Space Engineers
Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItems Member List

This is the complete list of members for Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItems, including all inherited members.

AddDebugRenderComponent(MyDebugRenderComponentBase render)VRage.Game.Entity.MyEntityinline
AddToGamePruningStructure()VRage.Game.Entity.MyEntityinline
AddToGamePruningStructureExtCallBackVRage.Game.Entity.MyEntitystatic
AfterPaste()VRage.Game.Entity.MyEntityinlinevirtual
ApplyLastControls()VRage.Game.Entity.MyEntityinlinevirtual
BaseColorSandbox.Game.Entities.EnvironmentItems.MyEnvironmentItems
BatchAddItem(Vector3D position, MyStringHash subtypeId, bool sync)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
BatchEndedSandbox.Game.Entities.EnvironmentItems.MyEnvironmentItems
BatchModifyItem(int localId, MyStringHash subtypeId, bool sync)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
BatchRemoveItem(int localId, bool sync)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
BatchTimeSandbox.Game.Entities.EnvironmentItems.MyEnvironmentItems
BeforeDelete()VRage.Game.Entity.MyEntityinlineprotectedvirtual
BeforePaste()VRage.Game.Entity.MyEntityinlinevirtual
BeforeSave()VRage.Game.Entity.MyEntityinlinevirtual
BeginBatch(bool sync)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
BeginSpawn(MyEnvironmentItemsDefinition itemsDefinition, bool addToScene=true, long withEntityId=0)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinlinestatic
CanBeAddedToRender()VRage.Game.Entity.MyEntityinlineprotectedvirtual
CellsOffsetSandbox.Game.Entities.EnvironmentItems.MyEnvironmentItems
ClampToWorld()Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinlineprotectedvirtual
ClearDebugRenderComponents()VRage.Game.Entity.MyEntityinline
Close()VRage.Game.Entity.MyEntityinline
ClosedVRage.Game.Entity.MyEntity
ClosePhysics(MyEnvironmentItemsSpawnData data)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
Closing()VRage.Game.Entity.MyEntityinlineprotectedvirtual
ColorSpreadSandbox.Game.Entities.EnvironmentItems.MyEnvironmentItems
ComponentsVRage.Game.Entity.MyEntity
CreateDefaultSyncEntityDelegate(MyEntity thisEntity)VRage.Game.Entity.MyEntity
CreateDefaultSyncEntityExtCallbackVRage.Game.Entity.MyEntitystatic
CreateStandardRenderComponentsExtCallbackVRage.Game.Entity.MyEntitystatic
CreateSync()VRage.Game.Entity.MyEntityinline
DebugAsyncLoadingVRage.Game.Entity.MyEntity
DebugCreatedByVRage.Game.Entity.MyEntity
DebugDraw()VRage.Game.Entity.MyEntityinline
DebugDrawInvalidTriangles()VRage.Game.Entity.MyEntityinline
DebugDrawPhysics()VRage.Game.Entity.MyEntityinlinevirtual
DebugNameVRage.Game.Entity.MyEntity
DefinitionSandbox.Game.Entities.EnvironmentItems.MyEnvironmentItems
DefinitionIdVRage.Game.Entity.MyEntity
Delete()VRage.Game.Entity.MyEntityinline
DeserializeControls(BitStream stream, bool outOfOrder)VRage.Game.Entity.MyEntityinlinevirtual
DestroyItem(int itemInstanceId)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinlineprotectedvirtual
DestroyItemAndCreateDebris(Vector3D position, Vector3 normal, double energy, int itemId)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
DisplayNameVRage.Game.Entity.MyEntity
DisplayNameTextVRage.Game.Entity.MyEntity
DoDamage(float damage, int instanceId, Vector3D position, Vector3 normal, MyStringHash type)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinlinevirtual
DoOverlapSphereTest(float sphereRadius, Vector3D spherePos)VRage.Game.Entity.MyEntityinlinevirtual
EndBatch(bool sync)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
EndSpawn(MyEnvironmentItemsSpawnData spawnData, bool updateGraphics=true, bool updatePhysics=true)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinlinestatic
EntityIdVRage.Game.Entity.MyEntity
FlagsVRage.Game.Entity.MyEntity
GameLogicVRage.Game.Entity.MyEntity
GamePruningProxyIdVRage.Game.Entity.MyEntity
GetAllItems(List< ItemInfo > output)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
GetAllItemsInRadius(Vector3D point, float radius, List< ItemInfo > output)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
GetBaseEntity()VRage.Game.Entity.MyEntityinlinevirtual
GetDistanceBetweenCameraAndBoundingSphere()VRage.Game.Entity.MyEntityinline
GetDistanceBetweenCameraAndPosition()VRage.Game.Entity.MyEntityinline
GetDistanceBetweenPlayerPositionAndBoundingSphere()VRage.Game.Entity.MyEntityinline
GetFriendlyName()VRage.Game.Entity.MyEntityinlinevirtual
GetHudParams(bool allowBlink)VRage.Game.Entity.MyEntityinlinevirtual
GetIntersectionWithLine(ref LineD line, out Vector3D?v, bool useCollisionModel=true, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES)VRage.Game.Entity.MyEntityinlinevirtual
GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?t, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES)VRage.Game.Entity.MyEntityinlinevirtual
VRage::ModAPI::IMyEntity.GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags)VRage.ModAPI.IMyEntity
GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier)VRage.Game.Entity.MyEntityinlinevirtual
GetIntersectionWithSphere(ref BoundingSphereD sphere)VRage.Game.Entity.MyEntityinlinevirtual
GetInventoryBase(int index)VRage.Game.Entity.MyEntityinlinevirtual
GetInventoryBase()VRage.Game.Entity.MyEntityinline
GetItemDefinition(int itemInstanceId)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
GetItemDefinitionFromShapeKey(uint shapeKey)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
GetItemInstanceId(uint shapeKey)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
GetItems(ref Vector3D point, List< Vector3D > output)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
GetItemsCount(MyStringHash id)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
GetItemsInRadius(ref Vector3D point, float radius, List< Vector3D > output)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
GetItemsInSector(Vector3I sectorId, List< ItemInfo > output)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
GetItemsInSector(ref Vector3D point, List< ItemInfo > output)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
GetItemSubtype(int localId)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
GetItemWorldMatrix(int itemInstanceId, out MatrixD worldMatrix)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
GetLargestDistanceBetweenCameraAndBoundingSphere()VRage.Game.Entity.MyEntityinline
GetModelId(MyStringHash subtypeId)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinlinestatic
GetModelName(MyStringHash itemSubtype)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinlinestatic
GetObjectBuilder(bool copy=false)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinlinevirtual
GetPhysicalItemsInRadius(Vector3D position, float radius, List< ItemInfo > result)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
GetSector(ref Vector3D worldPosition)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
GetSector(ref Vector3I sectorId)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
GetSectorId(ref Vector3D worldPosition)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
GetSectorIdsInRadius(Vector3D position, float radius, List< Vector3I > sectorIds)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
GetSectorsInRadius(Vector3D position, float radius, List< MyEnvironmentSector > sectors)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
GetSmallestDistanceBetweenCameraAndBoundingSphere()VRage.Game.Entity.MyEntityinline
GetSubpart(string name)VRage.Game.Entity.MyEntityinline
GetTopMostParent(Type type=null)VRage.Game.Entity.MyEntityinline
GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles)VRage.Game.Entity.MyEntityinline
VRage::ModAPI::IMyEntity.GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles)VRage.ModAPI.IMyEntity
GetViewMatrix()VRage.Game.Entity.MyEntityinlinevirtual
HackyComponentInitByMiroPleaseDontUseEver(MyDefinitionId id)VRage.Game.Entity.MyEntityinline
HasInventoryVRage.Game.Entity.MyEntity
HasItem(int localId)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
HierarchyVRage.Game.Entity.MyEntity
Init(MyObjectBuilder_EntityBase objectBuilder)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinlinevirtual
VRage::Game::Entity::MyEntity.Init(StringBuilder displayName, string model, MyEntity parentObject, float?scale, string modelCollision=null)VRage.Game.Entity.MyEntityinlinevirtual
InitComponentsExtCallbackVRage.Game.Entity.MyEntitystatic
InSceneVRage.Game.Entity.MyEntity
InvalidateOnMoveVRage.Game.Entity.MyEntity
InventoryCountVRage.Game.Entity.MyEntity
IsBatchingSandbox.Game.Entities.EnvironmentItems.MyEnvironmentItems
IsCCDForProjectilesVRage.Game.Entity.MyEntity
IsItemEnabled(int localId)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
IsPreviewVRage.Game.Entity.MyEntity
IsReadyForReplicationVRage.Game.Entity.MyEntity
IsValidPosition(Vector3D position)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
IsVolumetricVRage.Game.Entity.MyEntity
ItemAddedSandbox.Game.Entities.EnvironmentItems.MyEnvironmentItems
ItemModifiedSandbox.Game.Entities.EnvironmentItems.MyEnvironmentItems
ItemRemovedSandbox.Game.Entities.EnvironmentItems.MyEnvironmentItems
LocationForHudMarkerVRage.Game.Entity.MyEntity
m_childrenTmpSandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsprotected
m_hudParamsVRage.Game.Entity.MyEntityprotected
m_itemsDataSandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsprotected
m_localIdToPhysicsShapeInstanceIdSandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsprotected
m_massChangeForCollisionsVRage.Game.Entity.MyEntity
m_modelCollisionVRage.Game.Entity.MyEntityprotected
m_physicsShapeInstanceIdToLocalIdSandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsprotected
m_positionResetFromServerVRage.Game.Entity.MyEntity
m_sectorsSandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsprotected
m_serverAngularVelocityVRage.Game.Entity.MyEntity
m_serverLinearVelocityVRage.Game.Entity.MyEntity
m_serverOrientationVRage.Game.Entity.MyEntity
m_serverPositionVRage.Game.Entity.MyEntity
m_serverWorldMatrixVRage.Game.Entity.MyEntity
m_subtypeToModelsSandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsprotectedstatic
m_tmpResultsSandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsprotectedstatic
m_tmpSectorsSandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsprotectedstatic
MarkedForCloseVRage.Game.Entity.MyEntity
MaxGlassDistSqVRage.Game.Entity.MyEntity
ModelVRage.Game.Entity.MyEntity
ModelCollisionVRage.Game.Entity.MyEntity
ModifyItemModel(int itemInstanceId, MyStringHash newSubtypeId, bool updateSector, bool sync)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
MyEntitiesCreateFromObjectBuilderExtCallbackVRage.Game.Entity.MyEntitystatic
MyEntity()VRage.Game.Entity.MyEntityinline
MyEntity(bool initComponents=true)VRage.Game.Entity.MyEntityinline
MyEntityFactoryCreateObjectBuilderDelegate(MyEntity entity)VRage.Game.Entity.MyEntity
MyEntityFactoryCreateObjectBuilderExtCallbackVRage.Game.Entity.MyEntitystatic
MyEnvironmentItems()Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
MyProceduralWorldGeneratorTrackEntityExtCallbackVRage.Game.Entity.MyEntitystatic
MyWeldingGroupsAddNodeExtCallbackVRage.Game.Entity.MyEntitystatic
MyWeldingGroupsGetGroupNodesExtCallbackVRage.Game.Entity.MyEntitystatic
MyWeldingGroupsGroupExistsDelegate(MyEntity entity)VRage.Game.Entity.MyEntity
MyWeldingGroupsGroupExistsExtCallbackVRage.Game.Entity.MyEntitystatic
MyWeldingGroupsRemoveNodeExtCallbackVRage.Game.Entity.MyEntitystatic
NameVRage.Game.Entity.MyEntity
NeedsUpdateVRage.Game.Entity.MyEntity
OnAddedToScene(object source)VRage.Game.Entity.MyEntityinlinevirtual
OnCloseVRage.Game.Entity.MyEntity
OnClosingVRage.Game.Entity.MyEntity
OnCreateSync()VRage.Game.Entity.MyEntityinlineprotectedvirtual
OnInventoryComponentAdded(MyInventoryBase inventory)VRage.Game.Entity.MyEntityinlineprotectedvirtual
OnInventoryComponentRemoved(MyInventoryBase inventory)VRage.Game.Entity.MyEntityinlineprotectedvirtual
OnMarkForCloseVRage.Game.Entity.MyEntity
OnPhysicsChangedVRage.Game.Entity.MyEntity
OnRemovedFromScene(object source)VRage.Game.Entity.MyEntityinlinevirtual
OnRemoveItem(int localId, ref Matrix matrix, MyStringHash myStringId, int userData)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinlineprotectedvirtual
ParentVRage.Game.Entity.MyEntity
PhysicsSandbox.Game.Entities.EnvironmentItems.MyEnvironmentItems
PositionCompVRage.Game.Entity.MyEntity
PrepareForDraw()VRage.Game.Entity.MyEntityinlinevirtual
PrepareItemsGraphics()Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
PrepareItemsPhysics(MyEnvironmentItemsSpawnData spawnData)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
RaisePhysicsChanged()VRage.Game.Entity.MyEntityinline
ReadyForReplicationActionVRage.Game.Entity.MyEntity
RefreshModels(string model, string modelCollision)VRage.Game.Entity.MyEntityinlinevirtual
RemoveFromGamePruningStructure()VRage.Game.Entity.MyEntityinline
RemoveFromGamePruningStructureExtCallBackVRage.Game.Entity.MyEntitystatic
RemoveItem(int itemInstanceId, bool sync, bool immediateUpdate=true)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
RemoveItem(int itemInstanceId, int physicsInstanceId, bool sync, bool immediateUpdate)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinlineprotected
RemoveItemsAroundPoint(Vector3D point, double radius)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
RemoveItemsOfSubtype(HashSet< MyStringHash > subtypes)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
RemoveNonPhysicalItem(int itemInstanceId, bool sync, bool immediateUpdate)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinlineprotected
RenderVRage.Game.Entity.MyEntity
SaveVRage.Game.Entity.MyEntity
SectorsSandbox.Game.Entities.EnvironmentItems.MyEnvironmentItems
SentFromServerVRage.Game.Entity.MyEntity
SerializeControls(BitStream stream)VRage.Game.Entity.MyEntityinlinevirtual
SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity)VRage.Game.Entity.MyEntityinline
SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity)VRage.Game.Entity.MyEntityinline
SetSpeedsAccordingToServerValues()VRage.Game.Entity.MyEntityinline
SetWorldMatrix(MatrixD worldMatrix, bool forceUpdate=false, bool updateChildren=true)VRage.Game.Entity.MyEntityinlinevirtual
SpawnItem(MyEnvironmentItemsSpawnData spawnData, MyEnvironmentItemDefinition itemDefinition, Vector3D position, Vector3D up, int userdata=-1, bool silentOverlaps=true)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinlinestatic
StaticForPruningStructureVRage.Game.Entity.MyEntity
StorageVRage.Game.Entity.MyEntity
SubpartsVRage.Game.Entity.MyEntity
SyncFlagVRage.Game.Entity.MyEntity
SyncObjectVRage.Game.Entity.MyEntity
TargetPruningProxyIdVRage.Game.Entity.MyEntity
TopMostPruningProxyIdVRage.Game.Entity.MyEntity
ToString()VRage.Game.Entity.MyEntityinline
TryGetItemInfoById(int itemId, out ItemInfo result)Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
TryGetSubpart(string name, out MyEntitySubpart subpart)VRage.Game.Entity.MyEntityinline
UnloadGraphics()Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinline
UpdateAfterSimulation()VRage.Game.Entity.MyEntityinlinevirtual
UpdateAfterSimulation10()VRage.Game.Entity.MyEntityinlinevirtual
UpdateAfterSimulation100()Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsinlinevirtual
UpdateBeforeSimulation()VRage.Game.Entity.MyEntityinlinevirtual
UpdateBeforeSimulation10()VRage.Game.Entity.MyEntityinlinevirtual
UpdateBeforeSimulation100()VRage.Game.Entity.MyEntityinlinevirtual
UpdateGamePruningStructure()VRage.Game.Entity.MyEntityinline
UpdateGamePruningStructureExtCallBackVRage.Game.Entity.MyEntitystatic
UpdateNamedEmissiveParts(uint renderObjectId, string emissiveName, Color emissivePartColor, float emissivity)VRage.Game.Entity.MyEntityinlineprotectedstatic
UpdateOnceBeforeFrame()VRage.Game.Entity.MyEntityinlinevirtual
UpdatingStopped()VRage.Game.Entity.MyEntityinlinevirtual
WorldMatrixVRage.Game.Entity.MyEntity