsRegistered(MyEntity entity, Vector3I forwardVector)Sandbox.Game.GameSystems.MyEntityThrustComponentinline
IsSerialized()VRage.Game.Components.MyComponentBaseinlinevirtual
IsThrustEntityType(MyEntity thrustEntity)Sandbox.Game.GameSystems.MyEntityThrustComponentprotectedpure virtual
IsThrustPoweredByType(MyEntity thrustEntity, ref MyDefinitionId fuelId)Sandbox.Game.GameSystems.MyEntityThrustComponentinline
IsUsed(MyEntity thrustEntity)Sandbox.Game.GameSystems.MyEntityThrustComponentprotectedpure virtual
m_dataByFuelTypeSandbox.Game.GameSystems.MyEntityThrustComponentprotected
m_fuelTypesSandbox.Game.GameSystems.MyEntityThrustComponentprotected
m_lastFuelTypeDataSandbox.Game.GameSystems.MyEntityThrustComponentprotected
m_lastGroupSandbox.Game.GameSystems.MyEntityThrustComponentprotected
m_lastPlanetaryGravityMagnitudeSandbox.Game.GameSystems.MyEntityThrustComponentprotected
m_lastPlanetaryInfluenceSandbox.Game.GameSystems.MyEntityThrustComponentprotected
m_lastPlanetaryInfluenceHasAtmosphereSandbox.Game.GameSystems.MyEntityThrustComponentprotected
m_lastSinkSandbox.Game.GameSystems.MyEntityThrustComponentprotected
m_thrustEntitiesPendingSandbox.Game.GameSystems.MyEntityThrustComponentprotected
m_thrustEntitiesRemovedBeforeRegisterSandbox.Game.GameSystems.MyEntityThrustComponentprotected
m_thrustsChangedSandbox.Game.GameSystems.MyEntityThrustComponentprotected
m_totalThrustOverrideSandbox.Game.GameSystems.MyEntityThrustComponentprotected
m_totalThrustOverridePowerSandbox.Game.GameSystems.MyEntityThrustComponentprotected
MarkDirty()Sandbox.Game.GameSystems.MyEntityThrustComponentinline
MaxPowerConsumption(MyEntity thrustEntity)Sandbox.Game.GameSystems.MyEntityThrustComponentprotectedpure virtual
MaxRequiredPowerInputSandbox.Game.GameSystems.MyEntityThrustComponent
MaxThrustOverrideSandbox.Game.GameSystems.MyEntityThrustComponent
MergeAllGroupsDirty()Sandbox.Game.GameSystems.MyEntityThrustComponentinline
MinPowerConsumption(MyEntity thrustEntity)Sandbox.Game.GameSystems.MyEntityThrustComponentprotectedpure virtual
MinRequiredPowerInputSandbox.Game.GameSystems.MyEntityThrustComponent
MyEntityThrustComponent()Sandbox.Game.GameSystems.MyEntityThrustComponentinlineprotected
OnAddedToContainer()Sandbox.Game.GameSystems.MyEntityThrustComponentinlinevirtual
OnAddedToScene()VRage.Game.Components.MyComponentBaseinlinevirtual
OnAfterAddedToContainerVRage.Game.Components.MyEntityComponentBasestatic
OnBeforeRemovedFromContainer()Sandbox.Game.GameSystems.MyEntityThrustComponentinlinevirtual
OnRemovedFromScene()VRage.Game.Components.MyComponentBaseinlinevirtual
PowerAmountToFuel(ref MyDefinitionId fuelType, float powerAmount, MyConveyorConnectedGroup group)Sandbox.Game.GameSystems.MyEntityThrustComponentinlineprotected
RecomputeOverriddenParameters(MyEntity thrustEntity, FuelTypeData fuelData)Sandbox.Game.GameSystems.MyEntityThrustComponentprotectedpure virtual
Register(MyEntity entity, Vector3I forwardVector, Func< bool > onRegisteredCallback=null)Sandbox.Game.GameSystems.MyEntityThrustComponentinlinevirtual
RegisterLazy(MyEntity entity, Vector3I forwardVector, Func< bool > onRegisteredCallback)Sandbox.Game.GameSystems.MyEntityThrustComponentinlineprotectedvirtual
RemoveFromGroup(MyEntity thrustEntity, MyConveyorConnectedGroup group)Sandbox.Game.GameSystems.MyEntityThrustComponentprotectedpure virtual
ResourceSink(MyEntity thrustEntity)Sandbox.Game.GameSystems.MyEntityThrustComponentinline
ResourceSinks(HashSet< MyResourceSinkComponent > outResourceSinks)Sandbox.Game.GameSystems.MyEntityThrustComponentinline
Serialize(bool copy=false)VRage.Game.Components.MyComponentBaseinlinevirtual
SetContainer(MyComponentContainer container)VRage.Game.Components.MyComponentBaseinlinevirtual
SlowdownFactorSandbox.Game.GameSystems.MyEntityThrustComponent
ThrustCountSandbox.Game.GameSystems.MyEntityThrustComponent
Unregister(MyEntity entity, Vector3I forwardVector)Sandbox.Game.GameSystems.MyEntityThrustComponentinlinevirtual
UpdateBeforeSimulation(bool updateDampeners)Sandbox.Game.GameSystems.MyEntityThrustComponentinlinevirtual
UpdateThrusts(bool applyDampeners)Sandbox.Game.GameSystems.MyEntityThrustComponentinlineprotectedvirtual
UpdateThrustStrength(HashSet< MyEntity > entities, float thrustForce)Sandbox.Game.GameSystems.MyEntityThrustComponentprotectedpure virtual