Space Engineers
Sandbox.Game.Entities.MyEntityStat Member List

This is the complete list of members for Sandbox.Game.Entities.MyEntityStat, including all inherited members.

AddEffect(float amount, float interval, float duration=-1.0f, float minRegenRatio=0.0f, float maxRegenRatio=1.0f)Sandbox.Game.Entities.MyEntityStatinline
AddEffect(MyObjectBuilder_EntityStatRegenEffect objectBuilder)Sandbox.Game.Entities.MyEntityStatinline
ApplyRegenAmountMultiplier(float amountMultiplier=1.0f, float duration=2.0f)Sandbox.Game.Entities.MyEntityStatinline
CalculateRegenLeftForLongestEffect()Sandbox.Game.Entities.MyEntityStatinline
ClearEffects()Sandbox.Game.Entities.MyEntityStatinline
CurrentRatioSandbox.Game.Entities.MyEntityStat
Decrease(float amount, object statChangeData)Sandbox.Game.Entities.MyEntityStatinline
DefaultValueSandbox.Game.Entities.MyEntityStat
GetEffect(int id)Sandbox.Game.Entities.MyEntityStatinline
GetEffects()Sandbox.Game.Entities.MyEntityStatinline
GetEfficiencyMultiplier(float multiplier, float threshold)Sandbox.Game.Entities.MyEntityStatinline
GetObjectBuilder()Sandbox.Game.Entities.MyEntityStatinlinevirtual
Increase(float amount, object statChangeData)Sandbox.Game.Entities.MyEntityStatinline
Init(MyObjectBuilder_Base objectBuilder)Sandbox.Game.Entities.MyEntityStatinlinevirtual
m_currentValueSandbox.Game.Entities.MyEntityStatprotected
m_defaultValueSandbox.Game.Entities.MyEntityStatprotected
m_maxValueSandbox.Game.Entities.MyEntityStatprotected
m_minValueSandbox.Game.Entities.MyEntityStatprotected
MaxValueSandbox.Game.Entities.MyEntityStat
MinValueSandbox.Game.Entities.MyEntityStat
OnStatChangedSandbox.Game.Entities.MyEntityStat
RemoveEffect(int id)Sandbox.Game.Entities.MyEntityStatinline
ResetRegenAmountMultiplier()Sandbox.Game.Entities.MyEntityStatinline
ShouldSyncSandbox.Game.Entities.MyEntityStat
StatChangedDelegate(float newValue, float oldValue, object statChangeData)Sandbox.Game.Entities.MyEntityStat
StatDefinitionSandbox.Game.Entities.MyEntityStat
StatIdSandbox.Game.Entities.MyEntityStat
StatRegenLeftSandbox.Game.Entities.MyEntityStat
ToString()Sandbox.Game.Entities.MyEntityStatinline
TryGetEffect(int id, out MyEntityStatRegenEffect outEffect)Sandbox.Game.Entities.MyEntityStatinline
Update()Sandbox.Game.Entities.MyEntityStatinlinevirtual
ValueSandbox.Game.Entities.MyEntityStat