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Space Engineers
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This is the complete list of members for Sandbox.Game.Entities.MyGridSkeleton, including all inherited members.
| BoneDensity | Sandbox.Game.Entities.MyGridSkeleton | |
| BoneOffsets | Sandbox.Game.Entities.MyGridSkeleton | |
| Bones | Sandbox.Game.Entities.MyGridSkeleton | |
| ClearBone(ref Vector3I pos) | Sandbox.Game.Entities.MyGridSkeleton | inline |
| CopyTo(MyGridSkeleton target, Vector3I fromGridPosition, Vector3I toGridPosition) | Sandbox.Game.Entities.MyGridSkeleton | inline |
| CopyTo(MyGridSkeleton target, MatrixI transformationMatrix, MyCubeGrid targetGrid) | Sandbox.Game.Entities.MyGridSkeleton | inline |
| Deserialize(List< BoneInfo > data, float boneRange, float gridSize, bool clear=false) | Sandbox.Game.Entities.MyGridSkeleton | inline |
| DeserializePart(Vector3I minBone, Vector3I maxBone, float boneRange, List< byte > data) | Sandbox.Game.Entities.MyGridSkeleton | inline |
| FixBone(Vector3I gridPosition, Vector3I boneOffset, float gridSize, float minBoneDist=0.05f) | Sandbox.Game.Entities.MyGridSkeleton | inline |
| GetAffectedCubes(Vector3I cube, Vector3I boneOffset, List< Vector3I > resultList, MyCubeGrid grid) | Sandbox.Game.Entities.MyGridSkeleton | inline |
| GetBone(Vector3I cubePos, Vector3I bonePos) | Sandbox.Game.Entities.MyGridSkeleton | inline |
| GetBone(ref Vector3I pos, out Vector3 bone) | Sandbox.Game.Entities.MyGridSkeleton | inline |
| GetCubeBox(Vector3I cubePos, out Vector3 lowerBone, out Vector3 upperBone, float?clampTo) | Sandbox.Game.Entities.MyGridSkeleton | inline |
| GetDefinitionOffsetWithNeighbours(Vector3I cubePos, Vector3I bonePos, MyCubeGrid grid) | Sandbox.Game.Entities.MyGridSkeleton | inline |
| GetMaxBoneError(float gridSize) | Sandbox.Game.Entities.MyGridSkeleton | inlinestatic |
| IsDeformed(Vector3I cube, float ignoredDeformation, MyCubeGrid cubeGrid, bool checkBlockDefinition) | Sandbox.Game.Entities.MyGridSkeleton | inline |
| MarkCubeRemoved(ref Vector3I pos) | Sandbox.Game.Entities.MyGridSkeleton | inline |
| MaxDeformation(Vector3I cube, MyCubeGrid cubeGrid) | Sandbox.Game.Entities.MyGridSkeleton | inline |
| MultiplyBone(ref Vector3I pos, float factor, ref Vector3I cubePos, MyCubeGrid cubeGrid, float epsilon=0.005f) | Sandbox.Game.Entities.MyGridSkeleton | inline |
| MyGridSkeleton() | Sandbox.Game.Entities.MyGridSkeleton | inline |
| RemoveUnusedBones(MyCubeGrid grid) | Sandbox.Game.Entities.MyGridSkeleton | inline |
| Reset() | Sandbox.Game.Entities.MyGridSkeleton | inline |
| Serialize(List< BoneInfo > result, float boneRange, MyCubeGrid grid) | Sandbox.Game.Entities.MyGridSkeleton | inline |
| SerializePart(Vector3I minBone, Vector3I maxBone, float boneRange, List< byte > result) | Sandbox.Game.Entities.MyGridSkeleton | inline |
| SetBone(ref Vector3I pos, ref Vector3 bone) | Sandbox.Game.Entities.MyGridSkeleton | inline |
| SetOrClearBone(ref Vector3I pos, ref Vector3 bone) | Sandbox.Game.Entities.MyGridSkeleton | inline |
| this[Vector3I pos] | Sandbox.Game.Entities.MyGridSkeleton | |
| TryGetBone(ref Vector3I pos, out Vector3 bone) | Sandbox.Game.Entities.MyGridSkeleton | inline |
| Wrap(ref Vector3I cube, ref Vector3I boneOffset) | Sandbox.Game.Entities.MyGridSkeleton | inline |
1.8.8