Space Engineers
Sandbox.Game.Components.MyUseObjectsComponent Member List

This is the complete list of members for Sandbox.Game.Components.MyUseObjectsComponent, including all inherited members.

AddDetector(string name, Matrix dummyMatrix)Sandbox.Game.Components.MyUseObjectsComponentinlinevirtual
BeforeRemovedFromContainerVRage.Game.Components.MyEntityComponentBase
ClearPhysics()VRage.Game.Components.MyUseObjectsComponentBaseinlinevirtual
ComponentTypeDebugStringVRage.Game.Components.MyUseObjectsComponentBase
ContainerVRage.Game.Components.MyEntityComponentBase
ContainerBaseVRage.Game.Components.MyComponentBase
Deserialize(VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentBase builder)Sandbox.Game.Components.MyUseObjectsComponentinline
VRage::Game::Components::MyUseObjectsComponentBase.Deserialize(MyObjectBuilder_ComponentBase builder)VRage.Game.Components.MyComponentBaseinlinevirtual
DetectorPhysicsSandbox.Game.Components.MyUseObjectsComponent
EntityVRage.Game.Components.MyEntityComponentBase
GetAs< T >()VRage.Game.Components.MyComponentBaseinlinevirtual
GetDetectors(string detectorName)VRage.Game.Components.MyUseObjectsComponentBaseinline
GetInteractiveObject(uint shapeKey)Sandbox.Game.Components.MyUseObjectsComponentinlinevirtual
GetInteractiveObject(string detectorName)Sandbox.Game.Components.MyUseObjectsComponentinlinevirtual
GetInteractiveObjects< T >(List< T > objects)Sandbox.Game.Components.MyUseObjectsComponentinlinevirtual
Init(MyComponentDefinitionBase definition)Sandbox.Game.Components.MyUseObjectsComponentinlinevirtual
IsSerialized()Sandbox.Game.Components.MyUseObjectsComponentinlinevirtual
LoadDetectorsFromModel()Sandbox.Game.Components.MyUseObjectsComponentinlinevirtual
m_detectorsVRage.Game.Components.MyUseObjectsComponentBaseprotected
OnAddedToContainer()VRage.Game.Components.MyEntityComponentBaseinlinevirtual
OnAddedToScene()Sandbox.Game.Components.MyUseObjectsComponentinlinevirtual
OnAfterAddedToContainerVRage.Game.Components.MyEntityComponentBasestatic
OnBeforeRemovedFromContainer()Sandbox.Game.Components.MyUseObjectsComponentinlinevirtual
OnRemovedFromScene()VRage.Game.Components.MyUseObjectsComponentBaseinlinevirtual
PositionChanged(MyPositionComponentBase obj)Sandbox.Game.Components.MyUseObjectsComponentinlinevirtual
RaycastDetectors(Vector3D worldFrom, Vector3D worldTo, out float parameter)Sandbox.Game.Components.MyUseObjectsComponentinlinevirtual
VRage::Game::Components::MyUseObjectsComponentBase.RaycastDetectors(Vector3 worldFrom, Vector3 worldTo)VRage.Game.Components.MyUseObjectsComponentBaseinline
RecreatePhysics()Sandbox.Game.Components.MyUseObjectsComponentinlinevirtual
RemoveDetector(uint id)Sandbox.Game.Components.MyUseObjectsComponentinlinevirtual
Serialize(bool copy=false)Sandbox.Game.Components.MyUseObjectsComponentinlinevirtual
SetContainer(MyComponentContainer container)VRage.Game.Components.MyComponentBaseinlinevirtual
SetUseObjectIDs(uint renderId, int instanceId)Sandbox.Game.Components.MyUseObjectsComponentinline