AddEffect(float amount, float interval, float duration=-1.0f, float minRegenRatio=0.0f, float maxRegenRatio=1.0f) | Sandbox.Game.Entities.MyEntityStat | inline |
AddEffect(MyObjectBuilder_EntityStatRegenEffect objectBuilder) | Sandbox.Game.Entities.MyEntityStat | inline |
ApplyRegenAmountMultiplier(float amountMultiplier=1.0f, float duration=2.0f) | Sandbox.Game.Entities.MyEntityStat | inline |
CalculateRegenLeftForLongestEffect() | Sandbox.Game.Entities.MyEntityStat | inline |
ClearEffects() | Sandbox.Game.Entities.MyEntityStat | inline |
CurrentRatio | Sandbox.Game.Entities.MyEntityStat | |
Decrease(float amount, object statChangeData) | Sandbox.Game.Entities.MyEntityStat | inline |
DefaultValue | Sandbox.Game.Entities.MyEntityStat | |
GetEffect(int id) | Sandbox.Game.Entities.MyEntityStat | inline |
GetEffects() | Sandbox.Game.Entities.MyEntityStat | inline |
GetEfficiencyMultiplier(float multiplier, float threshold) | Sandbox.Game.Entities.MyEntityStat | inline |
GetObjectBuilder() | Sandbox.Game.Entities.MyEntityStat | inlinevirtual |
Increase(float amount, object statChangeData) | Sandbox.Game.Entities.MyEntityStat | inline |
Init(MyObjectBuilder_Base objectBuilder) | Sandbox.Game.Entities.MyEntityStat | inlinevirtual |
m_currentValue | Sandbox.Game.Entities.MyEntityStat | protected |
m_defaultValue | Sandbox.Game.Entities.MyEntityStat | protected |
m_maxValue | Sandbox.Game.Entities.MyEntityStat | protected |
m_minValue | Sandbox.Game.Entities.MyEntityStat | protected |
MaxValue | Sandbox.Game.Entities.MyEntityStat | |
MinValue | Sandbox.Game.Entities.MyEntityStat | |
OnStatChanged | Sandbox.Game.Entities.MyEntityStat | |
RemoveEffect(int id) | Sandbox.Game.Entities.MyEntityStat | inline |
ResetRegenAmountMultiplier() | Sandbox.Game.Entities.MyEntityStat | inline |
ShouldSync | Sandbox.Game.Entities.MyEntityStat | |
StatChangedDelegate(float newValue, float oldValue, object statChangeData) | Sandbox.Game.Entities.MyEntityStat | |
StatDefinition | Sandbox.Game.Entities.MyEntityStat | |
StatId | Sandbox.Game.Entities.MyEntityStat | |
StatRegenLeft | Sandbox.Game.Entities.MyEntityStat | |
ToString() | Sandbox.Game.Entities.MyEntityStat | inline |
TryGetEffect(int id, out MyEntityStatRegenEffect outEffect) | Sandbox.Game.Entities.MyEntityStat | inline |
Update() | Sandbox.Game.Entities.MyEntityStat | inlinevirtual |
Value | Sandbox.Game.Entities.MyEntityStat | |