Space Engineers
Sandbox.Game.GameSystems.MyDamageSystem Member List

This is the complete list of members for Sandbox.Game.GameSystems.MyDamageSystem, including all inherited members.

AfterLoadData()VRage.Game.Components.MySessionComponentBaseinline
BeforeStart()VRage.Game.Components.MySessionComponentBaseinlinevirtual
ComponentTypeVRage.Game.Components.MySessionComponentBase
DebugNameVRage.Game.Components.MySessionComponentBase
DefinitionVRage.Game.Components.MySessionComponentBase
DependenciesVRage.Game.Components.MySessionComponentBase
Draw()VRage.Game.Components.MySessionComponentBaseinlinevirtual
GetObjectBuilder()VRage.Game.Components.MySessionComponentBaseinlinevirtual
HandleInput()VRage.Game.Components.MySessionComponentBaseinlinevirtual
Init(MyObjectBuilder_SessionComponent sessionComponent)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitFromDefinition(MySessionComponentDefinition definition)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitializedVRage.Game.Components.MySessionComponentBase
IsRequiredByGameVRage.Game.Components.MySessionComponentBase
LoadData()Sandbox.Game.GameSystems.MyDamageSysteminlinevirtual
LoadedVRage.Game.Components.MySessionComponentBase
MySessionComponentBase()VRage.Game.Components.MySessionComponentBaseinline
ObjectBuilderTypeVRage.Game.Components.MySessionComponentBase
PriorityVRage.Game.Components.MySessionComponentBase
RaiseAfterDamageApplied(object target, MyDamageInformation info)Sandbox.Game.GameSystems.MyDamageSysteminline
RaiseBeforeDamageApplied(object target, ref MyDamageInformation info)Sandbox.Game.GameSystems.MyDamageSysteminline
RaiseDestroyed(object target, MyDamageInformation info)Sandbox.Game.GameSystems.MyDamageSysteminline
RegisterAfterDamageHandler(int priority, Action< object, MyDamageInformation > handler)Sandbox.Game.GameSystems.MyDamageSysteminline
RegisterBeforeDamageHandler(int priority, BeforeDamageApplied handler)Sandbox.Game.GameSystems.MyDamageSysteminline
RegisterDestroyHandler(int priority, Action< object, MyDamageInformation > handler)Sandbox.Game.GameSystems.MyDamageSysteminline
SaveData()VRage.Game.Components.MySessionComponentBaseinlinevirtual
SessionVRage.Game.Components.MySessionComponentBase
SetUpdateOrder(MyUpdateOrder order)VRage.Game.Components.MySessionComponentBaseinline
Simulate()VRage.Game.Components.MySessionComponentBaseinlinevirtual
StaticSandbox.Game.GameSystems.MyDamageSystemstatic
ToString()VRage.Game.Components.MySessionComponentBaseinline
UnloadData()Sandbox.Game.GameSystems.MyDamageSysteminlineprotectedvirtual
UnloadDataConditional()VRage.Game.Components.MySessionComponentBaseinline
UpdateAfterSimulation()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateBeforeSimulation()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdatedBeforeInit()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateOrderVRage.Game.Components.MySessionComponentBase
UpdatingStopped()VRage.Game.Components.MySessionComponentBaseinlinevirtual