Space Engineers
Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent Member List

This is the complete list of members for Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent, including all inherited members.

BeforeRemovedFromContainerVRage.Game.Components.MyEntityComponentBase
CloseAll()Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponentinline
CollisionCheckEnabledSandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent
ComponentTypeDebugStringSandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent
ContainerVRage.Game.Components.MyEntityComponentBase
ContainerBaseVRage.Game.Components.MyComponentBase
DataProviderSandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent
DebugDraw()Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponentinline
Deserialize(MyObjectBuilder_ComponentBase builder)Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponentinlinevirtual
EnvironmentDefinitionSandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent
GetAs< T >()VRage.Game.Components.MyComponentBaseinlinevirtual
GetBoundingShape(ref Vector3D worldPos, ref Vector3 basisX, ref Vector3 basisY)Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponentinline
GetCollidedBoxes(long sectorId)Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponentinline
GetDefinition(ushort index, out MyRuntimeEnvironmentItemInfo def)Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponentinline
GetLogicalSector(long packedSectorId)Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponentinline
GetModelForId(short id)Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponentinline
GetModelId(MyPhysicalModelDefinition def)Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponentinline
GetSectorById(long packedSectorId)Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponentinline
GetSectorForPosition(Vector3D positionWorld)Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponentinline
GetSectorsInRange(MyShape shape)Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponentinline
GetSeed()Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponentinline
GetSurfaceNormalForPoint(ref Vector3D point, out Vector3D normal)Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponentinline
Init(MyComponentDefinitionBase definition)VRage.Game.Components.MyComponentBaseinlinevirtual
InitClearAreasManagement()Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponentinline
InitEnvironment()Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponentinline
IsSerialized()Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponentinlinevirtual
MaxLodSandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent
MyPlanetEnvironmentComponent()Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponentinline
OnAddedToContainer()VRage.Game.Components.MyEntityComponentBaseinlinevirtual
OnAddedToScene()Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponentinlinevirtual
OnAfterAddedToContainerVRage.Game.Components.MyEntityComponentBasestatic
OnBeforeRemovedFromContainer()VRage.Game.Components.MyEntityComponentBaseinlinevirtual
OnRemovedFromScene()Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponentinlinevirtual
ProjectPointToSurface(ref Vector3D center)Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponentinline
QuerySurfaceParameters(Vector3D localOrigin, ref BoundingBoxD queryBounds, List< Vector3 > queries, List< MySurfaceParams > results)Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponentinline
ScheduleWork(MyEnvironmentSector sector, bool parallel)Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponentinline
Serialize(bool copy=false)Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponentinlinevirtual
SetContainer(MyComponentContainer container)VRage.Game.Components.MyComponentBaseinlinevirtual
SetSectorPinned(MyEnvironmentSector sector, bool pinned)Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponentinline
TryGetSector(long id, out MyEnvironmentSector environmentSector)Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponentinline
Update(bool doLazyUpdates=true, bool forceUpdate=false)Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponentinline