| AddHook(long hookEntityId, float size, Vector3 localPivot) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| AddHookRelease(long hookEntityId, Vector3 localAxis, float thresholdAngleCos) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| AddHookWinding(long hookEntityId, float radius, ref Matrix localDummy) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| AddOrSetDrumRopeLimits(long hookEntityId, float minRopeLength, float maxRopeLength) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| AddRopeData(long hookEntityIdA, long hookEntityIdB, MyRopeDefinition ropeDefinition, long ropeId) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| AddRopeData(MyRopeData publicData, long ropeId) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| AddRopeRequest(long entityId1, long entityId2, MyDefinitionId ropeDefinitionId) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| AfterLoadData() | VRage.Game.Components.MySessionComponentBase | inline |
| AreGridsConnected(MyCubeGrid grid1, MyCubeGrid grid2) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| BeforeStart() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
| CanConnectHooks(long hookIdFrom, long hookIdTo, MyRopeDefinition ropeDefinition) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| CloseRopeRequest(long ropeId) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| ComponentType | VRage.Game.Components.MySessionComponentBase | |
| ComputeLocalReleaseAxis(Vector3 localBaseAxis, Vector2 orientation, out Vector3 localAxis) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| DebugName | VRage.Game.Components.MySessionComponentBase | |
| DEFAULT_RELEASE_THRESHOLD | Sandbox.Game.Components.MyRopeComponent | |
| Definition | VRage.Game.Components.MySessionComponentBase | |
| Dependencies | VRage.Game.Components.MySessionComponentBase | |
| Draw() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
| GetDrumRopeLimits(long hookEntityId, out float minRopeLength, out float maxRopeLength) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| GetHookData(long hookEntityId, out Vector3 localPivot) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| GetObjectBuilder() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
| GetReleaseData(long hookEntityId, out Vector3 localBaseAxis, out Vector2 orientation, out float thresholdAngleCos) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| GetRopeData(long ropeEntityId, out MyRopeData ropeData) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| GetRopesForGrids(HashSet< MyCubeGrid > grids, HashSet< MyRope > outRopes) | Sandbox.Game.Components.MyRopeComponent | inline |
| HandleInput() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
| HasEntityWinding(long hookEntityId) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| HasGridAttachedRope(MyCubeGrid grid) | Sandbox.Game.Components.MyRopeComponent | inline |
| HasRelease(long hookEntityId) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| HasRope(long hookEntityId) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| Init(MyObjectBuilder_SessionComponent sessionComponent) | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
| InitFromDefinition(MySessionComponentDefinition definition) | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
| Initialized | VRage.Game.Components.MySessionComponentBase | |
| IsRequiredByGame | Sandbox.Game.Components.MyRopeComponent | |
| IsWindingUnlocked(long hookEntityId) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| LoadData() | Sandbox.Game.Components.MyRopeComponent | inlinevirtual |
| Loaded | VRage.Game.Components.MySessionComponentBase | |
| LockWinding(long hookEntityId) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| MySessionComponentBase() | VRage.Game.Components.MySessionComponentBase | inline |
| ObjectBuilderType | VRage.Game.Components.MySessionComponentBase | |
| Priority | VRage.Game.Components.MySessionComponentBase | |
| RemoveDrumRopeLimits(long hookEntityId) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| RemoveHook(long hookEntityId) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| RemoveRopeData(long ropeId) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| RopeAttacher | Sandbox.Game.Components.MyRopeComponent | static |
| SaveData() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
| Session | VRage.Game.Components.MySessionComponentBase | |
| SetDrumRopeLimits_Implementation(long hookEntityId, float lengthMin, float lengthMax) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| SetDrumRopeLimitsRequest(long hookEntityId, float lengthMin, float lengthMax) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| SetReleaseData(long hookEntityId, Vector2 orientation, float thresholdAngleCos) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| SetReleaseData_Implementation(long hookEntityId, Vector2 orientation, float thresholdCos) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| SetReleaseDataRequest(long hookEntityId, Vector2 orientation, float thresholdCos) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| SetRopeData(long ropeEntityId, float minRopeLength, float maxRopeLength) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| SetRopeLengthSynced(long ropeId, float currentLength) | Sandbox.Game.Components.MyRopeComponent | inline |
| SetUpdateOrder(MyUpdateOrder order) | VRage.Game.Components.MySessionComponentBase | inline |
| Simulate() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
| Static | Sandbox.Game.Components.MyRopeComponent | static |
| ToString() | VRage.Game.Components.MySessionComponentBase | inline |
| TryGetRopeData(long ropeEntityId, out MyRopeData ropeData) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| TryGetRopeForHook(long hookEntityId, out long ropeEntityId) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| TryRemoveRopeOnHook(long hookEntityId) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| UnloadData() | Sandbox.Game.Components.MyRopeComponent | inlineprotectedvirtual |
| UnloadDataConditional() | VRage.Game.Components.MySessionComponentBase | inline |
| UnlockWinding(long hookEntityId) | Sandbox.Game.Components.MyRopeComponent | inlinestatic |
| UpdateAfterSimulation() | Sandbox.Game.Components.MyRopeComponent | inlinevirtual |
| UpdateBeforeSimulation() | Sandbox.Game.Components.MyRopeComponent | inlinevirtual |
| UpdatedBeforeInit() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
| UpdateOrder | VRage.Game.Components.MySessionComponentBase | |
| UpdatingStopped() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |