BigUpdate() | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | inline |
CheckSectionConsistency() | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | inline |
Conductivity | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | |
DebugDraw(MyCubeGrid grid) | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | inline |
DebugDrawPackets() | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | inline |
DisconnectEndpoint(IMyConveyorEndpoint endpoint) | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | inline |
GetBlockLinePositions(MyCubeBlock block) | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | inlinestatic |
GetEndpoint(int index) | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | inline |
GetEndpointPosition(int index) | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | inline |
GetEnumerator() | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | inline |
GetObjectBuilder() | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | inline |
GetOtherVertex(IMyConveyorEndpoint endpoint) | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | inline |
IMyPathEdge< IMyConveyorEndpoint >.GetOtherVertex(V vertex1) | VRage.Algorithms.IMyPathEdge< IMyConveyorEndpoint > | |
GetWeight() | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | inline |
HasNullEndpoints | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | |
Init(MyObjectBuilder_ConveyorLine objectBuilder, MyCubeGrid cubeGrid) | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | inline |
Init(ConveyorLinePosition endpoint1, ConveyorLinePosition endpoint2, MyCubeGrid cubeGrid, MyObjectBuilder_ConveyorLine.LineType type, MyObjectBuilder_ConveyorLine.LineConductivity conductivity=MyObjectBuilder_ConveyorLine.LineConductivity.FULL, Vector3I?corner=null) | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | inline |
InitEndpoints(IMyConveyorEndpoint endpoint1, IMyConveyorEndpoint endpoint2) | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | inline |
IsCircular | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | |
IsDegenerate | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | |
IsDisconnected | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | |
IsEmpty | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | |
IsFunctional | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | |
IsWorking | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | |
Length | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | |
Merge(MyConveyorLine mergingLine, IMyConveyorSegmentBlock newlyAddedBlock=null) | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | inline |
MergeInternal(MyConveyorLine mergingLine, IMyConveyorSegmentBlock newlyAddedBlock=null) | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | inline |
MyConveyorLine() | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | inline |
PrepareForDraw(MyCubeGrid grid) | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | inline |
RecalculateConductivity() | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | inline |
RemovePortion(Vector3I startPosition, Vector3I endPosition) | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | inline |
Reverse() | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | inline |
SetEndpoint(int index, IMyConveyorEndpoint endpoint) | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | inline |
StopQueuesIfNeeded() | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | inline |
ToString() | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | inline |
Type | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | |
Update() | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | inline |
UpdateIsFunctional() | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | inline |
UpdateIsWorking() | Sandbox.Game.GameSystems.Conveyors.MyConveyorLine | inline |