AddChildEntity(MyEntity child) | Sandbox.Game.Entities.MyPlanet | inline |
AddDebugRenderComponent(MyDebugRenderComponentBase render) | VRage.Game.Entity.MyEntity | inline |
AddToGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
AddToGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
AfterPaste() | Sandbox.Game.Entities.MyPlanet | inlinevirtual |
ApplyLastControls() | VRage.Game.Entity.MyEntity | inlinevirtual |
AreAllAabbCornersInside(ref MatrixD aabbWorldTransform, BoundingBoxD aabb) | Sandbox.Game.Entities.MyVoxelBase | inline |
AsteroidName | Sandbox.Game.Entities.MyVoxelBase | |
AtmosphereAltitude | Sandbox.Game.Entities.MyPlanet | |
AtmosphereRadius | Sandbox.Game.Entities.MyPlanet | |
AtmosphereSettings | Sandbox.Game.Entities.MyPlanet | |
AtmosphereWavelengths | Sandbox.Game.Entities.MyPlanet | |
AverageRadius | Sandbox.Game.Entities.MyPlanet | |
BeforeContentChanged | Sandbox.Game.Entities.MyVoxelBase | |
BeforeDelete() | Sandbox.Game.Entities.MyPlanet | inlineprotectedvirtual |
BeforePaste() | Sandbox.Game.Entities.MyPlanet | inlinevirtual |
BeforeSave() | VRage.Game.Entity.MyEntity | inlinevirtual |
CanBeAddedToRender() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
CastShadows | VRage.ModAPI.IMyEntity | |
ClampToWorld() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
ClearDebugRenderComponents() | VRage.Game.Entity.MyEntity | inline |
Close() | VRage.Game.Entity.MyEntity | inline |
Closed | VRage.Game.Entity.MyEntity | |
Closing() | Sandbox.Game.Entities.MyPlanet | inlineprotectedvirtual |
Components | VRage.Game.Entity.MyEntity | |
ContentChanged | Sandbox.Game.Entities.MyVoxelBase | |
CorrectSpawnLocation(ref Vector3D position, double radius) | Sandbox.Game.Entities.MyPlanet | inline |
CorrectSpawnLocation2(ref Vector3D position, double radius, bool resumeSearch=false) | Sandbox.Game.Entities.MyPlanet | inline |
CountPointsInside(Vector3D *worldPoints, int pointCount) | Sandbox.Game.Entities.MyVoxelBase | inline |
CreatedByUser | Sandbox.Game.Entities.MyVoxelBase | |
CreateDefaultSyncEntityDelegate(MyEntity thisEntity) | VRage.Game.Entity.MyEntity | |
CreateDefaultSyncEntityExtCallback | VRage.Game.Entity.MyEntity | static |
CreateStandardRenderComponentsExtCallback | VRage.Game.Entity.MyEntity | static |
CreateStorageCopyOnWrite | Sandbox.Game.Entities.MyVoxelBase | |
CreateSync() | VRage.Game.Entity.MyEntity | inline |
CreateVoxelMeteorCrater(Vector3D center, float radius, Vector3 normal, MyVoxelMaterialDefinition material) | Sandbox.Game.Entities.MyVoxelBase | inline |
DebugAsyncLoading | VRage.Game.Entity.MyEntity | |
DebugCreatedBy | VRage.Game.Entity.MyEntity | |
DebugDraw() | VRage.Game.Entity.MyEntity | inline |
DebugDrawInvalidTriangles() | VRage.Game.Entity.MyEntity | inline |
DebugDrawPhysics() | Sandbox.Game.Entities.MyPlanet | inlinevirtual |
DebugName | VRage.Game.Entity.MyEntity | |
DefinitionId | VRage.Game.Entity.MyEntity | |
DelayRigidBodyCreation | Sandbox.Game.Entities.MyVoxelBase | |
Delete() | VRage.Game.Entity.MyEntity | inline |
DeserializeControls(BitStream stream, bool outOfOrder) | VRage.Game.Entity.MyEntity | inlinevirtual |
DisplayName | VRage.Game.Entity.MyEntity | |
DisplayNameText | VRage.Game.Entity.MyEntity | |
DoOverlapSphereTest(float sphereRadius, Vector3D spherePos) | Sandbox.Game.Entities.MyVoxelBase | inlinevirtual |
EnableColorMaskForSubparts(bool enable) | VRage.ModAPI.IMyEntity | |
EntityId | VRage.Game.Entity.MyEntity | |
FastCastShadowResolve | VRage.ModAPI.IMyEntity | |
Flags | VRage.Game.Entity.MyEntity | |
GameLogic | VRage.Game.Entity.MyEntity | |
GamePruningProxyId | VRage.Game.Entity.MyEntity | |
Generator | Sandbox.Game.Entities.MyPlanet | |
GetAirDensity(Vector3D worldPosition) | Sandbox.Game.Entities.MyPlanet | inline |
GetBaseEntity() | VRage.Game.Entity.MyEntity | inlinevirtual |
GetChildren(List< IMyEntity > children, Func< IMyEntity, bool > collect=null) | VRage.ModAPI.IMyEntity | |
GetClosestSurfacePointGlobal(ref Vector3D globalPos) | Sandbox.Game.Entities.MyPlanet | inline |
GetClosestSurfacePointLocal(ref Vector3 localPos) | Sandbox.Game.Entities.MyPlanet | inline |
GetContainedVoxelCoords(ref BoundingBoxD worldAabb, out Vector3I min, out Vector3I max) | Sandbox.Game.Entities.MyVoxelBase | inline |
GetDiffuseColor() | VRage.ModAPI.IMyEntity | |
GetDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
GetDistanceBetweenCameraAndPosition() | VRage.Game.Entity.MyEntity | inline |
GetDistanceBetweenPlayerPositionAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
GetFilledStorageBounds(out Vector3I min, out Vector3I max) | Sandbox.Game.Entities.MyVoxelBase | inline |
GetFriendlyName() | VRage.Game.Entity.MyEntity | inlinevirtual |
GetHudParams(bool allowBlink) | VRage.Game.Entity.MyEntity | inlinevirtual |
GetInitArguments | Sandbox.Game.Entities.MyPlanet | |
GetInstanceHash() | Sandbox.Game.Entities.MyPlanet | inline |
GetIntersectionWithLine(ref LineD worldLine, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?t, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | Sandbox.Game.Entities.MyVoxelBase | inline |
GetIntersectionWithLine(ref LineD worldLine, out Vector3D?v, bool useCollisionModel=true, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | Sandbox.Game.Entities.MyVoxelBase | inlinevirtual |
VRage::Game::Entity::MyEntity.GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?t, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | VRage.Game.Entity.MyEntity | inlinevirtual |
VRage::ModAPI::IMyEntity.GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags) | VRage.ModAPI.IMyEntity | |
GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier) | VRage.Game.Entity.MyEntity | inlinevirtual |
GetIntersectionWithSphere(ref BoundingSphereD sphere) | VRage.Game.Entity.MyEntity | inlinevirtual |
GetInventoryBase(int index) | VRage.Game.Entity.MyEntity | inlinevirtual |
GetInventoryBase() | VRage.Game.Entity.MyEntity | inline |
GetLargestDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
GetObjectBuilder(bool copy=false) | Sandbox.Game.Entities.MyPlanet | inlinevirtual |
GetOrePriority() | Sandbox.Game.Entities.MyPlanet | inlinevirtual |
GetOxygenForPosition(Vector3D worldPoint) | Sandbox.Game.Entities.MyPlanet | inline |
GetPosition() | VRage.Game.ModAPI.Ingame.IMyEntity | |
GetSmallestDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
GetSubpart(string name) | VRage.Game.Entity.MyEntity | inline |
GetTopMostParent(Type type=null) | VRage.Game.Entity.MyEntity | inline |
GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.Game.Entity.MyEntity | inline |
VRage::ModAPI::IMyEntity.GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.ModAPI.IMyEntity | |
GetViewMatrix() | VRage.Game.Entity.MyEntity | inlinevirtual |
GetVoxelContentInBoundingBox_Fast(BoundingBoxD localAabb, MatrixD worldMatrix) | Sandbox.Game.Entities.MyVoxelBase | inline |
GetVoxelContentInBoundingBox_Obsolete(BoundingBoxD worldAabb, out float cellCount) | Sandbox.Game.Entities.MyVoxelBase | inline |
GetVoxelRangeTypeInBoundingBox(BoundingBoxD worldAabb) | Sandbox.Game.Entities.MyVoxelBase | inline |
GetWorldMatrixNormalizedInv() | VRage.ModAPI.IMyEntity | |
HackyComponentInitByMiroPleaseDontUseEver(MyDefinitionId id) | VRage.Game.Entity.MyEntity | inline |
HasAtmosphere | Sandbox.Game.Entities.MyPlanet | |
HasInventory | VRage.Game.Entity.MyEntity | |
Hierarchy | VRage.Game.Entity.MyEntity | |
Init(MyObjectBuilder_EntityBase builder) | Sandbox.Game.Entities.MyPlanet | inlinevirtual |
Init(MyObjectBuilder_EntityBase builder, Sandbox.Engine.Voxels.IMyStorage storage) | Sandbox.Game.Entities.MyPlanet | inlinevirtual |
Init(MyPlanetInitArguments arguments) | Sandbox.Game.Entities.MyPlanet | inline |
Sandbox::Game::Entities::MyVoxelBase.Init(string storageName, Sandbox.Engine.Voxels.IMyStorage storage, Vector3D positionMinCorner) | Sandbox.Game.Entities.MyVoxelBase | inline |
Sandbox::Game::Entities::MyVoxelBase.Init(string storageName, Sandbox.Engine.Voxels.IMyStorage storage, MatrixD worldMatrix) | Sandbox.Game.Entities.MyVoxelBase | inlinevirtual |
VRage::Game::Entity::MyEntity.Init(StringBuilder displayName, string model, MyEntity parentObject, float?scale, string modelCollision=null) | VRage.Game.Entity.MyEntity | inlinevirtual |
InitComponentsExtCallback | VRage.Game.Entity.MyEntity | static |
InitVoxelMap(MatrixD worldMatrix, Vector3I size, bool useOffset=true) | Sandbox.Game.Entities.MyVoxelBase | inlineprotectedvirtual |
InScene | VRage.Game.Entity.MyEntity | |
IntersectStorage(ref BoundingBox box, bool lazy=true) | Sandbox.Game.Entities.MyVoxelBase | inline |
InvalidateOnMove | VRage.Game.Entity.MyEntity | |
InventoryCount | VRage.Game.Entity.MyEntity | |
IsAnyAabbCornerInside(ref MatrixD aabbWorldTransform, BoundingBoxD aabb) | Sandbox.Game.Entities.MyVoxelBase | inline |
IsBoxIntersectingBoundingBoxOfThisVoxelMap(ref BoundingBoxD boundingBox) | Sandbox.Game.Entities.MyVoxelBase | inline |
IsCCDForProjectiles | VRage.Game.Entity.MyEntity | |
IsForbiddenEntity(MyEntity entity) | Sandbox.Game.Entities.MyVoxelBase | inlinestatic |
IsOverlapOverThreshold(BoundingBoxD worldAabb, float thresholdPercentage=0.9f) | Sandbox.Game.Entities.MyVoxelBase | inlinevirtual |
IsPreview | VRage.Game.Entity.MyEntity | |
IsReadyForReplication | VRage.Game.Entity.MyEntity | |
IsVisible() | VRage.ModAPI.IMyEntity | |
IsVolumetric | VRage.Game.Entity.MyEntity | |
LocalAABB | VRage.ModAPI.IMyEntity | |
LocalAABBHr | VRage.ModAPI.IMyEntity | |
LocalMatrix | VRage.ModAPI.IMyEntity | |
LocalVolume | VRage.ModAPI.IMyEntity | |
LocalVolumeOffset | VRage.ModAPI.IMyEntity | |
LocationForHudMarker | VRage.Game.Entity.MyEntity | |
m_hudParams | VRage.Game.Entity.MyEntity | protected |
m_massChangeForCollisions | VRage.Game.Entity.MyEntity | |
m_modelCollision | VRage.Game.Entity.MyEntity | protected |
m_positionResetFromServer | VRage.Game.Entity.MyEntity | |
m_serverAngularVelocity | VRage.Game.Entity.MyEntity | |
m_serverLinearVelocity | VRage.Game.Entity.MyEntity | |
m_serverOrientation | VRage.Game.Entity.MyEntity | |
m_serverPosition | VRage.Game.Entity.MyEntity | |
m_serverWorldMatrix | VRage.Game.Entity.MyEntity | |
m_storage | Sandbox.Game.Entities.MyVoxelBase | protected |
m_storageMax | Sandbox.Game.Entities.MyVoxelBase | protected |
m_storageMin | Sandbox.Game.Entities.MyVoxelBase | protected |
m_tempStorage | Sandbox.Game.Entities.MyVoxelBase | protectedstatic |
MarkedForClose | VRage.Game.Entity.MyEntity | |
MaxGlassDistSq | VRage.Game.Entity.MyEntity | |
MaximumRadius | Sandbox.Game.Entities.MyPlanet | |
MinimumRadius | Sandbox.Game.Entities.MyPlanet | |
Model | VRage.Game.Entity.MyEntity | |
ModelCollision | VRage.Game.Entity.MyEntity | |
MyEntitiesCreateFromObjectBuilderExtCallback | VRage.Game.Entity.MyEntity | static |
MyEntity() | VRage.Game.Entity.MyEntity | inline |
MyEntity(bool initComponents=true) | VRage.Game.Entity.MyEntity | inline |
MyEntityFactoryCreateObjectBuilderDelegate(MyEntity entity) | VRage.Game.Entity.MyEntity | |
MyEntityFactoryCreateObjectBuilderExtCallback | VRage.Game.Entity.MyEntity | static |
MyPlanet() | Sandbox.Game.Entities.MyPlanet | inline |
MyProceduralWorldGeneratorTrackEntityExtCallback | VRage.Game.Entity.MyEntity | static |
MyWeldingGroupsAddNodeExtCallback | VRage.Game.Entity.MyEntity | static |
MyWeldingGroupsGetGroupNodesExtCallback | VRage.Game.Entity.MyEntity | static |
MyWeldingGroupsGroupExistsDelegate(MyEntity entity) | VRage.Game.Entity.MyEntity | |
MyWeldingGroupsGroupExistsExtCallback | VRage.Game.Entity.MyEntity | static |
MyWeldingGroupsRemoveNodeExtCallback | VRage.Game.Entity.MyEntity | static |
Name | VRage.Game.Entity.MyEntity | |
NearFlag | VRage.ModAPI.IMyEntity | |
NeedsDraw | VRage.ModAPI.IMyEntity | |
NeedsDrawFromParent | VRage.ModAPI.IMyEntity | |
NeedsResolveCastShadow | VRage.ModAPI.IMyEntity | |
NeedsUpdate | VRage.Game.Entity.MyEntity | |
OnAddedToScene(object source) | Sandbox.Game.Entities.MyPlanet | inlinevirtual |
OnClose | VRage.Game.Entity.MyEntity | |
OnClosing | VRage.Game.Entity.MyEntity | |
OnCreateSync() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
OnInventoryComponentAdded(MyInventoryBase inventory) | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
OnInventoryComponentRemoved(MyInventoryBase inventory) | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
OnMarkForClose | VRage.Game.Entity.MyEntity | |
OnPhysicsChanged | VRage.Game.Entity.MyEntity | |
OnRemovedFromScene(object source) | Sandbox.Game.Entities.MyPlanet | inlinevirtual |
Orientation | Sandbox.Game.Entities.MyVoxelBase | |
Parent | VRage.Game.Entity.MyEntity | |
PersistentFlags | VRage.ModAPI.IMyEntity | |
Physics | VRage.Game.Entity.MyEntity | |
PHYSICS_SECTOR_SIZE_METERS | Sandbox.Game.Entities.MyPlanet | |
PositionComp | VRage.Game.Entity.MyEntity | |
PositionLeftBottomCorner | Sandbox.Game.Entities.MyPlanet | |
PrefetchShapeOnRay(ref LineD ray) | Sandbox.Game.Entities.MyPlanet | inline |
PrepareForDraw() | VRage.Game.Entity.MyEntity | inlinevirtual |
Provider | Sandbox.Game.Entities.MyPlanet | |
RaisePhysicsChanged() | VRage.Game.Entity.MyEntity | inline |
RangeChanged | Sandbox.Game.Entities.MyVoxelBase | |
ReadyForReplicationAction | VRage.Game.Entity.MyEntity | |
RefreshModels(string model, string modelCollision) | VRage.Game.Entity.MyEntity | inlinevirtual |
RemoveChildEntity(MyEntity child) | Sandbox.Game.Entities.MyPlanet | inline |
RemoveFromGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
RemoveFromGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
VRage::Game::Entity::MyEntity.Render | VRage.Game.Entity.MyEntity | |
Sandbox::Engine::Voxels::IMyVoxelDrawable.Render | Sandbox.Engine.Voxels.IMyVoxelDrawable | |
RequestVoxelCutoutSphere(Vector3D center, float radius, bool createDebris, bool damage) | Sandbox.Game.Entities.MyVoxelBase | inline |
RequestVoxelOperationBox(BoundingBoxD box, MatrixD Transformation, byte material, OperationType Type) | Sandbox.Game.Entities.MyVoxelBase | inline |
RequestVoxelOperationCapsule(Vector3D A, Vector3D B, float radius, MatrixD Transformation, byte material, OperationType Type) | Sandbox.Game.Entities.MyVoxelBase | inline |
RequestVoxelOperationElipsoid(Vector3 radius, MatrixD Transformation, byte material, OperationType Type) | Sandbox.Game.Entities.MyVoxelBase | inline |
RequestVoxelOperationRamp(BoundingBoxD box, Vector3D rampNormal, double rampNormalW, MatrixD Transformation, byte material, OperationType Type) | Sandbox.Game.Entities.MyVoxelBase | inline |
RequestVoxelOperationSphere(Vector3D center, float radius, byte material, OperationType Type) | Sandbox.Game.Entities.MyVoxelBase | inline |
RootVoxel | Sandbox.Game.Entities.MyPlanet | |
RUN_SECTORS | Sandbox.Game.Entities.MyPlanet | static |
Save | VRage.Game.Entity.MyEntity | |
ScaleGroup | Sandbox.Game.Entities.MyPlanet | |
SendVoxelCloseRequest() | Sandbox.Game.Entities.MyVoxelBase | inline |
SentFromServer | VRage.Game.Entity.MyEntity | |
SerializeControls(BitStream stream) | VRage.Game.Entity.MyEntity | inlinevirtual |
SetColorMaskForSubparts(VRageMath.Vector3 colorMaskHsv) | VRage.ModAPI.IMyEntity | |
SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inline |
SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inline |
SetLocalMatrix(VRageMath.Matrix localMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
SetPosition(VRageMath.Vector3D pos) | VRage.ModAPI.IMyEntity | |
SetSpeedsAccordingToServerValues() | VRage.Game.Entity.MyEntity | inline |
SetWorldMatrix(MatrixD worldMatrix, bool forceUpdate=false, bool updateChildren=true) | VRage.Game.Entity.MyEntity | inlinevirtual |
VRage::ModAPI::IMyVoxelBase.SetWorldMatrix(VRageMath.MatrixD worldMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
ShadowBoxLod | VRage.ModAPI.IMyEntity | |
Size | Sandbox.Game.Entities.MyVoxelBase | |
SizeInMetres | Sandbox.Game.Entities.MyVoxelBase | |
SizeInMetresHalf | Sandbox.Game.Entities.MyVoxelBase | |
SizeMinusOne | Sandbox.Game.Entities.MyVoxelBase | |
SkipIfTooSmall | VRage.ModAPI.IMyEntity | |
SpherizeWithDistance | Sandbox.Game.Entities.MyPlanet | |
StaticForPruningStructure | VRage.Game.Entity.MyEntity | |
Storage | Sandbox.Game.Entities.MyPlanet | |
StorageChanged(MyVoxelBase storage, Vector3I minVoxelChanged, Vector3I maxVoxelChanged, MyStorageDataTypeFlags changedData) | Sandbox.Game.Entities.MyVoxelBase | |
StorageMax | Sandbox.Game.Entities.MyVoxelBase | |
StorageMin | Sandbox.Game.Entities.MyVoxelBase | |
StorageName | Sandbox.Game.Entities.MyVoxelBase | |
Subparts | VRage.Game.Entity.MyEntity | |
SyncFlag | VRage.Game.Entity.MyEntity | |
SyncObject | VRage.Game.Entity.MyEntity | |
TargetPruningProxyId | VRage.Game.Entity.MyEntity | |
TopMostPruningProxyId | VRage.Game.Entity.MyEntity | |
ToString() | VRage.Game.Entity.MyEntity | inline |
Transparent | VRage.ModAPI.IMyEntity | |
TryGetSubpart(string name, out MyEntitySubpart subpart) | VRage.Game.Entity.MyEntity | inline |
UpdateAfterSimulation() | VRage.Game.Entity.MyEntity | inlinevirtual |
UpdateAfterSimulation10() | Sandbox.Game.Entities.MyPlanet | inlinevirtual |
UpdateAfterSimulation100() | Sandbox.Game.Entities.MyPlanet | inlinevirtual |
UpdateBeforeSimulation() | VRage.Game.Entity.MyEntity | inlinevirtual |
UpdateBeforeSimulation10() | VRage.Game.Entity.MyEntity | inlinevirtual |
UpdateBeforeSimulation100() | VRage.Game.Entity.MyEntity | inlinevirtual |
UpdateGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
UpdateGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
UpdateNamedEmissiveParts(uint renderObjectId, string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inlineprotectedstatic |
UpdateOnceBeforeFrame() | Sandbox.Game.Entities.MyPlanet | inlinevirtual |
UpdatingStopped() | VRage.Game.Entity.MyEntity | inlinevirtual |
Visible | VRage.ModAPI.IMyEntity | |
VoxelMapPruningProxyId | Sandbox.Game.Entities.MyVoxelBase | |
WorldAABB | VRage.Game.ModAPI.Ingame.IMyEntity | |
WorldAABBHr | VRage.Game.ModAPI.Ingame.IMyEntity | |
WorldMatrix | VRage.Game.Entity.MyEntity | |
WorldMatrixInvScaled | VRage.ModAPI.IMyEntity | |
WorldMatrixNormalizedInv | VRage.ModAPI.IMyEntity | |
WorldPositionChanged(object source) | Sandbox.Game.Entities.MyVoxelBase | inlineprotected |
WorldVolume | VRage.Game.ModAPI.Ingame.IMyEntity | |
WorldVolumeHr | VRage.Game.ModAPI.Ingame.IMyEntity | |