Space Engineers
Sandbox.Game.AI.MyAiTargetBase Member List

This is the complete list of members for Sandbox.Game.AI.MyAiTargetBase, including all inherited members.

AimAtTarget()Sandbox.Game.AI.MyAiTargetBaseinline
Cleanup()Sandbox.Game.AI.MyAiTargetBaseinlinevirtual
ClearUnreachableEntities()Sandbox.Game.AI.MyAiTargetBaseinline
DebugDraw()Sandbox.Game.AI.MyAiTargetBaseinlinevirtual
DrawLineToTarget(Vector3D from)Sandbox.Game.AI.MyAiTargetBaseinlinevirtual
GetAimAtPosition(Vector3D startingPosition)Sandbox.Game.AI.MyAiTargetBaseinline
GetCubeBlock()Sandbox.Game.AI.MyAiTargetBaseinlineprotected
GetLocalCubeProjectedPosition(ref Vector3D toProject)Sandbox.Game.AI.MyAiTargetBaseinlineprotected
GetMemoryTargetPosition(MyBBMemoryTarget targetMemory)Sandbox.Game.AI.MyAiTargetBaseinline
GetObjectBuilder()Sandbox.Game.AI.MyAiTargetBaseinlinevirtual
GetRandomDirectedPosition(Vector3D initPosition, Vector3D direction, out Vector3D outPosition)Sandbox.Game.AI.MyAiTargetBaseinlinevirtual
GetTargetBlock()Sandbox.Game.AI.MyAiTargetBaseinline
GetTargetPosition(Vector3D startingPosition, out Vector3D targetPosition, out float radius)Sandbox.Game.AI.MyAiTargetBaseinline
GetTargetPosition(Vector3D startingPosition)Sandbox.Game.AI.MyAiTargetBaseinline
GotoFailed()Sandbox.Game.AI.MyAiTargetBaseinline
GotoTarget()Sandbox.Game.AI.MyAiTargetBaseinline
GotoTargetNoPath(float radius, bool resetStuckDetection=true)Sandbox.Game.AI.MyAiTargetBaseinline
HasGotoFailedSandbox.Game.AI.MyAiTargetBase
HasTarget()Sandbox.Game.AI.MyAiTargetBaseinline
Init(MyObjectBuilder_AiTarget builder)Sandbox.Game.AI.MyAiTargetBaseinlinevirtual
IsEntityReachable(MyEntity entity)Sandbox.Game.AI.MyAiTargetBaseinline
IsMemoryTargetValid(MyBBMemoryTarget targetMemory)Sandbox.Game.AI.MyAiTargetBaseinlinevirtual
IsTargetGridOrBlock(MyAiTargetEnum type)Sandbox.Game.AI.MyAiTargetBaseinline
IsTargetValid()Sandbox.Game.AI.MyAiTargetBaseinlinevirtual
IsTreeReachable(MyEntity entity, int treeId)Sandbox.Game.AI.MyAiTargetBaseinline
m_botSandbox.Game.AI.MyAiTargetBaseprotected
m_compoundIdSandbox.Game.AI.MyAiTargetBaseprotected
m_currentTargetSandbox.Game.AI.MyAiTargetBaseprotected
m_targetCubeSandbox.Game.AI.MyAiTargetBaseprotected
m_targetEntitySandbox.Game.AI.MyAiTargetBaseprotected
m_targetInVoxelCoordSandbox.Game.AI.MyAiTargetBaseprotected
m_targetPositionSandbox.Game.AI.MyAiTargetBaseprotected
m_targetTreeIdSandbox.Game.AI.MyAiTargetBaseprotected
m_tmpEntitiesSandbox.Game.AI.MyAiTargetBaseprotectedstatic
m_tmpHitsSandbox.Game.AI.MyAiTargetBaseprotectedstatic
m_tmpTreesSandbox.Game.AI.MyAiTargetBaseprotectedstatic
m_unreachableEntitiesSandbox.Game.AI.MyAiTargetBaseprotected
m_unreachableTreesSandbox.Game.AI.MyAiTargetBaseprotected
m_userSandbox.Game.AI.MyAiTargetBaseprotected
MyAiTargetBase(IMyEntityBot bot)Sandbox.Game.AI.MyAiTargetBaseinline
PositionIsNearTarget(Vector3D position, float radius)Sandbox.Game.AI.MyAiTargetBaseinline
SetTargetBlock(MySlimBlock slimBlock, ushort?compoundId=null)Sandbox.Game.AI.MyAiTargetBaseinline
SetTargetEntity(MyEntity entity)Sandbox.Game.AI.MyAiTargetBaseinlineprotectedvirtual
SetTargetFromMemory(MyBBMemoryTarget memoryTarget)Sandbox.Game.AI.MyAiTargetBaseinlinevirtual
SetTargetPosition(Vector3D pos)Sandbox.Game.AI.MyAiTargetBaseinline
SetTargetTree(ref MyTrees.ItemInfo targetTree, long treesId)Sandbox.Game.AI.MyAiTargetBaseinline
SetTargetVoxel(Vector3D pos, MyVoxelMap voxelMap)Sandbox.Game.AI.MyAiTargetBaseinline
TargetCubeWorldPositionSandbox.Game.AI.MyAiTargetBase
TargetEntitySandbox.Game.AI.MyAiTargetBase
TargetGridSandbox.Game.AI.MyAiTargetBase
TargetPositionSandbox.Game.AI.MyAiTargetBase
TargetTypeSandbox.Game.AI.MyAiTargetBase
UnsetTarget()Sandbox.Game.AI.MyAiTargetBaseinlinevirtual
UnsetTargetEntity()Sandbox.Game.AI.MyAiTargetBaseinlineprotectedvirtual
Update()Sandbox.Game.AI.MyAiTargetBaseinlinevirtual