BeforeRemovedFromContainer | VRage.Game.Components.MyEntityComponentBase | |
CloseAll() | Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent | inline |
CollisionCheckEnabled | Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent | |
ComponentTypeDebugString | Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent | |
Container | VRage.Game.Components.MyEntityComponentBase | |
ContainerBase | VRage.Game.Components.MyComponentBase | |
DataProvider | Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent | |
DebugDraw() | Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent | inline |
Deserialize(MyObjectBuilder_ComponentBase builder) | Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent | inlinevirtual |
EnvironmentDefinition | Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent | |
GetAs< T >() | VRage.Game.Components.MyComponentBase | inlinevirtual |
GetBoundingShape(ref Vector3D worldPos, ref Vector3 basisX, ref Vector3 basisY) | Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent | inline |
GetCollidedBoxes(long sectorId) | Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent | inline |
GetDefinition(ushort index, out MyRuntimeEnvironmentItemInfo def) | Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent | inline |
GetLogicalSector(long packedSectorId) | Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent | inline |
GetModelForId(short id) | Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent | inline |
GetModelId(MyPhysicalModelDefinition def) | Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent | inline |
GetSectorById(long packedSectorId) | Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent | inline |
GetSectorForPosition(Vector3D positionWorld) | Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent | inline |
GetSectorsInRange(MyShape shape) | Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent | inline |
GetSeed() | Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent | inline |
GetSurfaceNormalForPoint(ref Vector3D point, out Vector3D normal) | Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent | inline |
Init(MyComponentDefinitionBase definition) | VRage.Game.Components.MyComponentBase | inlinevirtual |
InitClearAreasManagement() | Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent | inline |
InitEnvironment() | Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent | inline |
IsSerialized() | Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent | inlinevirtual |
MaxLod | Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent | |
MyPlanetEnvironmentComponent() | Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent | inline |
OnAddedToContainer() | VRage.Game.Components.MyEntityComponentBase | inlinevirtual |
OnAddedToScene() | Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent | inlinevirtual |
OnAfterAddedToContainer | VRage.Game.Components.MyEntityComponentBase | static |
OnBeforeRemovedFromContainer() | VRage.Game.Components.MyEntityComponentBase | inlinevirtual |
OnRemovedFromScene() | Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent | inlinevirtual |
ProjectPointToSurface(ref Vector3D center) | Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent | inline |
QuerySurfaceParameters(Vector3D localOrigin, ref BoundingBoxD queryBounds, List< Vector3 > queries, List< MySurfaceParams > results) | Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent | inline |
ScheduleWork(MyEnvironmentSector sector, bool parallel) | Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent | inline |
Serialize(bool copy=false) | Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent | inlinevirtual |
SetContainer(MyComponentContainer container) | VRage.Game.Components.MyComponentBase | inlinevirtual |
SetSectorPinned(MyEnvironmentSector sector, bool pinned) | Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent | inline |
TryGetSector(long id, out MyEnvironmentSector environmentSector) | Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent | inline |
Update(bool doLazyUpdates=true, bool forceUpdate=false) | Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent | inline |