Space Engineers
Sandbox.Game.AI.Navigation.MyBotNavigation Member List

This is the complete list of members for Sandbox.Game.AI.Navigation.MyBotNavigation, including all inherited members.

AddSteering(MySteeringBase steering)Sandbox.Game.AI.Navigation.MyBotNavigationinline
AimAt(MyEntity entity, Vector3D?worldPosition=null)Sandbox.Game.AI.Navigation.MyBotNavigationinline
AimingPositionAndOrientationSandbox.Game.AI.Navigation.MyBotNavigation
AimingPositionAndOrientationInvertedSandbox.Game.AI.Navigation.MyBotNavigation
AimWithMovement()Sandbox.Game.AI.Navigation.MyBotNavigationinline
BotEntitySandbox.Game.AI.Navigation.MyBotNavigation
ChangeEntity(IMyControllableEntity newEntity)Sandbox.Game.AI.Navigation.MyBotNavigationinline
CheckReachability(Vector3D worldPosition, float threshold, MyEntity relativeEntity=null)Sandbox.Game.AI.Navigation.MyBotNavigationinline
Cleanup()Sandbox.Game.AI.Navigation.MyBotNavigationinline
DebugDraw()Sandbox.Game.AI.Navigation.MyBotNavigationinline
Flyto(Vector3D worldPosition, MyEntity relativeEntity=null)Sandbox.Game.AI.Navigation.MyBotNavigationinline
FollowPath(IMyPath path)Sandbox.Game.AI.Navigation.MyBotNavigationinline
ForwardVectorSandbox.Game.AI.Navigation.MyBotNavigation
Goto(Vector3D position, float radius=0.0f, MyEntity relativeEntity=null)Sandbox.Game.AI.Navigation.MyBotNavigationinline
Goto(IMyDestinationShape destination, MyEntity relativeEntity=null)Sandbox.Game.AI.Navigation.MyBotNavigationinline
GotoNoPath(Vector3D worldPosition, float radius=0.0f, MyEntity relativeEntity=null, bool resetStuckDetection=true)Sandbox.Game.AI.Navigation.MyBotNavigationinline
GravityDirectionSandbox.Game.AI.Navigation.MyBotNavigation
HasRotation(float epsilon=0.0316f)Sandbox.Game.AI.Navigation.MyBotNavigationinline
HasSteeringOfType(Type steeringType)Sandbox.Game.AI.Navigation.MyBotNavigationinline
HasXRotation(float epsilon)Sandbox.Game.AI.Navigation.MyBotNavigationinline
HasYRotation(float epsilon)Sandbox.Game.AI.Navigation.MyBotNavigationinline
MaximumRotationAngleSandbox.Game.AI.Navigation.MyBotNavigation
MyBotNavigation()Sandbox.Game.AI.Navigation.MyBotNavigationinline
NavigatingSandbox.Game.AI.Navigation.MyBotNavigation
PositionAndOrientationSandbox.Game.AI.Navigation.MyBotNavigation
PositionAndOrientationInvertedSandbox.Game.AI.Navigation.MyBotNavigation
RemoveSteering(MySteeringBase steering)Sandbox.Game.AI.Navigation.MyBotNavigationinline
SpeedSandbox.Game.AI.Navigation.MyBotNavigation
Stop()Sandbox.Game.AI.Navigation.MyBotNavigationinline
StopAiming()Sandbox.Game.AI.Navigation.MyBotNavigationinline
StopImmediate(bool forceUpdate=false)Sandbox.Game.AI.Navigation.MyBotNavigationinline
StuckSandbox.Game.AI.Navigation.MyBotNavigation
TargetPointSandbox.Game.AI.Navigation.MyBotNavigation
Update(int behaviorTicks)Sandbox.Game.AI.Navigation.MyBotNavigationinline
UpVectorSandbox.Game.AI.Navigation.MyBotNavigation