Space Engineers
Sandbox.Game.Entities.MyPlaceAreas Member List

This is the complete list of members for Sandbox.Game.Entities.MyPlaceAreas, including all inherited members.

AddPlaceArea(MyPlaceArea area)Sandbox.Game.Entities.MyPlaceAreasinline
AfterLoadData()VRage.Game.Components.MySessionComponentBaseinline
AreaMarkerDefinitionSandbox.Game.Entities.MyPlaceAreas
BeforeStart()VRage.Game.Components.MySessionComponentBaseinlinevirtual
Clear()Sandbox.Game.Entities.MyPlaceAreasinline
ComponentTypeVRage.Game.Components.MySessionComponentBase
DebugDraw()Sandbox.Game.Entities.MyPlaceAreasinline
DebugNameVRage.Game.Components.MySessionComponentBase
DefinitionVRage.Game.Components.MySessionComponentBase
DependenciesSandbox.Game.Entities.MyPlaceAreas
Draw()VRage.Game.Components.MySessionComponentBaseinlinevirtual
GetAllAreas(List< MyPlaceArea > result)Sandbox.Game.Entities.MyPlaceAreasinline
GetAllAreasInSphere(BoundingSphereD sphere, List< MyPlaceArea > result)Sandbox.Game.Entities.MyPlaceAreasinline
GetObjectBuilder()VRage.Game.Components.MySessionComponentBaseinlinevirtual
HandleInput()Sandbox.Game.Entities.MyPlaceAreasinlinevirtual
Init(MyObjectBuilder_SessionComponent sessionComponent)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitFromDefinition(MySessionComponentDefinition definition)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitializedVRage.Game.Components.MySessionComponentBase
IsRequiredByGameVRage.Game.Components.MySessionComponentBase
LoadData()Sandbox.Game.Entities.MyPlaceAreasinlinevirtual
LoadedVRage.Game.Components.MySessionComponentBase
MovePlaceArea(MyPlaceArea area)Sandbox.Game.Entities.MyPlaceAreasinline
MyPlaceAreas()Sandbox.Game.Entities.MyPlaceAreasinline
MySessionComponentBase()VRage.Game.Components.MySessionComponentBaseinline
ObjectBuilderTypeVRage.Game.Components.MySessionComponentBase
PriorityVRage.Game.Components.MySessionComponentBase
RemovePlaceArea(MyPlaceArea area)Sandbox.Game.Entities.MyPlaceAreasinline
SaveData()VRage.Game.Components.MySessionComponentBaseinlinevirtual
SessionVRage.Game.Components.MySessionComponentBase
SetUpdateOrder(MyUpdateOrder order)VRage.Game.Components.MySessionComponentBaseinline
Simulate()VRage.Game.Components.MySessionComponentBaseinlinevirtual
StaticSandbox.Game.Entities.MyPlaceAreasstatic
ToString()VRage.Game.Components.MySessionComponentBaseinline
UnloadData()Sandbox.Game.Entities.MyPlaceAreasinlineprotectedvirtual
UnloadDataConditional()VRage.Game.Components.MySessionComponentBaseinline
UpdateAfterSimulation()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateBeforeSimulation()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdatedBeforeInit()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateOrderVRage.Game.Components.MySessionComponentBase
UpdatingStopped()VRage.Game.Components.MySessionComponentBaseinlinevirtual