AddSteering(MySteeringBase steering) | Sandbox.Game.AI.Navigation.MyBotNavigation | inline |
AimAt(MyEntity entity, Vector3D?worldPosition=null) | Sandbox.Game.AI.Navigation.MyBotNavigation | inline |
AimingPositionAndOrientation | Sandbox.Game.AI.Navigation.MyBotNavigation | |
AimingPositionAndOrientationInverted | Sandbox.Game.AI.Navigation.MyBotNavigation | |
AimWithMovement() | Sandbox.Game.AI.Navigation.MyBotNavigation | inline |
BotEntity | Sandbox.Game.AI.Navigation.MyBotNavigation | |
ChangeEntity(IMyControllableEntity newEntity) | Sandbox.Game.AI.Navigation.MyBotNavigation | inline |
CheckReachability(Vector3D worldPosition, float threshold, MyEntity relativeEntity=null) | Sandbox.Game.AI.Navigation.MyBotNavigation | inline |
Cleanup() | Sandbox.Game.AI.Navigation.MyBotNavigation | inline |
DebugDraw() | Sandbox.Game.AI.Navigation.MyBotNavigation | inline |
Flyto(Vector3D worldPosition, MyEntity relativeEntity=null) | Sandbox.Game.AI.Navigation.MyBotNavigation | inline |
FollowPath(IMyPath path) | Sandbox.Game.AI.Navigation.MyBotNavigation | inline |
ForwardVector | Sandbox.Game.AI.Navigation.MyBotNavigation | |
Goto(Vector3D position, float radius=0.0f, MyEntity relativeEntity=null) | Sandbox.Game.AI.Navigation.MyBotNavigation | inline |
Goto(IMyDestinationShape destination, MyEntity relativeEntity=null) | Sandbox.Game.AI.Navigation.MyBotNavigation | inline |
GotoNoPath(Vector3D worldPosition, float radius=0.0f, MyEntity relativeEntity=null, bool resetStuckDetection=true) | Sandbox.Game.AI.Navigation.MyBotNavigation | inline |
GravityDirection | Sandbox.Game.AI.Navigation.MyBotNavigation | |
HasRotation(float epsilon=0.0316f) | Sandbox.Game.AI.Navigation.MyBotNavigation | inline |
HasSteeringOfType(Type steeringType) | Sandbox.Game.AI.Navigation.MyBotNavigation | inline |
HasXRotation(float epsilon) | Sandbox.Game.AI.Navigation.MyBotNavigation | inline |
HasYRotation(float epsilon) | Sandbox.Game.AI.Navigation.MyBotNavigation | inline |
MaximumRotationAngle | Sandbox.Game.AI.Navigation.MyBotNavigation | |
MyBotNavigation() | Sandbox.Game.AI.Navigation.MyBotNavigation | inline |
Navigating | Sandbox.Game.AI.Navigation.MyBotNavigation | |
PositionAndOrientation | Sandbox.Game.AI.Navigation.MyBotNavigation | |
PositionAndOrientationInverted | Sandbox.Game.AI.Navigation.MyBotNavigation | |
RemoveSteering(MySteeringBase steering) | Sandbox.Game.AI.Navigation.MyBotNavigation | inline |
Speed | Sandbox.Game.AI.Navigation.MyBotNavigation | |
Stop() | Sandbox.Game.AI.Navigation.MyBotNavigation | inline |
StopAiming() | Sandbox.Game.AI.Navigation.MyBotNavigation | inline |
StopImmediate(bool forceUpdate=false) | Sandbox.Game.AI.Navigation.MyBotNavigation | inline |
Stuck | Sandbox.Game.AI.Navigation.MyBotNavigation | |
TargetPoint | Sandbox.Game.AI.Navigation.MyBotNavigation | |
Update(int behaviorTicks) | Sandbox.Game.AI.Navigation.MyBotNavigation | inline |
UpVector | Sandbox.Game.AI.Navigation.MyBotNavigation | |