| ApplyDamage(float damage, MyConstructionStockpile outputStockpile=null) | Sandbox.Game.Entities.MyComponentStack | inline |
| BuildIntegrity | Sandbox.Game.Entities.MyComponentStack | |
| BuildRatio | Sandbox.Game.Entities.MyComponentStack | |
| CanContinueBuild(MyInventoryBase inventory, MyConstructionStockpile stockpile) | Sandbox.Game.Entities.MyComponentStack | inline |
| DecreaseMountLevel(float unmountAmount, MyConstructionStockpile outputStockpile=null, bool useDefaultDeconstructEfficiency=false) | Sandbox.Game.Entities.MyComponentStack | inline |
| DestroyCompletely() | Sandbox.Game.Entities.MyComponentStack | inline |
| GetGroupInfo(int index) | Sandbox.Game.Entities.MyComponentStack | inline |
| GetMissingComponents(Dictionary< string, int > addToDictionary, MyConstructionStockpile availableItems=null) | Sandbox.Game.Entities.MyComponentStack | inline |
| GetMissingInfo(out int groupIndex, out int componentCount) | Sandbox.Game.Entities.MyComponentStack | inline |
| GetMountedComponents(MyComponentList addToList, MyObjectBuilder_CubeBlock block) | Sandbox.Game.Entities.MyComponentStack | inlinestatic |
| GroupCount | Sandbox.Game.Entities.MyComponentStack | |
| IncreaseMountLevel(float mountAmount, MyConstructionStockpile stockpile=null) | Sandbox.Game.Entities.MyComponentStack | inline |
| Integrity | Sandbox.Game.Entities.MyComponentStack | |
| IntegrityRatio | Sandbox.Game.Entities.MyComponentStack | |
| IsDestroyed | Sandbox.Game.Entities.MyComponentStack | |
| IsFullIntegrity | Sandbox.Game.Entities.MyComponentStack | |
| IsFullyDismounted | Sandbox.Game.Entities.MyComponentStack | |
| IsFunctional | Sandbox.Game.Entities.MyComponentStack | |
| IsFunctionalChanged | Sandbox.Game.Entities.MyComponentStack | |
| MaxIntegrity | Sandbox.Game.Entities.MyComponentStack | |
| MOUNT_THRESHOLD | Sandbox.Game.Entities.MyComponentStack | |
| MyComponentStack(MyCubeBlockDefinition BlockDefinition, float integrityPercent, float buildPercent) | Sandbox.Game.Entities.MyComponentStack | inline |
| NewBlockIntegrity | Sandbox.Game.Entities.MyComponentStack | static |
| UpdateBuildIntegrityDown(float ratio) | Sandbox.Game.Entities.MyComponentStack | inline |
| UpdateBuildIntegrityUp() | Sandbox.Game.Entities.MyComponentStack | inline |