Space Engineers
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This is the complete list of members for Sandbox.Game.Entities.MyGridSkeleton, including all inherited members.
BoneDensity | Sandbox.Game.Entities.MyGridSkeleton | |
BoneOffsets | Sandbox.Game.Entities.MyGridSkeleton | |
Bones | Sandbox.Game.Entities.MyGridSkeleton | |
ClearBone(ref Vector3I pos) | Sandbox.Game.Entities.MyGridSkeleton | inline |
CopyTo(MyGridSkeleton target, Vector3I fromGridPosition, Vector3I toGridPosition) | Sandbox.Game.Entities.MyGridSkeleton | inline |
CopyTo(MyGridSkeleton target, MatrixI transformationMatrix, MyCubeGrid targetGrid) | Sandbox.Game.Entities.MyGridSkeleton | inline |
Deserialize(List< BoneInfo > data, float boneRange, float gridSize, bool clear=false) | Sandbox.Game.Entities.MyGridSkeleton | inline |
DeserializePart(Vector3I minBone, Vector3I maxBone, float boneRange, List< byte > data) | Sandbox.Game.Entities.MyGridSkeleton | inline |
FixBone(Vector3I gridPosition, Vector3I boneOffset, float gridSize, float minBoneDist=0.05f) | Sandbox.Game.Entities.MyGridSkeleton | inline |
GetAffectedCubes(Vector3I cube, Vector3I boneOffset, List< Vector3I > resultList, MyCubeGrid grid) | Sandbox.Game.Entities.MyGridSkeleton | inline |
GetBone(Vector3I cubePos, Vector3I bonePos) | Sandbox.Game.Entities.MyGridSkeleton | inline |
GetBone(ref Vector3I pos, out Vector3 bone) | Sandbox.Game.Entities.MyGridSkeleton | inline |
GetCubeBox(Vector3I cubePos, out Vector3 lowerBone, out Vector3 upperBone, float?clampTo) | Sandbox.Game.Entities.MyGridSkeleton | inline |
GetDefinitionOffsetWithNeighbours(Vector3I cubePos, Vector3I bonePos, MyCubeGrid grid) | Sandbox.Game.Entities.MyGridSkeleton | inline |
GetMaxBoneError(float gridSize) | Sandbox.Game.Entities.MyGridSkeleton | inlinestatic |
IsDeformed(Vector3I cube, float ignoredDeformation, MyCubeGrid cubeGrid, bool checkBlockDefinition) | Sandbox.Game.Entities.MyGridSkeleton | inline |
MarkCubeRemoved(ref Vector3I pos) | Sandbox.Game.Entities.MyGridSkeleton | inline |
MaxDeformation(Vector3I cube, MyCubeGrid cubeGrid) | Sandbox.Game.Entities.MyGridSkeleton | inline |
MultiplyBone(ref Vector3I pos, float factor, ref Vector3I cubePos, MyCubeGrid cubeGrid, float epsilon=0.005f) | Sandbox.Game.Entities.MyGridSkeleton | inline |
MyGridSkeleton() | Sandbox.Game.Entities.MyGridSkeleton | inline |
RemoveUnusedBones(MyCubeGrid grid) | Sandbox.Game.Entities.MyGridSkeleton | inline |
Reset() | Sandbox.Game.Entities.MyGridSkeleton | inline |
Serialize(List< BoneInfo > result, float boneRange, MyCubeGrid grid) | Sandbox.Game.Entities.MyGridSkeleton | inline |
SerializePart(Vector3I minBone, Vector3I maxBone, float boneRange, List< byte > result) | Sandbox.Game.Entities.MyGridSkeleton | inline |
SetBone(ref Vector3I pos, ref Vector3 bone) | Sandbox.Game.Entities.MyGridSkeleton | inline |
SetOrClearBone(ref Vector3I pos, ref Vector3 bone) | Sandbox.Game.Entities.MyGridSkeleton | inline |
this[Vector3I pos] | Sandbox.Game.Entities.MyGridSkeleton | |
TryGetBone(ref Vector3I pos, out Vector3 bone) | Sandbox.Game.Entities.MyGridSkeleton | inline |
Wrap(ref Vector3I cube, ref Vector3I boneOffset) | Sandbox.Game.Entities.MyGridSkeleton | inline |