Space Engineers
Sandbox.Game.Entities.MyFloatingObject Member List

This is the complete list of members for Sandbox.Game.Entities.MyFloatingObject, including all inherited members.

AddDebugRenderComponent(MyDebugRenderComponentBase render)VRage.Game.Entity.MyEntityinline
AddToGamePruningStructure()VRage.Game.Entity.MyEntityinline
AddToGamePruningStructureExtCallBackVRage.Game.Entity.MyEntitystatic
AfterPaste()VRage.Game.Entity.MyEntityinlinevirtual
AmountSandbox.Game.Entities.MyFloatingObject
ApplyLastControls()VRage.Game.Entity.MyEntityinlinevirtual
BeforeDelete()VRage.Game.Entity.MyEntityinlineprotectedvirtual
BeforePaste()VRage.Game.Entity.MyEntityinlinevirtual
BeforeSave()VRage.Game.Entity.MyEntityinlinevirtual
CanBeAddedToRender()VRage.Game.Entity.MyEntityinlineprotectedvirtual
CastShadowsVRage.ModAPI.IMyEntity
ClampToWorld()VRage.Game.Entity.MyEntityinlineprotectedvirtual
ClearDebugRenderComponents()VRage.Game.Entity.MyEntityinline
Close()VRage.Game.Entity.MyEntityinline
ClosedVRage.Game.Entity.MyEntity
ClosestDistanceToAnyPlayerSquaredSandbox.Game.Entities.MyFloatingObject
Closing()Sandbox.Game.Entities.MyFloatingObjectinlineprotectedvirtual
ComponentsVRage.Game.Entity.MyEntity
CreateDefaultSyncEntityDelegate(MyEntity thisEntity)VRage.Game.Entity.MyEntity
CreateDefaultSyncEntityExtCallbackVRage.Game.Entity.MyEntitystatic
CreateStandardRenderComponentsExtCallbackVRage.Game.Entity.MyEntitystatic
CreateSync()VRage.Game.Entity.MyEntityinline
CreationTimeSandbox.Game.Entities.MyFloatingObject
DebugAsyncLoadingVRage.Game.Entity.MyEntity
DebugCreatedByVRage.Game.Entity.MyEntity
DebugDraw()VRage.Game.Entity.MyEntityinline
DebugDrawInvalidTriangles()VRage.Game.Entity.MyEntityinline
DebugDrawPhysics()VRage.Game.Entity.MyEntityinlinevirtual
DebugNameVRage.Game.Entity.MyEntity
DefinitionIdVRage.Game.Entity.MyEntity
Delete()VRage.Game.Entity.MyEntityinline
DeserializeControls(BitStream stream, bool outOfOrder)VRage.Game.Entity.MyEntityinlinevirtual
DisplayNameVRage.Game.Entity.MyEntity
DisplayNameTextVRage.Game.Entity.MyEntity
DoDamage(float damage, MyStringHash damageType, bool sync, long attackerId)Sandbox.Game.Entities.MyFloatingObjectinline
DoOverlapSphereTest(float sphereRadius, Vector3D spherePos)VRage.Game.Entity.MyEntityinlinevirtual
EnableColorMaskForSubparts(bool enable)VRage.ModAPI.IMyEntity
EntityIdVRage.Game.Entity.MyEntity
FastCastShadowResolveVRage.ModAPI.IMyEntity
FlagsVRage.Game.Entity.MyEntity
GameLogicVRage.Game.Entity.MyEntity
GamePruningProxyIdVRage.Game.Entity.MyEntity
GetBaseEntity()VRage.Game.Entity.MyEntityinlinevirtual
GetChildren(List< IMyEntity > children, Func< IMyEntity, bool > collect=null)VRage.ModAPI.IMyEntity
GetDiffuseColor()VRage.ModAPI.IMyEntity
GetDistanceBetweenCameraAndBoundingSphere()VRage.Game.Entity.MyEntityinline
GetDistanceBetweenCameraAndPosition()VRage.Game.Entity.MyEntityinline
GetDistanceBetweenPlayerPositionAndBoundingSphere()VRage.Game.Entity.MyEntityinline
GetFriendlyName()VRage.Game.Entity.MyEntityinlinevirtual
GetHudParams(bool allowBlink)VRage.Game.Entity.MyEntityinlinevirtual
GetIntersectionWithLine(ref LineD line, out Vector3D?v, bool useCollisionModel=true, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES)VRage.Game.Entity.MyEntityinlinevirtual
GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?t, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES)VRage.Game.Entity.MyEntityinlinevirtual
VRage::ModAPI::IMyEntity.GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags)VRage.ModAPI.IMyEntity
GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier)VRage.Game.Entity.MyEntityinlinevirtual
GetIntersectionWithSphere(ref BoundingSphereD sphere)VRage.Game.Entity.MyEntityinlinevirtual
GetInventoryBase(int index)VRage.Game.Entity.MyEntityinlinevirtual
GetInventoryBase()VRage.Game.Entity.MyEntityinline
GetLargestDistanceBetweenCameraAndBoundingSphere()VRage.Game.Entity.MyEntityinline
GetObjectBuilder(bool copy=false)Sandbox.Game.Entities.MyFloatingObjectinlinevirtual
GetPhysicsShape(float mass, float scale, out HkMassProperties massProperties)Sandbox.Game.Entities.MyFloatingObjectinlineprotectedvirtual
GetPosition()VRage.Game.ModAPI.Ingame.IMyEntity
GetSmallestDistanceBetweenCameraAndBoundingSphere()VRage.Game.Entity.MyEntityinline
GetSubpart(string name)VRage.Game.Entity.MyEntityinline
GetTopMostParent(Type type=null)VRage.Game.Entity.MyEntityinline
GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles)VRage.Game.Entity.MyEntityinline
VRage::ModAPI::IMyEntity.GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles)VRage.ModAPI.IMyEntity
GetViewMatrix()VRage.Game.Entity.MyEntityinlinevirtual
GetWorldMatrixNormalizedInv()VRage.ModAPI.IMyEntity
HackyComponentInitByMiroPleaseDontUseEver(MyDefinitionId id)VRage.Game.Entity.MyEntityinline
HasConstraints()Sandbox.Game.Entities.MyFloatingObjectinline
HasInventoryVRage.Game.Entity.MyEntity
HierarchyVRage.Game.Entity.MyEntity
Init(MyObjectBuilder_EntityBase objectBuilder)Sandbox.Game.Entities.MyFloatingObjectinlinevirtual
VRage::Game::Entity::MyEntity.Init(StringBuilder displayName, string model, MyEntity parentObject, float?scale, string modelCollision=null)VRage.Game.Entity.MyEntityinlinevirtual
InitComponentsExtCallbackVRage.Game.Entity.MyEntitystatic
InSceneVRage.Game.Entity.MyEntity
IntegritySandbox.Game.Entities.MyFloatingObject
InvalidateOnMoveVRage.Game.Entity.MyEntity
InventoryCountVRage.Game.Entity.MyEntity
IsCCDForProjectilesVRage.Game.Entity.MyEntity
IsPreviewVRage.Game.Entity.MyEntity
IsReadyForReplicationVRage.Game.Entity.MyEntity
IsVisible()VRage.ModAPI.IMyEntity
IsVolumetricVRage.Game.Entity.MyEntity
ItemSandbox.Game.Entities.MyFloatingObject
ItemDefinitionSandbox.Game.Entities.MyFloatingObject
LocalAABBVRage.ModAPI.IMyEntity
LocalAABBHrVRage.ModAPI.IMyEntity
LocalMatrixVRage.ModAPI.IMyEntity
LocalVolumeVRage.ModAPI.IMyEntity
LocalVolumeOffsetVRage.ModAPI.IMyEntity
LocationForHudMarkerVRage.Game.Entity.MyEntity
m_hudParamsVRage.Game.Entity.MyEntityprotected
m_lastTimePlayedSoundSandbox.Game.Entities.MyFloatingObject
m_massChangeForCollisionsVRage.Game.Entity.MyEntity
m_modelCollisionVRage.Game.Entity.MyEntityprotected
m_positionResetFromServerVRage.Game.Entity.MyEntity
m_serverAngularVelocityVRage.Game.Entity.MyEntity
m_serverLinearVelocityVRage.Game.Entity.MyEntity
m_serverOrientationVRage.Game.Entity.MyEntity
m_serverPositionVRage.Game.Entity.MyEntity
m_serverWorldMatrixVRage.Game.Entity.MyEntity
MarkedForCloseVRage.Game.Entity.MyEntity
MaxGlassDistSqVRage.Game.Entity.MyEntity
ModelVRage.Game.Entity.MyEntity
ModelCollisionVRage.Game.Entity.MyEntity
MyEntitiesCreateFromObjectBuilderExtCallbackVRage.Game.Entity.MyEntitystatic
MyEntity()VRage.Game.Entity.MyEntityinline
MyEntity(bool initComponents=true)VRage.Game.Entity.MyEntityinline
MyEntityFactoryCreateObjectBuilderDelegate(MyEntity entity)VRage.Game.Entity.MyEntity
MyEntityFactoryCreateObjectBuilderExtCallbackVRage.Game.Entity.MyEntitystatic
MyFloatingObject()Sandbox.Game.Entities.MyFloatingObjectinline
MyProceduralWorldGeneratorTrackEntityExtCallbackVRage.Game.Entity.MyEntitystatic
MyWeldingGroupsAddNodeExtCallbackVRage.Game.Entity.MyEntitystatic
MyWeldingGroupsGetGroupNodesExtCallbackVRage.Game.Entity.MyEntitystatic
MyWeldingGroupsGroupExistsDelegate(MyEntity entity)VRage.Game.Entity.MyEntity
MyWeldingGroupsGroupExistsExtCallbackVRage.Game.Entity.MyEntitystatic
MyWeldingGroupsRemoveNodeExtCallbackVRage.Game.Entity.MyEntitystatic
NameVRage.Game.Entity.MyEntity
NearFlagVRage.ModAPI.IMyEntity
NeedsDrawVRage.ModAPI.IMyEntity
NeedsDrawFromParentVRage.ModAPI.IMyEntity
NeedsResolveCastShadowVRage.ModAPI.IMyEntity
NeedsUpdateVRage.Game.Entity.MyEntity
NUMBER_OF_FRAMES_INSIDE_VOXEL_TO_REMOVESandbox.Game.Entities.MyFloatingObject
NumberOfFramesInsideVoxelSandbox.Game.Entities.MyFloatingObject
OnAddedToScene(object source)Sandbox.Game.Entities.MyFloatingObjectinlinevirtual
OnCloseVRage.Game.Entity.MyEntity
OnClosingVRage.Game.Entity.MyEntity
OnCreateSync()VRage.Game.Entity.MyEntityinlineprotectedvirtual
OnDestroy()Sandbox.Game.Entities.MyFloatingObjectinline
OnInventoryComponentAdded(MyInventoryBase inventory)VRage.Game.Entity.MyEntityinlineprotectedvirtual
OnInventoryComponentRemoved(MyInventoryBase inventory)VRage.Game.Entity.MyEntityinlineprotectedvirtual
OnMarkForCloseVRage.Game.Entity.MyEntity
OnPhysicsChangedVRage.Game.Entity.MyEntity
OnRemovedFromScene(object source)VRage.Game.Entity.MyEntityinlinevirtual
ParentVRage.Game.Entity.MyEntity
PersistentFlagsVRage.ModAPI.IMyEntity
PhysicsSandbox.Game.Entities.MyFloatingObject
PositionCompVRage.Game.Entity.MyEntity
PrepareForDraw()VRage.Game.Entity.MyEntityinlinevirtual
RaisePhysicsChanged()VRage.Game.Entity.MyEntityinline
ReadyForReplicationActionVRage.Game.Entity.MyEntity
RefreshDisplayName()Sandbox.Game.Entities.MyFloatingObjectinline
RefreshModels(string model, string modelCollision)VRage.Game.Entity.MyEntityinlinevirtual
RemoveFromGamePruningStructure()VRage.Game.Entity.MyEntityinline
RemoveFromGamePruningStructureExtCallBackVRage.Game.Entity.MyEntitystatic
RemoveUsers(bool local)Sandbox.Game.Entities.MyFloatingObjectinline
RenderVRage.Game.Entity.MyEntity
SaveVRage.Game.Entity.MyEntity
ScrapBuilderSandbox.Game.Entities.MyFloatingObjectstatic
SendCloseRequest()Sandbox.Game.Entities.MyFloatingObjectinline
SentFromServerVRage.Game.Entity.MyEntity
SerializeControls(BitStream stream)VRage.Game.Entity.MyEntityinlinevirtual
SetColorMaskForSubparts(VRageMath.Vector3 colorMaskHsv)VRage.ModAPI.IMyEntity
SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity)VRage.Game.Entity.MyEntityinline
SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity)VRage.Game.Entity.MyEntityinline
SetLocalMatrix(VRageMath.Matrix localMatrix, object source=null)VRage.ModAPI.IMyEntity
SetPosition(VRageMath.Vector3D pos)VRage.ModAPI.IMyEntity
SetSpeedsAccordingToServerValues()VRage.Game.Entity.MyEntityinline
SetWorldMatrix(MatrixD worldMatrix, bool forceUpdate=false, bool updateChildren=true)VRage.Game.Entity.MyEntityinlinevirtual
VRage::Game::ModAPI::IMyFloatingObject.SetWorldMatrix(VRageMath.MatrixD worldMatrix, object source=null)VRage.ModAPI.IMyEntity
ShadowBoxLodVRage.ModAPI.IMyEntity
SkipIfTooSmallVRage.ModAPI.IMyEntity
StaticForPruningStructureVRage.Game.Entity.MyEntity
StorageVRage.Game.Entity.MyEntity
SubpartsVRage.Game.Entity.MyEntity
SyncFlagVRage.Game.Entity.MyEntity
SyncObjectVRage.Game.Entity.MyEntity
SyncTypeSandbox.Game.Entities.MyFloatingObject
SyncWaitCounterSandbox.Game.Entities.MyFloatingObject
TargetPruningProxyIdVRage.Game.Entity.MyEntity
TopMostPruningProxyIdVRage.Game.Entity.MyEntity
ToString()VRage.Game.Entity.MyEntityinline
TransparentVRage.ModAPI.IMyEntity
TryGetSubpart(string name, out MyEntitySubpart subpart)VRage.Game.Entity.MyEntityinline
UpdateAfterSimulation()Sandbox.Game.Entities.MyFloatingObjectinlinevirtual
UpdateAfterSimulation10()VRage.Game.Entity.MyEntityinlinevirtual
UpdateAfterSimulation100()VRage.Game.Entity.MyEntityinlinevirtual
UpdateBeforeSimulation()VRage.Game.Entity.MyEntityinlinevirtual
UpdateBeforeSimulation10()VRage.Game.Entity.MyEntityinlinevirtual
UpdateBeforeSimulation100()VRage.Game.Entity.MyEntityinlinevirtual
UpdateGamePruningStructure()VRage.Game.Entity.MyEntityinline
UpdateGamePruningStructureExtCallBackVRage.Game.Entity.MyEntitystatic
UpdateInternalState()Sandbox.Game.Entities.MyFloatingObjectinline
UpdateNamedEmissiveParts(uint renderObjectId, string emissiveName, Color emissivePartColor, float emissivity)VRage.Game.Entity.MyEntityinlineprotectedstatic
UpdateOnceBeforeFrame()VRage.Game.Entity.MyEntityinlinevirtual
UpdatingStopped()VRage.Game.Entity.MyEntityinlinevirtual
UseDamageSystemSandbox.Game.Entities.MyFloatingObject
VisibleVRage.ModAPI.IMyEntity
VoxelMaterialSandbox.Game.Entities.MyFloatingObject
WasRemovedFromWorldSandbox.Game.Entities.MyFloatingObject
WorldAABBVRage.Game.ModAPI.Ingame.IMyEntity
WorldAABBHrVRage.Game.ModAPI.Ingame.IMyEntity
WorldMatrixInvScaledVRage.ModAPI.IMyEntity
WorldMatrixNormalizedInvVRage.ModAPI.IMyEntity
WorldVolumeVRage.Game.ModAPI.Ingame.IMyEntity
WorldVolumeHrVRage.Game.ModAPI.Ingame.IMyEntity