CanPlayLoopSounds | Sandbox.Game.Entities.MyEntity3DSoundEmitter | |
Cleanup() | Sandbox.Game.Entities.MyEntity3DSoundEmitter | inline |
ClearEntityEmitters() | Sandbox.Game.Entities.MyEntity3DSoundEmitter | inlinestatic |
CustomMaxDistance | Sandbox.Game.Entities.MyEntity3DSoundEmitter | |
CustomVolume | Sandbox.Game.Entities.MyEntity3DSoundEmitter | |
EmitterMethods | Sandbox.Game.Entities.MyEntity3DSoundEmitter | |
Entity | Sandbox.Game.Entities.MyEntity3DSoundEmitter | |
FastUpdate(bool silenced) | Sandbox.Game.Entities.MyEntity3DSoundEmitter | inline |
Force2D | Sandbox.Game.Entities.MyEntity3DSoundEmitter | |
Force3D | Sandbox.Game.Entities.MyEntity3DSoundEmitter | |
IsPlaying | Sandbox.Game.Entities.MyEntity3DSoundEmitter | |
LastSoundData | Sandbox.Game.Entities.MyEntity3DSoundEmitter | |
Loop | Sandbox.Game.Entities.MyEntity3DSoundEmitter | |
MethodsEnum enum name | Sandbox.Game.Entities.MyEntity3DSoundEmitter | |
MyEntity3DSoundEmitter(MyEntity entity, bool useStaticList=false) | Sandbox.Game.Entities.MyEntity3DSoundEmitter | inline |
Plays2D | Sandbox.Game.Entities.MyEntity3DSoundEmitter | |
PlaySingleSound(MyCueId soundId, bool stopPrevious=false, bool skipIntro=false) | Sandbox.Game.Entities.MyEntity3DSoundEmitter | inline |
PlaySingleSound(MySoundPair soundId, bool stopPrevious=false, bool skipIntro=false, bool skipToEnd=false) | Sandbox.Game.Entities.MyEntity3DSoundEmitter | inline |
PlaySound(byte[] buffer, int size, int sampleRate, float volume=1, float maxDistance=0, MySoundDimensions dimension=MySoundDimensions.D3) | Sandbox.Game.Entities.MyEntity3DSoundEmitter | inline |
PlaySound(MySoundPair soundId, bool stopPrevious=false, bool skipIntro=false, bool force2D=false, bool alwaysHearOnRealistic=false, bool skipToEnd=false) | Sandbox.Game.Entities.MyEntity3DSoundEmitter | inline |
PlaySoundWithDistance(MyCueId soundId, bool stopPrevious=false, bool skipIntro=false, bool force2D=false, bool useDistanceCheck=true, bool alwaysHearOnRealistic=false, bool skipToEnd=false) | Sandbox.Game.Entities.MyEntity3DSoundEmitter | inline |
PreloadSound(MySoundPair soundId) | Sandbox.Game.Entities.MyEntity3DSoundEmitter | inlinestatic |
SetPosition(Vector3?position) | Sandbox.Game.Entities.MyEntity3DSoundEmitter | inline |
SetVelocity(Vector3?velocity) | Sandbox.Game.Entities.MyEntity3DSoundEmitter | inline |
Sound | Sandbox.Game.Entities.MyEntity3DSoundEmitter | |
SoundId | Sandbox.Game.Entities.MyEntity3DSoundEmitter | |
SoundPair | Sandbox.Game.Entities.MyEntity3DSoundEmitter | |
SourceChannels | Sandbox.Game.Entities.MyEntity3DSoundEmitter | |
SourcePosition | Sandbox.Game.Entities.MyEntity3DSoundEmitter | |
StoppedPlaying | Sandbox.Game.Entities.MyEntity3DSoundEmitter | |
StopSound(bool forced, bool cleanUp=true) | Sandbox.Game.Entities.MyEntity3DSoundEmitter | inline |
Update() | Sandbox.Game.Entities.MyEntity3DSoundEmitter | inline |
UpdateEntityEmitters(bool removeUnused, bool updatePlaying, bool updateNotPlaying) | Sandbox.Game.Entities.MyEntity3DSoundEmitter | inlinestatic |
Velocity | Sandbox.Game.Entities.MyEntity3DSoundEmitter | |
VolumeMultiplier | Sandbox.Game.Entities.MyEntity3DSoundEmitter | |