Space Engineers
Sandbox.Game.Entities.MyVoxelBase Member List

This is the complete list of members for Sandbox.Game.Entities.MyVoxelBase, including all inherited members.

AddDebugRenderComponent(MyDebugRenderComponentBase render)VRage.Game.Entity.MyEntityinline
AddToGamePruningStructure()VRage.Game.Entity.MyEntityinline
AddToGamePruningStructureExtCallBackVRage.Game.Entity.MyEntitystatic
AfterPaste()VRage.Game.Entity.MyEntityinlinevirtual
ApplyLastControls()VRage.Game.Entity.MyEntityinlinevirtual
AreAllAabbCornersInside(ref MatrixD aabbWorldTransform, BoundingBoxD aabb)Sandbox.Game.Entities.MyVoxelBaseinline
AsteroidNameSandbox.Game.Entities.MyVoxelBase
BeforeContentChangedSandbox.Game.Entities.MyVoxelBase
BeforeDelete()Sandbox.Game.Entities.MyVoxelBaseinlineprotectedvirtual
BeforePaste()VRage.Game.Entity.MyEntityinlinevirtual
BeforeSave()VRage.Game.Entity.MyEntityinlinevirtual
CanBeAddedToRender()VRage.Game.Entity.MyEntityinlineprotectedvirtual
CastShadowsVRage.ModAPI.IMyEntity
ClampToWorld()VRage.Game.Entity.MyEntityinlineprotectedvirtual
ClearDebugRenderComponents()VRage.Game.Entity.MyEntityinline
Close()VRage.Game.Entity.MyEntityinline
ClosedVRage.Game.Entity.MyEntity
Closing()VRage.Game.Entity.MyEntityinlineprotectedvirtual
ComponentsVRage.Game.Entity.MyEntity
ContentChangedSandbox.Game.Entities.MyVoxelBase
CountPointsInside(Vector3D *worldPoints, int pointCount)Sandbox.Game.Entities.MyVoxelBaseinline
CreatedByUserSandbox.Game.Entities.MyVoxelBase
CreateDefaultSyncEntityDelegate(MyEntity thisEntity)VRage.Game.Entity.MyEntity
CreateDefaultSyncEntityExtCallbackVRage.Game.Entity.MyEntitystatic
CreateStandardRenderComponentsExtCallbackVRage.Game.Entity.MyEntitystatic
CreateStorageCopyOnWriteSandbox.Game.Entities.MyVoxelBase
CreateSync()VRage.Game.Entity.MyEntityinline
CreateVoxelMeteorCrater(Vector3D center, float radius, Vector3 normal, MyVoxelMaterialDefinition material)Sandbox.Game.Entities.MyVoxelBaseinline
DebugAsyncLoadingVRage.Game.Entity.MyEntity
DebugCreatedByVRage.Game.Entity.MyEntity
DebugDraw()VRage.Game.Entity.MyEntityinline
DebugDrawInvalidTriangles()VRage.Game.Entity.MyEntityinline
DebugDrawPhysics()VRage.Game.Entity.MyEntityinlinevirtual
DebugNameVRage.Game.Entity.MyEntity
DefinitionIdVRage.Game.Entity.MyEntity
DelayRigidBodyCreationSandbox.Game.Entities.MyVoxelBase
Delete()VRage.Game.Entity.MyEntityinline
DeserializeControls(BitStream stream, bool outOfOrder)VRage.Game.Entity.MyEntityinlinevirtual
DisplayNameVRage.Game.Entity.MyEntity
DisplayNameTextVRage.Game.Entity.MyEntity
DoOverlapSphereTest(float sphereRadius, Vector3D spherePos)Sandbox.Game.Entities.MyVoxelBaseinlinevirtual
EnableColorMaskForSubparts(bool enable)VRage.ModAPI.IMyEntity
EntityIdVRage.Game.Entity.MyEntity
FastCastShadowResolveVRage.ModAPI.IMyEntity
FlagsVRage.Game.Entity.MyEntity
GameLogicVRage.Game.Entity.MyEntity
GamePruningProxyIdVRage.Game.Entity.MyEntity
GetBaseEntity()VRage.Game.Entity.MyEntityinlinevirtual
GetChildren(List< IMyEntity > children, Func< IMyEntity, bool > collect=null)VRage.ModAPI.IMyEntity
GetContainedVoxelCoords(ref BoundingBoxD worldAabb, out Vector3I min, out Vector3I max)Sandbox.Game.Entities.MyVoxelBaseinline
GetDiffuseColor()VRage.ModAPI.IMyEntity
GetDistanceBetweenCameraAndBoundingSphere()VRage.Game.Entity.MyEntityinline
GetDistanceBetweenCameraAndPosition()VRage.Game.Entity.MyEntityinline
GetDistanceBetweenPlayerPositionAndBoundingSphere()VRage.Game.Entity.MyEntityinline
GetFilledStorageBounds(out Vector3I min, out Vector3I max)Sandbox.Game.Entities.MyVoxelBaseinline
GetFriendlyName()VRage.Game.Entity.MyEntityinlinevirtual
GetHudParams(bool allowBlink)VRage.Game.Entity.MyEntityinlinevirtual
GetIntersectionWithLine(ref LineD worldLine, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?t, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES)Sandbox.Game.Entities.MyVoxelBaseinline
GetIntersectionWithLine(ref LineD worldLine, out Vector3D?v, bool useCollisionModel=true, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES)Sandbox.Game.Entities.MyVoxelBaseinlinevirtual
VRage::Game::Entity::MyEntity.GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?t, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES)VRage.Game.Entity.MyEntityinlinevirtual
VRage::ModAPI::IMyEntity.GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags)VRage.ModAPI.IMyEntity
GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier)VRage.Game.Entity.MyEntityinlinevirtual
GetIntersectionWithSphere(ref BoundingSphereD sphere)VRage.Game.Entity.MyEntityinlinevirtual
GetInventoryBase(int index)VRage.Game.Entity.MyEntityinlinevirtual
GetInventoryBase()VRage.Game.Entity.MyEntityinline
GetLargestDistanceBetweenCameraAndBoundingSphere()VRage.Game.Entity.MyEntityinline
GetObjectBuilder(bool copy=false)Sandbox.Game.Entities.MyVoxelBaseinlinevirtual
GetOrePriority()Sandbox.Game.Entities.MyVoxelBaseinlinevirtual
GetPosition()VRage.Game.ModAPI.Ingame.IMyEntity
GetSmallestDistanceBetweenCameraAndBoundingSphere()VRage.Game.Entity.MyEntityinline
GetSubpart(string name)VRage.Game.Entity.MyEntityinline
GetTopMostParent(Type type=null)VRage.Game.Entity.MyEntityinline
GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles)VRage.Game.Entity.MyEntityinline
VRage::ModAPI::IMyEntity.GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles)VRage.ModAPI.IMyEntity
GetViewMatrix()VRage.Game.Entity.MyEntityinlinevirtual
GetVoxelContentInBoundingBox_Fast(BoundingBoxD localAabb, MatrixD worldMatrix)Sandbox.Game.Entities.MyVoxelBaseinline
GetVoxelContentInBoundingBox_Obsolete(BoundingBoxD worldAabb, out float cellCount)Sandbox.Game.Entities.MyVoxelBaseinline
GetVoxelRangeTypeInBoundingBox(BoundingBoxD worldAabb)Sandbox.Game.Entities.MyVoxelBaseinline
GetWorldMatrixNormalizedInv()VRage.ModAPI.IMyEntity
HackyComponentInitByMiroPleaseDontUseEver(MyDefinitionId id)VRage.Game.Entity.MyEntityinline
HasInventoryVRage.Game.Entity.MyEntity
HierarchyVRage.Game.Entity.MyEntity
Init(MyObjectBuilder_EntityBase builder, Sandbox.Engine.Voxels.IMyStorage storage)Sandbox.Game.Entities.MyVoxelBasepure virtual
Init(string storageName, Sandbox.Engine.Voxels.IMyStorage storage, Vector3D positionMinCorner)Sandbox.Game.Entities.MyVoxelBaseinline
Init(string storageName, Sandbox.Engine.Voxels.IMyStorage storage, MatrixD worldMatrix)Sandbox.Game.Entities.MyVoxelBaseinlinevirtual
VRage::Game::Entity::MyEntity.Init(MyObjectBuilder_EntityBase objectBuilder)VRage.Game.Entity.MyEntityinlinevirtual
VRage::Game::Entity::MyEntity.Init(StringBuilder displayName, string model, MyEntity parentObject, float?scale, string modelCollision=null)VRage.Game.Entity.MyEntityinlinevirtual
InitComponentsExtCallbackVRage.Game.Entity.MyEntitystatic
InitVoxelMap(MatrixD worldMatrix, Vector3I size, bool useOffset=true)Sandbox.Game.Entities.MyVoxelBaseinlineprotectedvirtual
InSceneVRage.Game.Entity.MyEntity
IntersectStorage(ref BoundingBox box, bool lazy=true)Sandbox.Game.Entities.MyVoxelBaseinline
InvalidateOnMoveVRage.Game.Entity.MyEntity
InventoryCountVRage.Game.Entity.MyEntity
IsAnyAabbCornerInside(ref MatrixD aabbWorldTransform, BoundingBoxD aabb)Sandbox.Game.Entities.MyVoxelBaseinline
IsBoxIntersectingBoundingBoxOfThisVoxelMap(ref BoundingBoxD boundingBox)Sandbox.Game.Entities.MyVoxelBaseinline
IsCCDForProjectilesVRage.Game.Entity.MyEntity
IsForbiddenEntity(MyEntity entity)Sandbox.Game.Entities.MyVoxelBaseinlinestatic
IsOverlapOverThreshold(BoundingBoxD worldAabb, float thresholdPercentage=0.9f)Sandbox.Game.Entities.MyVoxelBaseinlinevirtual
IsPreviewVRage.Game.Entity.MyEntity
IsReadyForReplicationVRage.Game.Entity.MyEntity
IsVisible()VRage.ModAPI.IMyEntity
IsVolumetricVRage.Game.Entity.MyEntity
LocalAABBVRage.ModAPI.IMyEntity
LocalAABBHrVRage.ModAPI.IMyEntity
LocalMatrixVRage.ModAPI.IMyEntity
LocalVolumeVRage.ModAPI.IMyEntity
LocalVolumeOffsetVRage.ModAPI.IMyEntity
LocationForHudMarkerVRage.Game.Entity.MyEntity
m_hudParamsVRage.Game.Entity.MyEntityprotected
m_massChangeForCollisionsVRage.Game.Entity.MyEntity
m_modelCollisionVRage.Game.Entity.MyEntityprotected
m_positionResetFromServerVRage.Game.Entity.MyEntity
m_serverAngularVelocityVRage.Game.Entity.MyEntity
m_serverLinearVelocityVRage.Game.Entity.MyEntity
m_serverOrientationVRage.Game.Entity.MyEntity
m_serverPositionVRage.Game.Entity.MyEntity
m_serverWorldMatrixVRage.Game.Entity.MyEntity
m_storageSandbox.Game.Entities.MyVoxelBaseprotected
m_storageMaxSandbox.Game.Entities.MyVoxelBaseprotected
m_storageMinSandbox.Game.Entities.MyVoxelBaseprotected
m_tempStorageSandbox.Game.Entities.MyVoxelBaseprotectedstatic
MarkedForCloseVRage.Game.Entity.MyEntity
MaxGlassDistSqVRage.Game.Entity.MyEntity
ModelVRage.Game.Entity.MyEntity
ModelCollisionVRage.Game.Entity.MyEntity
MyEntitiesCreateFromObjectBuilderExtCallbackVRage.Game.Entity.MyEntitystatic
MyEntity()VRage.Game.Entity.MyEntityinline
MyEntity(bool initComponents=true)VRage.Game.Entity.MyEntityinline
MyEntityFactoryCreateObjectBuilderDelegate(MyEntity entity)VRage.Game.Entity.MyEntity
MyEntityFactoryCreateObjectBuilderExtCallbackVRage.Game.Entity.MyEntitystatic
MyProceduralWorldGeneratorTrackEntityExtCallbackVRage.Game.Entity.MyEntitystatic
MyWeldingGroupsAddNodeExtCallbackVRage.Game.Entity.MyEntitystatic
MyWeldingGroupsGetGroupNodesExtCallbackVRage.Game.Entity.MyEntitystatic
MyWeldingGroupsGroupExistsDelegate(MyEntity entity)VRage.Game.Entity.MyEntity
MyWeldingGroupsGroupExistsExtCallbackVRage.Game.Entity.MyEntitystatic
MyWeldingGroupsRemoveNodeExtCallbackVRage.Game.Entity.MyEntitystatic
NameVRage.Game.Entity.MyEntity
NearFlagVRage.ModAPI.IMyEntity
NeedsDrawVRage.ModAPI.IMyEntity
NeedsDrawFromParentVRage.ModAPI.IMyEntity
NeedsResolveCastShadowVRage.ModAPI.IMyEntity
NeedsUpdateVRage.Game.Entity.MyEntity
OnAddedToScene(object source)VRage.Game.Entity.MyEntityinlinevirtual
OnCloseVRage.Game.Entity.MyEntity
OnClosingVRage.Game.Entity.MyEntity
OnCreateSync()VRage.Game.Entity.MyEntityinlineprotectedvirtual
OnInventoryComponentAdded(MyInventoryBase inventory)VRage.Game.Entity.MyEntityinlineprotectedvirtual
OnInventoryComponentRemoved(MyInventoryBase inventory)VRage.Game.Entity.MyEntityinlineprotectedvirtual
OnMarkForCloseVRage.Game.Entity.MyEntity
OnPhysicsChangedVRage.Game.Entity.MyEntity
OnRemovedFromScene(object source)VRage.Game.Entity.MyEntityinlinevirtual
OrientationSandbox.Game.Entities.MyVoxelBase
ParentVRage.Game.Entity.MyEntity
PersistentFlagsVRage.ModAPI.IMyEntity
PhysicsVRage.Game.Entity.MyEntity
PositionCompVRage.Game.Entity.MyEntity
PositionLeftBottomCornerSandbox.Game.Entities.MyVoxelBase
PrepareForDraw()VRage.Game.Entity.MyEntityinlinevirtual
RaisePhysicsChanged()VRage.Game.Entity.MyEntityinline
RangeChangedSandbox.Game.Entities.MyVoxelBase
ReadyForReplicationActionVRage.Game.Entity.MyEntity
RefreshModels(string model, string modelCollision)VRage.Game.Entity.MyEntityinlinevirtual
RemoveFromGamePruningStructure()VRage.Game.Entity.MyEntityinline
RemoveFromGamePruningStructureExtCallBackVRage.Game.Entity.MyEntitystatic
VRage::Game::Entity::MyEntity.RenderVRage.Game.Entity.MyEntity
Sandbox::Engine::Voxels::IMyVoxelDrawable.RenderSandbox.Engine.Voxels.IMyVoxelDrawable
RequestVoxelCutoutSphere(Vector3D center, float radius, bool createDebris, bool damage)Sandbox.Game.Entities.MyVoxelBaseinline
RequestVoxelOperationBox(BoundingBoxD box, MatrixD Transformation, byte material, OperationType Type)Sandbox.Game.Entities.MyVoxelBaseinline
RequestVoxelOperationCapsule(Vector3D A, Vector3D B, float radius, MatrixD Transformation, byte material, OperationType Type)Sandbox.Game.Entities.MyVoxelBaseinline
RequestVoxelOperationElipsoid(Vector3 radius, MatrixD Transformation, byte material, OperationType Type)Sandbox.Game.Entities.MyVoxelBaseinline
RequestVoxelOperationRamp(BoundingBoxD box, Vector3D rampNormal, double rampNormalW, MatrixD Transformation, byte material, OperationType Type)Sandbox.Game.Entities.MyVoxelBaseinline
RequestVoxelOperationSphere(Vector3D center, float radius, byte material, OperationType Type)Sandbox.Game.Entities.MyVoxelBaseinline
RootVoxelSandbox.Game.Entities.MyVoxelBase
SaveVRage.Game.Entity.MyEntity
ScaleGroupSandbox.Game.Entities.MyVoxelBase
SendVoxelCloseRequest()Sandbox.Game.Entities.MyVoxelBaseinline
SentFromServerVRage.Game.Entity.MyEntity
SerializeControls(BitStream stream)VRage.Game.Entity.MyEntityinlinevirtual
SetColorMaskForSubparts(VRageMath.Vector3 colorMaskHsv)VRage.ModAPI.IMyEntity
SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity)VRage.Game.Entity.MyEntityinline
SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity)VRage.Game.Entity.MyEntityinline
SetLocalMatrix(VRageMath.Matrix localMatrix, object source=null)VRage.ModAPI.IMyEntity
SetPosition(VRageMath.Vector3D pos)VRage.ModAPI.IMyEntity
SetSpeedsAccordingToServerValues()VRage.Game.Entity.MyEntityinline
SetWorldMatrix(MatrixD worldMatrix, bool forceUpdate=false, bool updateChildren=true)VRage.Game.Entity.MyEntityinlinevirtual
VRage::ModAPI::IMyVoxelBase.SetWorldMatrix(VRageMath.MatrixD worldMatrix, object source=null)VRage.ModAPI.IMyEntity
ShadowBoxLodVRage.ModAPI.IMyEntity
SizeSandbox.Game.Entities.MyVoxelBase
SizeInMetresSandbox.Game.Entities.MyVoxelBase
SizeInMetresHalfSandbox.Game.Entities.MyVoxelBase
SizeMinusOneSandbox.Game.Entities.MyVoxelBase
SkipIfTooSmallVRage.ModAPI.IMyEntity
StaticForPruningStructureVRage.Game.Entity.MyEntity
StorageSandbox.Game.Entities.MyVoxelBase
StorageChanged(MyVoxelBase storage, Vector3I minVoxelChanged, Vector3I maxVoxelChanged, MyStorageDataTypeFlags changedData)Sandbox.Game.Entities.MyVoxelBase
StorageMaxSandbox.Game.Entities.MyVoxelBase
StorageMinSandbox.Game.Entities.MyVoxelBase
StorageNameSandbox.Game.Entities.MyVoxelBase
SubpartsVRage.Game.Entity.MyEntity
SyncFlagVRage.Game.Entity.MyEntity
SyncObjectVRage.Game.Entity.MyEntity
TargetPruningProxyIdVRage.Game.Entity.MyEntity
TopMostPruningProxyIdVRage.Game.Entity.MyEntity
ToString()VRage.Game.Entity.MyEntityinline
TransparentVRage.ModAPI.IMyEntity
TryGetSubpart(string name, out MyEntitySubpart subpart)VRage.Game.Entity.MyEntityinline
UpdateAfterSimulation()VRage.Game.Entity.MyEntityinlinevirtual
UpdateAfterSimulation10()VRage.Game.Entity.MyEntityinlinevirtual
UpdateAfterSimulation100()VRage.Game.Entity.MyEntityinlinevirtual
UpdateBeforeSimulation()VRage.Game.Entity.MyEntityinlinevirtual
UpdateBeforeSimulation10()VRage.Game.Entity.MyEntityinlinevirtual
UpdateBeforeSimulation100()VRage.Game.Entity.MyEntityinlinevirtual
UpdateGamePruningStructure()VRage.Game.Entity.MyEntityinline
UpdateGamePruningStructureExtCallBackVRage.Game.Entity.MyEntitystatic
UpdateNamedEmissiveParts(uint renderObjectId, string emissiveName, Color emissivePartColor, float emissivity)VRage.Game.Entity.MyEntityinlineprotectedstatic
UpdateOnceBeforeFrame()VRage.Game.Entity.MyEntityinlinevirtual
UpdatingStopped()VRage.Game.Entity.MyEntityinlinevirtual
VisibleVRage.ModAPI.IMyEntity
VoxelMapPruningProxyIdSandbox.Game.Entities.MyVoxelBase
WorldAABBVRage.Game.ModAPI.Ingame.IMyEntity
WorldAABBHrVRage.Game.ModAPI.Ingame.IMyEntity
WorldMatrixVRage.Game.Entity.MyEntity
WorldMatrixInvScaledVRage.ModAPI.IMyEntity
WorldMatrixNormalizedInvVRage.ModAPI.IMyEntity
WorldPositionChanged(object source)Sandbox.Game.Entities.MyVoxelBaseinlineprotected
WorldVolumeVRage.Game.ModAPI.Ingame.IMyEntity
WorldVolumeHrVRage.Game.ModAPI.Ingame.IMyEntity