AddHook(long hookEntityId, float size, Vector3 localPivot) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
AddHookRelease(long hookEntityId, Vector3 localAxis, float thresholdAngleCos) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
AddHookWinding(long hookEntityId, float radius, ref Matrix localDummy) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
AddOrSetDrumRopeLimits(long hookEntityId, float minRopeLength, float maxRopeLength) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
AddRopeData(long hookEntityIdA, long hookEntityIdB, MyRopeDefinition ropeDefinition, long ropeId) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
AddRopeData(MyRopeData publicData, long ropeId) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
AddRopeRequest(long entityId1, long entityId2, MyDefinitionId ropeDefinitionId) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
AfterLoadData() | VRage.Game.Components.MySessionComponentBase | inline |
AreGridsConnected(MyCubeGrid grid1, MyCubeGrid grid2) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
BeforeStart() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
CanConnectHooks(long hookIdFrom, long hookIdTo, MyRopeDefinition ropeDefinition) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
CloseRopeRequest(long ropeId) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
ComponentType | VRage.Game.Components.MySessionComponentBase | |
ComputeLocalReleaseAxis(Vector3 localBaseAxis, Vector2 orientation, out Vector3 localAxis) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
DebugName | VRage.Game.Components.MySessionComponentBase | |
DEFAULT_RELEASE_THRESHOLD | Sandbox.Game.Components.MyRopeComponent | |
Definition | VRage.Game.Components.MySessionComponentBase | |
Dependencies | VRage.Game.Components.MySessionComponentBase | |
Draw() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
GetDrumRopeLimits(long hookEntityId, out float minRopeLength, out float maxRopeLength) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
GetHookData(long hookEntityId, out Vector3 localPivot) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
GetObjectBuilder() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
GetReleaseData(long hookEntityId, out Vector3 localBaseAxis, out Vector2 orientation, out float thresholdAngleCos) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
GetRopeData(long ropeEntityId, out MyRopeData ropeData) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
GetRopesForGrids(HashSet< MyCubeGrid > grids, HashSet< MyRope > outRopes) | Sandbox.Game.Components.MyRopeComponent | inline |
HandleInput() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
HasEntityWinding(long hookEntityId) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
HasGridAttachedRope(MyCubeGrid grid) | Sandbox.Game.Components.MyRopeComponent | inline |
HasRelease(long hookEntityId) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
HasRope(long hookEntityId) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
Init(MyObjectBuilder_SessionComponent sessionComponent) | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
InitFromDefinition(MySessionComponentDefinition definition) | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
Initialized | VRage.Game.Components.MySessionComponentBase | |
IsRequiredByGame | Sandbox.Game.Components.MyRopeComponent | |
IsWindingUnlocked(long hookEntityId) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
LoadData() | Sandbox.Game.Components.MyRopeComponent | inlinevirtual |
Loaded | VRage.Game.Components.MySessionComponentBase | |
LockWinding(long hookEntityId) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
MySessionComponentBase() | VRage.Game.Components.MySessionComponentBase | inline |
ObjectBuilderType | VRage.Game.Components.MySessionComponentBase | |
Priority | VRage.Game.Components.MySessionComponentBase | |
RemoveDrumRopeLimits(long hookEntityId) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
RemoveHook(long hookEntityId) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
RemoveRopeData(long ropeId) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
RopeAttacher | Sandbox.Game.Components.MyRopeComponent | static |
SaveData() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
Session | VRage.Game.Components.MySessionComponentBase | |
SetDrumRopeLimits_Implementation(long hookEntityId, float lengthMin, float lengthMax) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
SetDrumRopeLimitsRequest(long hookEntityId, float lengthMin, float lengthMax) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
SetReleaseData(long hookEntityId, Vector2 orientation, float thresholdAngleCos) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
SetReleaseData_Implementation(long hookEntityId, Vector2 orientation, float thresholdCos) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
SetReleaseDataRequest(long hookEntityId, Vector2 orientation, float thresholdCos) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
SetRopeData(long ropeEntityId, float minRopeLength, float maxRopeLength) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
SetRopeLengthSynced(long ropeId, float currentLength) | Sandbox.Game.Components.MyRopeComponent | inline |
SetUpdateOrder(MyUpdateOrder order) | VRage.Game.Components.MySessionComponentBase | inline |
Simulate() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
Static | Sandbox.Game.Components.MyRopeComponent | static |
ToString() | VRage.Game.Components.MySessionComponentBase | inline |
TryGetRopeData(long ropeEntityId, out MyRopeData ropeData) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
TryGetRopeForHook(long hookEntityId, out long ropeEntityId) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
TryRemoveRopeOnHook(long hookEntityId) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
UnloadData() | Sandbox.Game.Components.MyRopeComponent | inlineprotectedvirtual |
UnloadDataConditional() | VRage.Game.Components.MySessionComponentBase | inline |
UnlockWinding(long hookEntityId) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
UpdateAfterSimulation() | Sandbox.Game.Components.MyRopeComponent | inlinevirtual |
UpdateBeforeSimulation() | Sandbox.Game.Components.MyRopeComponent | inlinevirtual |
UpdatedBeforeInit() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
UpdateOrder | VRage.Game.Components.MySessionComponentBase | |
UpdatingStopped() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |