Space Engineers
Sandbox.Game.Entities.MyEntity3DSoundEmitter Member List

This is the complete list of members for Sandbox.Game.Entities.MyEntity3DSoundEmitter, including all inherited members.

CanPlayLoopSoundsSandbox.Game.Entities.MyEntity3DSoundEmitter
Cleanup()Sandbox.Game.Entities.MyEntity3DSoundEmitterinline
ClearEntityEmitters()Sandbox.Game.Entities.MyEntity3DSoundEmitterinlinestatic
CustomMaxDistanceSandbox.Game.Entities.MyEntity3DSoundEmitter
CustomVolumeSandbox.Game.Entities.MyEntity3DSoundEmitter
EmitterMethodsSandbox.Game.Entities.MyEntity3DSoundEmitter
EntitySandbox.Game.Entities.MyEntity3DSoundEmitter
FastUpdate(bool silenced)Sandbox.Game.Entities.MyEntity3DSoundEmitterinline
Force2DSandbox.Game.Entities.MyEntity3DSoundEmitter
Force3DSandbox.Game.Entities.MyEntity3DSoundEmitter
IsPlayingSandbox.Game.Entities.MyEntity3DSoundEmitter
LastSoundDataSandbox.Game.Entities.MyEntity3DSoundEmitter
LoopSandbox.Game.Entities.MyEntity3DSoundEmitter
MethodsEnum enum nameSandbox.Game.Entities.MyEntity3DSoundEmitter
MyEntity3DSoundEmitter(MyEntity entity, bool useStaticList=false)Sandbox.Game.Entities.MyEntity3DSoundEmitterinline
Plays2DSandbox.Game.Entities.MyEntity3DSoundEmitter
PlaySingleSound(MyCueId soundId, bool stopPrevious=false, bool skipIntro=false)Sandbox.Game.Entities.MyEntity3DSoundEmitterinline
PlaySingleSound(MySoundPair soundId, bool stopPrevious=false, bool skipIntro=false, bool skipToEnd=false)Sandbox.Game.Entities.MyEntity3DSoundEmitterinline
PlaySound(byte[] buffer, int size, int sampleRate, float volume=1, float maxDistance=0, MySoundDimensions dimension=MySoundDimensions.D3)Sandbox.Game.Entities.MyEntity3DSoundEmitterinline
PlaySound(MySoundPair soundId, bool stopPrevious=false, bool skipIntro=false, bool force2D=false, bool alwaysHearOnRealistic=false, bool skipToEnd=false)Sandbox.Game.Entities.MyEntity3DSoundEmitterinline
PlaySoundWithDistance(MyCueId soundId, bool stopPrevious=false, bool skipIntro=false, bool force2D=false, bool useDistanceCheck=true, bool alwaysHearOnRealistic=false, bool skipToEnd=false)Sandbox.Game.Entities.MyEntity3DSoundEmitterinline
PreloadSound(MySoundPair soundId)Sandbox.Game.Entities.MyEntity3DSoundEmitterinlinestatic
SetPosition(Vector3?position)Sandbox.Game.Entities.MyEntity3DSoundEmitterinline
SetVelocity(Vector3?velocity)Sandbox.Game.Entities.MyEntity3DSoundEmitterinline
SoundSandbox.Game.Entities.MyEntity3DSoundEmitter
SoundIdSandbox.Game.Entities.MyEntity3DSoundEmitter
SoundPairSandbox.Game.Entities.MyEntity3DSoundEmitter
SourceChannelsSandbox.Game.Entities.MyEntity3DSoundEmitter
SourcePositionSandbox.Game.Entities.MyEntity3DSoundEmitter
StoppedPlayingSandbox.Game.Entities.MyEntity3DSoundEmitter
StopSound(bool forced, bool cleanUp=true)Sandbox.Game.Entities.MyEntity3DSoundEmitterinline
Update()Sandbox.Game.Entities.MyEntity3DSoundEmitterinline
UpdateEntityEmitters(bool removeUnused, bool updatePlaying, bool updateNotPlaying)Sandbox.Game.Entities.MyEntity3DSoundEmitterinlinestatic
VelocitySandbox.Game.Entities.MyEntity3DSoundEmitter
VolumeMultiplierSandbox.Game.Entities.MyEntity3DSoundEmitter