Space Engineers
Sandbox.Game.Entities.MyGridSkeleton Member List

This is the complete list of members for Sandbox.Game.Entities.MyGridSkeleton, including all inherited members.

BoneDensitySandbox.Game.Entities.MyGridSkeleton
BoneOffsetsSandbox.Game.Entities.MyGridSkeleton
BonesSandbox.Game.Entities.MyGridSkeleton
ClearBone(ref Vector3I pos)Sandbox.Game.Entities.MyGridSkeletoninline
CopyTo(MyGridSkeleton target, Vector3I fromGridPosition, Vector3I toGridPosition)Sandbox.Game.Entities.MyGridSkeletoninline
CopyTo(MyGridSkeleton target, MatrixI transformationMatrix, MyCubeGrid targetGrid)Sandbox.Game.Entities.MyGridSkeletoninline
Deserialize(List< BoneInfo > data, float boneRange, float gridSize, bool clear=false)Sandbox.Game.Entities.MyGridSkeletoninline
DeserializePart(Vector3I minBone, Vector3I maxBone, float boneRange, List< byte > data)Sandbox.Game.Entities.MyGridSkeletoninline
FixBone(Vector3I gridPosition, Vector3I boneOffset, float gridSize, float minBoneDist=0.05f)Sandbox.Game.Entities.MyGridSkeletoninline
GetAffectedCubes(Vector3I cube, Vector3I boneOffset, List< Vector3I > resultList, MyCubeGrid grid)Sandbox.Game.Entities.MyGridSkeletoninline
GetBone(Vector3I cubePos, Vector3I bonePos)Sandbox.Game.Entities.MyGridSkeletoninline
GetBone(ref Vector3I pos, out Vector3 bone)Sandbox.Game.Entities.MyGridSkeletoninline
GetCubeBox(Vector3I cubePos, out Vector3 lowerBone, out Vector3 upperBone, float?clampTo)Sandbox.Game.Entities.MyGridSkeletoninline
GetDefinitionOffsetWithNeighbours(Vector3I cubePos, Vector3I bonePos, MyCubeGrid grid)Sandbox.Game.Entities.MyGridSkeletoninline
GetMaxBoneError(float gridSize)Sandbox.Game.Entities.MyGridSkeletoninlinestatic
IsDeformed(Vector3I cube, float ignoredDeformation, MyCubeGrid cubeGrid, bool checkBlockDefinition)Sandbox.Game.Entities.MyGridSkeletoninline
MarkCubeRemoved(ref Vector3I pos)Sandbox.Game.Entities.MyGridSkeletoninline
MaxDeformation(Vector3I cube, MyCubeGrid cubeGrid)Sandbox.Game.Entities.MyGridSkeletoninline
MultiplyBone(ref Vector3I pos, float factor, ref Vector3I cubePos, MyCubeGrid cubeGrid, float epsilon=0.005f)Sandbox.Game.Entities.MyGridSkeletoninline
MyGridSkeleton()Sandbox.Game.Entities.MyGridSkeletoninline
RemoveUnusedBones(MyCubeGrid grid)Sandbox.Game.Entities.MyGridSkeletoninline
Reset()Sandbox.Game.Entities.MyGridSkeletoninline
Serialize(List< BoneInfo > result, float boneRange, MyCubeGrid grid)Sandbox.Game.Entities.MyGridSkeletoninline
SerializePart(Vector3I minBone, Vector3I maxBone, float boneRange, List< byte > result)Sandbox.Game.Entities.MyGridSkeletoninline
SetBone(ref Vector3I pos, ref Vector3 bone)Sandbox.Game.Entities.MyGridSkeletoninline
SetOrClearBone(ref Vector3I pos, ref Vector3 bone)Sandbox.Game.Entities.MyGridSkeletoninline
this[Vector3I pos]Sandbox.Game.Entities.MyGridSkeleton
TryGetBone(ref Vector3I pos, out Vector3 bone)Sandbox.Game.Entities.MyGridSkeletoninline
Wrap(ref Vector3I cube, ref Vector3I boneOffset)Sandbox.Game.Entities.MyGridSkeletoninline