Space Engineers
Sandbox.Game.Components.MyRopeComponent Member List

This is the complete list of members for Sandbox.Game.Components.MyRopeComponent, including all inherited members.

AddHook(long hookEntityId, float size, Vector3 localPivot)Sandbox.Game.Components.MyRopeComponentinlinestatic
AddHookRelease(long hookEntityId, Vector3 localAxis, float thresholdAngleCos)Sandbox.Game.Components.MyRopeComponentinlinestatic
AddHookWinding(long hookEntityId, float radius, ref Matrix localDummy)Sandbox.Game.Components.MyRopeComponentinlinestatic
AddOrSetDrumRopeLimits(long hookEntityId, float minRopeLength, float maxRopeLength)Sandbox.Game.Components.MyRopeComponentinlinestatic
AddRopeData(long hookEntityIdA, long hookEntityIdB, MyRopeDefinition ropeDefinition, long ropeId)Sandbox.Game.Components.MyRopeComponentinlinestatic
AddRopeData(MyRopeData publicData, long ropeId)Sandbox.Game.Components.MyRopeComponentinlinestatic
AddRopeRequest(long entityId1, long entityId2, MyDefinitionId ropeDefinitionId)Sandbox.Game.Components.MyRopeComponentinlinestatic
AfterLoadData()VRage.Game.Components.MySessionComponentBaseinline
AreGridsConnected(MyCubeGrid grid1, MyCubeGrid grid2)Sandbox.Game.Components.MyRopeComponentinlinestatic
BeforeStart()VRage.Game.Components.MySessionComponentBaseinlinevirtual
CanConnectHooks(long hookIdFrom, long hookIdTo, MyRopeDefinition ropeDefinition)Sandbox.Game.Components.MyRopeComponentinlinestatic
CloseRopeRequest(long ropeId)Sandbox.Game.Components.MyRopeComponentinlinestatic
ComponentTypeVRage.Game.Components.MySessionComponentBase
ComputeLocalReleaseAxis(Vector3 localBaseAxis, Vector2 orientation, out Vector3 localAxis)Sandbox.Game.Components.MyRopeComponentinlinestatic
DebugNameVRage.Game.Components.MySessionComponentBase
DEFAULT_RELEASE_THRESHOLDSandbox.Game.Components.MyRopeComponent
DefinitionVRage.Game.Components.MySessionComponentBase
DependenciesVRage.Game.Components.MySessionComponentBase
Draw()VRage.Game.Components.MySessionComponentBaseinlinevirtual
GetDrumRopeLimits(long hookEntityId, out float minRopeLength, out float maxRopeLength)Sandbox.Game.Components.MyRopeComponentinlinestatic
GetHookData(long hookEntityId, out Vector3 localPivot)Sandbox.Game.Components.MyRopeComponentinlinestatic
GetObjectBuilder()VRage.Game.Components.MySessionComponentBaseinlinevirtual
GetReleaseData(long hookEntityId, out Vector3 localBaseAxis, out Vector2 orientation, out float thresholdAngleCos)Sandbox.Game.Components.MyRopeComponentinlinestatic
GetRopeData(long ropeEntityId, out MyRopeData ropeData)Sandbox.Game.Components.MyRopeComponentinlinestatic
GetRopesForGrids(HashSet< MyCubeGrid > grids, HashSet< MyRope > outRopes)Sandbox.Game.Components.MyRopeComponentinline
HandleInput()VRage.Game.Components.MySessionComponentBaseinlinevirtual
HasEntityWinding(long hookEntityId)Sandbox.Game.Components.MyRopeComponentinlinestatic
HasGridAttachedRope(MyCubeGrid grid)Sandbox.Game.Components.MyRopeComponentinline
HasRelease(long hookEntityId)Sandbox.Game.Components.MyRopeComponentinlinestatic
HasRope(long hookEntityId)Sandbox.Game.Components.MyRopeComponentinlinestatic
Init(MyObjectBuilder_SessionComponent sessionComponent)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitFromDefinition(MySessionComponentDefinition definition)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitializedVRage.Game.Components.MySessionComponentBase
IsRequiredByGameSandbox.Game.Components.MyRopeComponent
IsWindingUnlocked(long hookEntityId)Sandbox.Game.Components.MyRopeComponentinlinestatic
LoadData()Sandbox.Game.Components.MyRopeComponentinlinevirtual
LoadedVRage.Game.Components.MySessionComponentBase
LockWinding(long hookEntityId)Sandbox.Game.Components.MyRopeComponentinlinestatic
MySessionComponentBase()VRage.Game.Components.MySessionComponentBaseinline
ObjectBuilderTypeVRage.Game.Components.MySessionComponentBase
PriorityVRage.Game.Components.MySessionComponentBase
RemoveDrumRopeLimits(long hookEntityId)Sandbox.Game.Components.MyRopeComponentinlinestatic
RemoveHook(long hookEntityId)Sandbox.Game.Components.MyRopeComponentinlinestatic
RemoveRopeData(long ropeId)Sandbox.Game.Components.MyRopeComponentinlinestatic
RopeAttacherSandbox.Game.Components.MyRopeComponentstatic
SaveData()VRage.Game.Components.MySessionComponentBaseinlinevirtual
SessionVRage.Game.Components.MySessionComponentBase
SetDrumRopeLimits_Implementation(long hookEntityId, float lengthMin, float lengthMax)Sandbox.Game.Components.MyRopeComponentinlinestatic
SetDrumRopeLimitsRequest(long hookEntityId, float lengthMin, float lengthMax)Sandbox.Game.Components.MyRopeComponentinlinestatic
SetReleaseData(long hookEntityId, Vector2 orientation, float thresholdAngleCos)Sandbox.Game.Components.MyRopeComponentinlinestatic
SetReleaseData_Implementation(long hookEntityId, Vector2 orientation, float thresholdCos)Sandbox.Game.Components.MyRopeComponentinlinestatic
SetReleaseDataRequest(long hookEntityId, Vector2 orientation, float thresholdCos)Sandbox.Game.Components.MyRopeComponentinlinestatic
SetRopeData(long ropeEntityId, float minRopeLength, float maxRopeLength)Sandbox.Game.Components.MyRopeComponentinlinestatic
SetRopeLengthSynced(long ropeId, float currentLength)Sandbox.Game.Components.MyRopeComponentinline
SetUpdateOrder(MyUpdateOrder order)VRage.Game.Components.MySessionComponentBaseinline
Simulate()VRage.Game.Components.MySessionComponentBaseinlinevirtual
StaticSandbox.Game.Components.MyRopeComponentstatic
ToString()VRage.Game.Components.MySessionComponentBaseinline
TryGetRopeData(long ropeEntityId, out MyRopeData ropeData)Sandbox.Game.Components.MyRopeComponentinlinestatic
TryGetRopeForHook(long hookEntityId, out long ropeEntityId)Sandbox.Game.Components.MyRopeComponentinlinestatic
TryRemoveRopeOnHook(long hookEntityId)Sandbox.Game.Components.MyRopeComponentinlinestatic
UnloadData()Sandbox.Game.Components.MyRopeComponentinlineprotectedvirtual
UnloadDataConditional()VRage.Game.Components.MySessionComponentBaseinline
UnlockWinding(long hookEntityId)Sandbox.Game.Components.MyRopeComponentinlinestatic
UpdateAfterSimulation()Sandbox.Game.Components.MyRopeComponentinlinevirtual
UpdateBeforeSimulation()Sandbox.Game.Components.MyRopeComponentinlinevirtual
UpdatedBeforeInit()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateOrderVRage.Game.Components.MySessionComponentBase
UpdatingStopped()VRage.Game.Components.MySessionComponentBaseinlinevirtual