Space Engineers
Sandbox.Game.Entities.MyManipulationTool Member List

This is the complete list of members for Sandbox.Game.Entities.MyManipulationTool, including all inherited members.

AddDebugRenderComponent(MyDebugRenderComponentBase render)VRage.Game.Entity.MyEntityinline
AddToGamePruningStructure()VRage.Game.Entity.MyEntityinline
AddToGamePruningStructureExtCallBackVRage.Game.Entity.MyEntitystatic
AfterPaste()VRage.Game.Entity.MyEntityinlinevirtual
ApplyLastControls()VRage.Game.Entity.MyEntityinlinevirtual
BackkickForcePerSecondSandbox.Game.Entities.MyManipulationTool
BeforeDelete()VRage.Game.Entity.MyEntityinlineprotectedvirtual
BeforePaste()VRage.Game.Entity.MyEntityinlinevirtual
BeforeSave()VRage.Game.Entity.MyEntityinlinevirtual
BeginFailReaction(MyShootActionEnum action, MyGunStatusEnum status)Sandbox.Game.Entities.MyManipulationToolinline
BeginFailReactionLocal(MyShootActionEnum action, MyGunStatusEnum status)Sandbox.Game.Entities.MyManipulationToolinline
CanBeAddedToRender()VRage.Game.Entity.MyEntityinlineprotectedvirtual
CanShoot(MyShootActionEnum action, long shooter, out MyGunStatusEnum status)Sandbox.Game.Entities.MyManipulationToolinline
ClampToWorld()VRage.Game.Entity.MyEntityinlineprotectedvirtual
ClearDebugRenderComponents()VRage.Game.Entity.MyEntityinline
Close()VRage.Game.Entity.MyEntityinline
ClosedVRage.Game.Entity.MyEntity
Closing()Sandbox.Game.Entities.MyManipulationToolinlineprotectedvirtual
ComponentsVRage.Game.Entity.MyEntity
CreateDefaultSyncEntityDelegate(MyEntity thisEntity)VRage.Game.Entity.MyEntity
CreateDefaultSyncEntityExtCallbackVRage.Game.Entity.MyEntitystatic
CreateStandardRenderComponentsExtCallbackVRage.Game.Entity.MyEntitystatic
CreateSync()VRage.Game.Entity.MyEntityinline
CurrentAmmunitionSandbox.Game.Entities.MyManipulationTool
CurrentMagazineAmmunitionSandbox.Game.Entities.MyManipulationTool
DebugAsyncLoadingVRage.Game.Entity.MyEntity
DebugCreatedByVRage.Game.Entity.MyEntity
DebugDraw()VRage.Game.Entity.MyEntityinline
DebugDrawInvalidTriangles()VRage.Game.Entity.MyEntityinline
DebugDrawPhysics()VRage.Game.Entity.MyEntityinlinevirtual
DebugNameVRage.Game.Entity.MyEntity
DefinitionIdSandbox.Game.Entities.MyManipulationTool
Delete()VRage.Game.Entity.MyEntityinline
DeserializeControls(BitStream stream, bool outOfOrder)VRage.Game.Entity.MyEntityinlinevirtual
DirectionToTarget(VRageMath.Vector3D target)Sandbox.Game.Entities.MyManipulationToolinline
DisplayNameVRage.Game.Entity.MyEntity
DisplayNameTextVRage.Game.Entity.MyEntity
DoOverlapSphereTest(float sphereRadius, Vector3D spherePos)VRage.Game.Entity.MyEntityinlinevirtual
DrawHud(IMyCameraController camera, long playerId)Sandbox.Game.Entities.MyManipulationToolinline
EnabledInWorldRulesSandbox.Game.Entities.MyManipulationTool
EndShoot(MyShootActionEnum action)Sandbox.Game.Entities.MyManipulationToolinline
EntityIdVRage.Game.Entity.MyEntity
FlagsVRage.Game.Entity.MyEntity
ForceAnimationInsteadOfIKSandbox.Game.Entities.MyManipulationTool
GameLogicVRage.Game.Entity.MyEntity
GamePruningProxyIdVRage.Game.Entity.MyEntity
GetAmmunitionAmount()Sandbox.Game.Entities.MyManipulationToolinline
GetBaseEntity()VRage.Game.Entity.MyEntityinlinevirtual
GetDistanceBetweenCameraAndBoundingSphere()VRage.Game.Entity.MyEntityinline
GetDistanceBetweenCameraAndPosition()VRage.Game.Entity.MyEntityinline
GetDistanceBetweenPlayerPositionAndBoundingSphere()VRage.Game.Entity.MyEntityinline
GetFriendlyName()VRage.Game.Entity.MyEntityinlinevirtual
GetHudParams(bool allowBlink)VRage.Game.Entity.MyEntityinlinevirtual
GetIntersectionWithLine(ref LineD line, out Vector3D?v, bool useCollisionModel=true, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES)VRage.Game.Entity.MyEntityinlinevirtual
GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?t, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES)VRage.Game.Entity.MyEntityinlinevirtual
VRage::ModAPI::IMyEntity.GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags)VRage.ModAPI.IMyEntity
GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier)VRage.Game.Entity.MyEntityinlinevirtual
GetIntersectionWithSphere(ref BoundingSphereD sphere)VRage.Game.Entity.MyEntityinlinevirtual
GetInventoryBase(int index)VRage.Game.Entity.MyEntityinlinevirtual
GetInventoryBase()VRage.Game.Entity.MyEntityinline
GetLargestDistanceBetweenCameraAndBoundingSphere()VRage.Game.Entity.MyEntityinline
GetObjectBuilder(bool copy=false)Sandbox.Game.Entities.MyManipulationToolinlinevirtual
GetSmallestDistanceBetweenCameraAndBoundingSphere()VRage.Game.Entity.MyEntityinline
GetSubpart(string name)VRage.Game.Entity.MyEntityinline
GetTopMostParent(Type type=null)VRage.Game.Entity.MyEntityinline
GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles)VRage.Game.Entity.MyEntityinline
VRage::ModAPI::IMyEntity.GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles)VRage.ModAPI.IMyEntity
GetViewMatrix()VRage.Game.Entity.MyEntityinlinevirtual
GunBaseSandbox.Game.Entities.MyManipulationTool
HackyComponentInitByMiroPleaseDontUseEver(MyDefinitionId id)VRage.Game.Entity.MyEntityinline
HasInventoryVRage.Game.Entity.MyEntity
HierarchyVRage.Game.Entity.MyEntity
Init(MyObjectBuilder_EntityBase objectBuilder)Sandbox.Game.Entities.MyManipulationToolinlinevirtual
VRage::Game::Entity::MyEntity.Init(StringBuilder displayName, string model, MyEntity parentObject, float?scale, string modelCollision=null)VRage.Game.Entity.MyEntityinlinevirtual
InitComponentsExtCallbackVRage.Game.Entity.MyEntitystatic
InSceneVRage.Game.Entity.MyEntity
InvalidateOnMoveVRage.Game.Entity.MyEntity
InventoryCountVRage.Game.Entity.MyEntity
IsBlockingSandbox.Game.Entities.MyManipulationTool
IsCCDForProjectilesVRage.Game.Entity.MyEntity
IsEntityManipulated(MyEntity entity)Sandbox.Game.Entities.MyManipulationToolinlinestatic
IsHoldingItemSandbox.Game.Entities.MyManipulationTool
IsPreviewVRage.Game.Entity.MyEntity
IsReadyForReplicationVRage.Game.Entity.MyEntity
IsShootingSandbox.Game.Entities.MyManipulationTool
IsVolumetricVRage.Game.Entity.MyEntity
LocationForHudMarkerVRage.Game.Entity.MyEntity
m_hudParamsVRage.Game.Entity.MyEntityprotected
m_massChangeForCollisionsVRage.Game.Entity.MyEntity
m_modelCollisionVRage.Game.Entity.MyEntityprotected
m_positionResetFromServerVRage.Game.Entity.MyEntity
m_serverAngularVelocityVRage.Game.Entity.MyEntity
m_serverLinearVelocityVRage.Game.Entity.MyEntity
m_serverOrientationVRage.Game.Entity.MyEntity
m_serverPositionVRage.Game.Entity.MyEntity
m_serverWorldMatrixVRage.Game.Entity.MyEntity
ManipulatedEntitySandbox.Game.Entities.MyManipulationTool
ManipulationDistanceSandbox.Game.Entities.MyManipulationTool
ManipulationStartedSandbox.Game.Entities.MyManipulationToolstatic
ManipulationStoppedSandbox.Game.Entities.MyManipulationToolstatic
MarkedForCloseVRage.Game.Entity.MyEntity
MaxGlassDistSqVRage.Game.Entity.MyEntity
ModelVRage.Game.Entity.MyEntity
ModelCollisionVRage.Game.Entity.MyEntity
MyEntitiesCreateFromObjectBuilderExtCallbackVRage.Game.Entity.MyEntitystatic
MyEntity()VRage.Game.Entity.MyEntityinline
MyEntity(bool initComponents=true)VRage.Game.Entity.MyEntityinline
MyEntityFactoryCreateObjectBuilderDelegate(MyEntity entity)VRage.Game.Entity.MyEntity
MyEntityFactoryCreateObjectBuilderExtCallbackVRage.Game.Entity.MyEntitystatic
MyProceduralWorldGeneratorTrackEntityExtCallbackVRage.Game.Entity.MyEntitystatic
MyState enum nameSandbox.Game.Entities.MyManipulationTool
MyWeldingGroupsAddNodeExtCallbackVRage.Game.Entity.MyEntitystatic
MyWeldingGroupsGetGroupNodesExtCallbackVRage.Game.Entity.MyEntitystatic
MyWeldingGroupsGroupExistsDelegate(MyEntity entity)VRage.Game.Entity.MyEntity
MyWeldingGroupsGroupExistsExtCallbackVRage.Game.Entity.MyEntitystatic
MyWeldingGroupsRemoveNodeExtCallbackVRage.Game.Entity.MyEntitystatic
NameVRage.Game.Entity.MyEntity
NeedsUpdateVRage.Game.Entity.MyEntity
OnAddedToScene(object source)VRage.Game.Entity.MyEntityinlinevirtual
OnCloseVRage.Game.Entity.MyEntity
OnClosingVRage.Game.Entity.MyEntity
OnControlAcquired(Sandbox.Game.Entities.Character.MyCharacter owner)Sandbox.Game.Entities.MyManipulationToolinline
OnControlReleased()Sandbox.Game.Entities.MyManipulationToolinline
OnCreateSync()VRage.Game.Entity.MyEntityinlineprotectedvirtual
OnInventoryComponentAdded(MyInventoryBase inventory)VRage.Game.Entity.MyEntityinlineprotectedvirtual
OnInventoryComponentRemoved(MyInventoryBase inventory)VRage.Game.Entity.MyEntityinlineprotectedvirtual
OnMarkForCloseVRage.Game.Entity.MyEntity
OnPhysicsChangedVRage.Game.Entity.MyEntity
OnRemovedFromScene(object source)VRage.Game.Entity.MyEntityinlinevirtual
OwnerSandbox.Game.Entities.MyManipulationTool
ParentVRage.Game.Entity.MyEntity
PhysicalItemDefinitionSandbox.Game.Entities.MyManipulationTool
PhysicalObjectSandbox.Game.Entities.MyManipulationTool
PhysicsVRage.Game.Entity.MyEntity
PositionCompVRage.Game.Entity.MyEntity
PrepareForDraw()VRage.Game.Entity.MyEntityinlinevirtual
RaisePhysicsChanged()VRage.Game.Entity.MyEntityinline
ReadyForReplicationActionVRage.Game.Entity.MyEntity
RefreshModels(string model, string modelCollision)VRage.Game.Entity.MyEntityinlinevirtual
RemoveFromGamePruningStructure()VRage.Game.Entity.MyEntityinline
RemoveFromGamePruningStructureExtCallBackVRage.Game.Entity.MyEntitystatic
RenderVRage.Game.Entity.MyEntity
SaveVRage.Game.Entity.MyEntity
SentFromServerVRage.Game.Entity.MyEntity
SerializeControls(BitStream stream)VRage.Game.Entity.MyEntityinlinevirtual
SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity)VRage.Game.Entity.MyEntityinline
SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity)VRage.Game.Entity.MyEntityinline
SetSpeedsAccordingToServerValues()VRage.Game.Entity.MyEntityinline
SetWorldMatrix(MatrixD worldMatrix, bool forceUpdate=false, bool updateChildren=true)VRage.Game.Entity.MyEntityinlinevirtual
ShakeAmountSandbox.Game.Entities.MyManipulationTool
Shoot(MyShootActionEnum action, VRageMath.Vector3 direction, Vector3D?overrideWeaponPos, string gunAction)Sandbox.Game.Entities.MyManipulationToolinline
ShootDirectionUpdateTimeSandbox.Game.Entities.MyManipulationTool
ShootFailReactionLocal(MyShootActionEnum action, MyGunStatusEnum status)Sandbox.Game.Entities.MyManipulationToolinline
StartManipulation(MyState state, MyEntity otherEntity, Vector3D hitPosition, ref MatrixD ownerWorldHeadMatrix, bool fromServer=false)Sandbox.Game.Entities.MyManipulationToolinline
StartManipulationSynced(MyState myState, MyEntity spawned, Vector3D position, ref MatrixD ownerWorldHeadMatrix)Sandbox.Game.Entities.MyManipulationToolinline
StateSandbox.Game.Entities.MyManipulationTool
StaticForPruningStructureVRage.Game.Entity.MyEntity
StopManipulationSynced()Sandbox.Game.Entities.MyManipulationToolinline
StorageVRage.Game.Entity.MyEntity
SubpartsVRage.Game.Entity.MyEntity
SyncFlagVRage.Game.Entity.MyEntity
SyncObjectVRage.Game.Entity.MyEntity
TargetPruningProxyIdVRage.Game.Entity.MyEntity
TopMostPruningProxyIdVRage.Game.Entity.MyEntity
ToString()VRage.Game.Entity.MyEntityinline
TryGetSubpart(string name, out MyEntitySubpart subpart)VRage.Game.Entity.MyEntityinline
UpdateAfterSimulation()Sandbox.Game.Entities.MyManipulationToolinlinevirtual
UpdateAfterSimulation10()VRage.Game.Entity.MyEntityinlinevirtual
UpdateAfterSimulation100()VRage.Game.Entity.MyEntityinlinevirtual
UpdateBeforeSimulation()Sandbox.Game.Entities.MyManipulationToolinlinevirtual
UpdateBeforeSimulation10()VRage.Game.Entity.MyEntityinlinevirtual
UpdateBeforeSimulation100()VRage.Game.Entity.MyEntityinlinevirtual
UpdateGamePruningStructure()VRage.Game.Entity.MyEntityinline
UpdateGamePruningStructureExtCallBackVRage.Game.Entity.MyEntitystatic
UpdateNamedEmissiveParts(uint renderObjectId, string emissiveName, Color emissivePartColor, float emissivity)VRage.Game.Entity.MyEntityinlineprotectedstatic
UpdateOnceBeforeFrame()VRage.Game.Entity.MyEntityinlinevirtual
UpdateSoundEmitter()Sandbox.Game.Entities.MyManipulationToolinline
UpdatingStopped()VRage.Game.Entity.MyEntityinlinevirtual