Space Engineers
Sandbox.Game.AI.MyAIComponent Member List

This is the complete list of members for Sandbox.Game.AI.MyAIComponent, including all inherited members.

AfterLoadData()VRage.Game.Components.MySessionComponentBaseinline
BeforeStart()Sandbox.Game.AI.MyAIComponentinlinevirtual
BehaviorTreesSandbox.Game.AI.MyAIComponent
BotCreatedEventSandbox.Game.AI.MyAIComponent
BotFactorySandbox.Game.AI.MyAIComponentstatic
BotsSandbox.Game.AI.MyAIComponent
BotToSpawnSandbox.Game.AI.MyAIComponent
CanSpawnMoreBots(MyPlayer.PlayerId pid)Sandbox.Game.AI.MyAIComponentinline
CleanUnusedIdentities()Sandbox.Game.AI.MyAIComponentinline
CommandDefinitionSandbox.Game.AI.MyAIComponent
ComponentTypeVRage.Game.Components.MySessionComponentBase
DebugDrawBots()Sandbox.Game.AI.MyAIComponentinline
DebugNameVRage.Game.Components.MySessionComponentBase
DebugRemoveFirstBot()Sandbox.Game.AI.MyAIComponentinline
DebugSelectNextBot()Sandbox.Game.AI.MyAIComponentinline
DebugSelectPreviousBot()Sandbox.Game.AI.MyAIComponentinline
DebugTargetSandbox.Game.AI.MyAIComponent
DefinitionVRage.Game.Components.MySessionComponentBase
DependenciesSandbox.Game.AI.MyAIComponent
DespawnBotsOfType(string botType)Sandbox.Game.AI.MyAIComponentinline
Draw()VRage.Game.Components.MySessionComponentBaseinlinevirtual
GenerateBotId(int lastSpawnedBot)Sandbox.Game.AI.MyAIComponentinlinestatic
GenerateBotId()Sandbox.Game.AI.MyAIComponentinlinestatic
GenerateNavmeshTile(Vector3D?target)Sandbox.Game.AI.MyAIComponentinline
GetAvailableUncontrolledBotsCount()Sandbox.Game.AI.MyAIComponentinline
GetBotCount(string behaviorType)Sandbox.Game.AI.MyAIComponentinline
GetObjectBuilder()Sandbox.Game.AI.MyAIComponentinlinevirtual
HandleInput()Sandbox.Game.AI.MyAIComponentinlinevirtual
Init(MyObjectBuilder_SessionComponent sessionComponentBuilder)Sandbox.Game.AI.MyAIComponentinlinevirtual
InitFromDefinition(MySessionComponentDefinition definition)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitializedVRage.Game.Components.MySessionComponentBase
InvalidateNavmeshPosition(Vector3D?target)Sandbox.Game.AI.MyAIComponentinline
IsRequiredByGameVRage.Game.Components.MySessionComponentBase
LoadData()Sandbox.Game.AI.MyAIComponentinlinevirtual
LoadedVRage.Game.Components.MySessionComponentBase
MyAIComponent()Sandbox.Game.AI.MyAIComponentinline
MySessionComponentBase()VRage.Game.Components.MySessionComponentBaseinline
ObjectBuilderTypeVRage.Game.Components.MySessionComponentBase
PathfindingSandbox.Game.AI.MyAIComponent
PathfindingSetDrawDebug(bool drawDebug)Sandbox.Game.AI.MyAIComponentinline
PathfindingSetDrawNavmesh(bool drawNavmesh)Sandbox.Game.AI.MyAIComponentinline
PriorityVRage.Game.Components.MySessionComponentBase
RemoveBot(int playerNumber, bool removeCharacter=false)Sandbox.Game.AI.MyAIComponentinline
SaveData()VRage.Game.Components.MySessionComponentBaseinlinevirtual
SessionVRage.Game.Components.MySessionComponentBase
SetPathfindingDebugTarget(Vector3D?target)Sandbox.Game.AI.MyAIComponentinline
SetUpdateOrder(MyUpdateOrder order)VRage.Game.Components.MySessionComponentBaseinline
Simulate()Sandbox.Game.AI.MyAIComponentinlinevirtual
SpawnNewBot(MyAgentDefinition agentDefinition)Sandbox.Game.AI.MyAIComponentinline
SpawnNewBot(MyAgentDefinition agentDefinition, Vector3D position, bool createdByPlayer=true)Sandbox.Game.AI.MyAIComponentinline
SpawnNewBot(MyAgentDefinition agentDefinition, Vector3D?spawnPosition)Sandbox.Game.AI.MyAIComponentinline
SpawnNewBotGroup(string type, List< AgentGroupData > groupData, List< int > outIds)Sandbox.Game.AI.MyAIComponentinline
StaticSandbox.Game.AI.MyAIComponentstatic
ToString()VRage.Game.Components.MySessionComponentBaseinline
TrySpawnBot(MyAgentDefinition agentDefinition)Sandbox.Game.AI.MyAIComponentinline
UnloadData()Sandbox.Game.AI.MyAIComponentinlineprotectedvirtual
UnloadDataConditional()VRage.Game.Components.MySessionComponentBaseinline
UpdateAfterSimulation()Sandbox.Game.AI.MyAIComponentinlinevirtual
UpdateBeforeSimulation()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdatedBeforeInit()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateOrderVRage.Game.Components.MySessionComponentBase
UpdatingStopped()VRage.Game.Components.MySessionComponentBaseinlinevirtual