ApplyDamage(float damage, MyConstructionStockpile outputStockpile=null) | Sandbox.Game.Entities.MyComponentStack | inline |
BuildIntegrity | Sandbox.Game.Entities.MyComponentStack | |
BuildRatio | Sandbox.Game.Entities.MyComponentStack | |
CanContinueBuild(MyInventoryBase inventory, MyConstructionStockpile stockpile) | Sandbox.Game.Entities.MyComponentStack | inline |
DecreaseMountLevel(float unmountAmount, MyConstructionStockpile outputStockpile=null, bool useDefaultDeconstructEfficiency=false) | Sandbox.Game.Entities.MyComponentStack | inline |
DestroyCompletely() | Sandbox.Game.Entities.MyComponentStack | inline |
GetGroupInfo(int index) | Sandbox.Game.Entities.MyComponentStack | inline |
GetMissingComponents(Dictionary< string, int > addToDictionary, MyConstructionStockpile availableItems=null) | Sandbox.Game.Entities.MyComponentStack | inline |
GetMissingInfo(out int groupIndex, out int componentCount) | Sandbox.Game.Entities.MyComponentStack | inline |
GetMountedComponents(MyComponentList addToList, MyObjectBuilder_CubeBlock block) | Sandbox.Game.Entities.MyComponentStack | inlinestatic |
GroupCount | Sandbox.Game.Entities.MyComponentStack | |
IncreaseMountLevel(float mountAmount, MyConstructionStockpile stockpile=null) | Sandbox.Game.Entities.MyComponentStack | inline |
Integrity | Sandbox.Game.Entities.MyComponentStack | |
IntegrityRatio | Sandbox.Game.Entities.MyComponentStack | |
IsDestroyed | Sandbox.Game.Entities.MyComponentStack | |
IsFullIntegrity | Sandbox.Game.Entities.MyComponentStack | |
IsFullyDismounted | Sandbox.Game.Entities.MyComponentStack | |
IsFunctional | Sandbox.Game.Entities.MyComponentStack | |
IsFunctionalChanged | Sandbox.Game.Entities.MyComponentStack | |
MaxIntegrity | Sandbox.Game.Entities.MyComponentStack | |
MOUNT_THRESHOLD | Sandbox.Game.Entities.MyComponentStack | |
MyComponentStack(MyCubeBlockDefinition BlockDefinition, float integrityPercent, float buildPercent) | Sandbox.Game.Entities.MyComponentStack | inline |
NewBlockIntegrity | Sandbox.Game.Entities.MyComponentStack | static |
UpdateBuildIntegrityDown(float ratio) | Sandbox.Game.Entities.MyComponentStack | inline |
UpdateBuildIntegrityUp() | Sandbox.Game.Entities.MyComponentStack | inline |