Space Engineers
Sandbox.Engine.Physics.MyCharacterProxy Member List

This is the complete list of members for Sandbox.Engine.Physics.MyCharacterProxy, including all inherited members.

Activate(HkWorld world)Sandbox.Engine.Physics.MyCharacterProxyinline
AngularVelocitySandbox.Engine.Physics.MyCharacterProxy
ApplyAngularImpulse(Vector3 impulse)Sandbox.Engine.Physics.MyCharacterProxyinline
ApplyGravity(Vector3 gravity)Sandbox.Engine.Physics.MyCharacterProxyinline
ApplyLinearImpulse(Vector3 impulse)Sandbox.Engine.Physics.MyCharacterProxyinline
AtLadderSandbox.Engine.Physics.MyCharacterProxy
CharacterFlyingMaxLinearVelocity()Sandbox.Engine.Physics.MyCharacterProxyinline
CharacterRigidBodySandbox.Engine.Physics.MyCharacterProxy
CharacterWalkingMaxLinearVelocity()Sandbox.Engine.Physics.MyCharacterProxyinline
ContactPointCallbackSandbox.Engine.Physics.MyCharacterProxy
ContactPointCallbackEnabledSandbox.Engine.Physics.MyCharacterProxy
CreateCharacterShape(float height, float width, float headHeight, float headSize, float headForwardOffset, float downOffset=0, bool capsuleForHead=false)Sandbox.Engine.Physics.MyCharacterProxyinlinestatic
Deactivate(HkWorld world)Sandbox.Engine.Physics.MyCharacterProxyinline
Dispose()Sandbox.Engine.Physics.MyCharacterProxyinline
ElevateSandbox.Engine.Physics.MyCharacterProxy
ElevateUpVectorSandbox.Engine.Physics.MyCharacterProxy
ElevateVectorSandbox.Engine.Physics.MyCharacterProxy
EnableFlyingState(bool enable)Sandbox.Engine.Physics.MyCharacterProxyinline
EnableFlyingState(bool enable, float maxCharacterSpeed, float maxFlyingSpeed, float maxAcceleration)Sandbox.Engine.Physics.MyCharacterProxyinline
EnableLadderState(bool enable)Sandbox.Engine.Physics.MyCharacterProxyinline
EnableLadderState(bool enable, float maxCharacterSpeed, float maxAcceleration)Sandbox.Engine.Physics.MyCharacterProxyinline
ForwardSandbox.Engine.Physics.MyCharacterProxy
GetCollisionShape()Sandbox.Engine.Physics.MyCharacterProxyinline
GetHitRigidBody()Sandbox.Engine.Physics.MyCharacterProxyinline
GetPhysicsBody()Sandbox.Engine.Physics.MyCharacterProxyinline
GetRigidBody()Sandbox.Engine.Physics.MyCharacterProxyinline
GetRigidBodyTransform()Sandbox.Engine.Physics.MyCharacterProxyinline
GetShape()Sandbox.Engine.Physics.MyCharacterProxyinline
GetState()Sandbox.Engine.Physics.MyCharacterProxyinline
GravitySandbox.Engine.Physics.MyCharacterProxy
GroundVelocitySandbox.Engine.Physics.MyCharacterProxy
ImmediateSetWorldTransformSandbox.Engine.Physics.MyCharacterProxy
JumpSandbox.Engine.Physics.MyCharacterProxy
LinearVelocitySandbox.Engine.Physics.MyCharacterProxy
MassSandbox.Engine.Physics.MyCharacterProxy
MaxSpeedRelativeToShipSandbox.Engine.Physics.MyCharacterProxy
MyCharacterProxy(bool isDynamic, bool isCapsule, float characterWidth, float characterHeight, float crouchHeight, float ladderHeight, float headSize, float headHeight, Vector3 position, Vector3 up, Vector3 forward, float mass, MyPhysicsBody body, bool isOnlyVertical, float maxSlope, float maxImpulse, float maxSpeedRelativeToShip, float?maxForce=null, HkRagdoll ragDoll=null)Sandbox.Engine.Physics.MyCharacterProxyinline
PositionSandbox.Engine.Physics.MyCharacterProxy
PosXSandbox.Engine.Physics.MyCharacterProxy
PosYSandbox.Engine.Physics.MyCharacterProxy
SetCollisionFilterInfo(uint info)Sandbox.Engine.Physics.MyCharacterProxyinline
SetHardSupportDistance(float distance)Sandbox.Engine.Physics.MyCharacterProxyinline
SetRigidBodyTransform(Matrix m)Sandbox.Engine.Physics.MyCharacterProxyinline
SetShapeForCrouch(HkWorld world, bool enable)Sandbox.Engine.Physics.MyCharacterProxyinline
SetState(HkCharacterStateType state)Sandbox.Engine.Physics.MyCharacterProxyinline
SetSupportDistance(float distance)Sandbox.Engine.Physics.MyCharacterProxyinline
SkipSimulation(MatrixD mat)Sandbox.Engine.Physics.MyCharacterProxyinline
SpeedSandbox.Engine.Physics.MyCharacterProxy
StepSimulation(float stepSizeInSeconds)Sandbox.Engine.Physics.MyCharacterProxyinline
SupportedSandbox.Engine.Physics.MyCharacterProxy
SupportNormalSandbox.Engine.Physics.MyCharacterProxy
UpSandbox.Engine.Physics.MyCharacterProxy
UpdateSupport(float stepSizeInSeconds)Sandbox.Engine.Physics.MyCharacterProxyinline