Space Engineers
Sandbox.Game.Entities.MyComponentStack Member List

This is the complete list of members for Sandbox.Game.Entities.MyComponentStack, including all inherited members.

ApplyDamage(float damage, MyConstructionStockpile outputStockpile=null)Sandbox.Game.Entities.MyComponentStackinline
BuildIntegritySandbox.Game.Entities.MyComponentStack
BuildRatioSandbox.Game.Entities.MyComponentStack
CanContinueBuild(MyInventoryBase inventory, MyConstructionStockpile stockpile)Sandbox.Game.Entities.MyComponentStackinline
DecreaseMountLevel(float unmountAmount, MyConstructionStockpile outputStockpile=null, bool useDefaultDeconstructEfficiency=false)Sandbox.Game.Entities.MyComponentStackinline
DestroyCompletely()Sandbox.Game.Entities.MyComponentStackinline
GetGroupInfo(int index)Sandbox.Game.Entities.MyComponentStackinline
GetMissingComponents(Dictionary< string, int > addToDictionary, MyConstructionStockpile availableItems=null)Sandbox.Game.Entities.MyComponentStackinline
GetMissingInfo(out int groupIndex, out int componentCount)Sandbox.Game.Entities.MyComponentStackinline
GetMountedComponents(MyComponentList addToList, MyObjectBuilder_CubeBlock block)Sandbox.Game.Entities.MyComponentStackinlinestatic
GroupCountSandbox.Game.Entities.MyComponentStack
IncreaseMountLevel(float mountAmount, MyConstructionStockpile stockpile=null)Sandbox.Game.Entities.MyComponentStackinline
IntegritySandbox.Game.Entities.MyComponentStack
IntegrityRatioSandbox.Game.Entities.MyComponentStack
IsDestroyedSandbox.Game.Entities.MyComponentStack
IsFullIntegritySandbox.Game.Entities.MyComponentStack
IsFullyDismountedSandbox.Game.Entities.MyComponentStack
IsFunctionalSandbox.Game.Entities.MyComponentStack
IsFunctionalChangedSandbox.Game.Entities.MyComponentStack
MaxIntegritySandbox.Game.Entities.MyComponentStack
MOUNT_THRESHOLDSandbox.Game.Entities.MyComponentStack
MyComponentStack(MyCubeBlockDefinition BlockDefinition, float integrityPercent, float buildPercent)Sandbox.Game.Entities.MyComponentStackinline
NewBlockIntegritySandbox.Game.Entities.MyComponentStackstatic
UpdateBuildIntegrityDown(float ratio)Sandbox.Game.Entities.MyComponentStackinline
UpdateBuildIntegrityUp()Sandbox.Game.Entities.MyComponentStackinline