| AddEffect(float amount, float interval, float duration=-1.0f, float minRegenRatio=0.0f, float maxRegenRatio=1.0f) | Sandbox.Game.Entities.MyEntityStat | inline |
| AddEffect(MyObjectBuilder_EntityStatRegenEffect objectBuilder) | Sandbox.Game.Entities.MyEntityStat | inline |
| ApplyRegenAmountMultiplier(float amountMultiplier=1.0f, float duration=2.0f) | Sandbox.Game.Entities.MyEntityStat | inline |
| CalculateRegenLeftForLongestEffect() | Sandbox.Game.Entities.MyEntityStat | inline |
| ClearEffects() | Sandbox.Game.Entities.MyEntityStat | inline |
| CurrentRatio | Sandbox.Game.Entities.MyEntityStat | |
| Decrease(float amount, object statChangeData) | Sandbox.Game.Entities.MyEntityStat | inline |
| DefaultValue | Sandbox.Game.Entities.MyEntityStat | |
| GetEffect(int id) | Sandbox.Game.Entities.MyEntityStat | inline |
| GetEffects() | Sandbox.Game.Entities.MyEntityStat | inline |
| GetEfficiencyMultiplier(float multiplier, float threshold) | Sandbox.Game.Entities.MyEntityStat | inline |
| GetObjectBuilder() | Sandbox.Game.Entities.MyEntityStat | inlinevirtual |
| Increase(float amount, object statChangeData) | Sandbox.Game.Entities.MyEntityStat | inline |
| Init(MyObjectBuilder_Base objectBuilder) | Sandbox.Game.Entities.MyEntityStat | inlinevirtual |
| m_currentValue | Sandbox.Game.Entities.MyEntityStat | protected |
| m_defaultValue | Sandbox.Game.Entities.MyEntityStat | protected |
| m_maxValue | Sandbox.Game.Entities.MyEntityStat | protected |
| m_minValue | Sandbox.Game.Entities.MyEntityStat | protected |
| MaxValue | Sandbox.Game.Entities.MyEntityStat | |
| MinValue | Sandbox.Game.Entities.MyEntityStat | |
| OnStatChanged | Sandbox.Game.Entities.MyEntityStat | |
| RemoveEffect(int id) | Sandbox.Game.Entities.MyEntityStat | inline |
| ResetRegenAmountMultiplier() | Sandbox.Game.Entities.MyEntityStat | inline |
| ShouldSync | Sandbox.Game.Entities.MyEntityStat | |
| StatChangedDelegate(float newValue, float oldValue, object statChangeData) | Sandbox.Game.Entities.MyEntityStat | |
| StatDefinition | Sandbox.Game.Entities.MyEntityStat | |
| StatId | Sandbox.Game.Entities.MyEntityStat | |
| StatRegenLeft | Sandbox.Game.Entities.MyEntityStat | |
| ToString() | Sandbox.Game.Entities.MyEntityStat | inline |
| TryGetEffect(int id, out MyEntityStatRegenEffect outEffect) | Sandbox.Game.Entities.MyEntityStat | inline |
| Update() | Sandbox.Game.Entities.MyEntityStat | inlinevirtual |
| Value | Sandbox.Game.Entities.MyEntityStat | |