Space Engineers
Sandbox.Game.Entities.MyDataReceiver Member List

This is the complete list of members for Sandbox.Game.Entities.MyDataReceiver, including all inherited members.

BeforeRemovedFromContainerVRage.Game.Components.MyEntityComponentBase
CanIUseIt(MyDataBroadcaster broadcaster, long localPlayerId)Sandbox.Game.Entities.MyDataReceiverinline
Clear()Sandbox.Game.Entities.MyDataReceiverinline
ComponentTypeDebugStringSandbox.Game.Entities.MyDataReceiver
ContainerVRage.Game.Components.MyEntityComponentBase
ContainerBaseVRage.Game.Components.MyComponentBase
Deserialize(MyObjectBuilder_ComponentBase builder)VRage.Game.Components.MyComponentBaseinlinevirtual
EnabledSandbox.Game.Entities.MyDataReceiver
EntityVRage.Game.Components.MyEntityComponentBase
GetAllBroadcastersInMyRange(ref HashSet< MyDataBroadcaster > relayedBroadcasters, long localPlayerId, HashSet< long > gridsQueued)Sandbox.Game.Entities.MyDataReceiverprotectedpure virtual
GetAs< T >()VRage.Game.Components.MyComponentBaseinlinevirtual
GetGridRadioReceivers(MyCubeGrid grid)Sandbox.Game.Entities.MyDataReceiverinlinestatic
GetGridRadioReceivers(MyCubeGrid grid, long playerId)Sandbox.Game.Entities.MyDataReceiverinlinestatic
GetRelayedBroadcastersForPlayer(long localPlayerId)Sandbox.Game.Entities.MyDataReceiverinline
Init(MyComponentDefinitionBase definition)VRage.Game.Components.MyComponentBaseinlinevirtual
IsSerialized()VRage.Game.Components.MyComponentBaseinlinevirtual
m_broadcastersInRangeSandbox.Game.Entities.MyDataReceiverprotected
m_relayedBroadcastersSandbox.Game.Entities.MyDataReceiverprotected
m_relayedBroadcastersForPlayerSandbox.Game.Entities.MyDataReceiverprotected
m_relayerGridsSandbox.Game.Entities.MyDataReceiverprotected
OnAddedToContainer()VRage.Game.Components.MyEntityComponentBaseinlinevirtual
OnAddedToScene()VRage.Game.Components.MyComponentBaseinlinevirtual
OnAfterAddedToContainerVRage.Game.Components.MyEntityComponentBasestatic
OnBeforeRemovedFromContainer()VRage.Game.Components.MyEntityComponentBaseinlinevirtual
OnRemovedFromScene()VRage.Game.Components.MyComponentBaseinlinevirtual
RelayedBroadcastersSandbox.Game.Entities.MyDataReceiver
Serialize(bool copy=false)VRage.Game.Components.MyComponentBaseinlinevirtual
SetContainer(MyComponentContainer container)VRage.Game.Components.MyComponentBaseinlinevirtual
UpdateBroadcastersInRange()Sandbox.Game.Entities.MyDataReceiverinline
UpdateBroadcastersInRange(HashSet< MyDataBroadcaster > relayedBroadcasters, long localPlayerId, HashSet< long > gridsQueued)Sandbox.Game.Entities.MyDataReceiverinline
UpdateHud(bool showMyself=false)Sandbox.Game.Entities.MyDataReceiverinline