AABBsToDraw | Sandbox.Common.MyRenderDebugInputComponent | static |
AddAABB(VRageMath.BoundingBoxD aabb, VRageMath.Color col) | Sandbox.Common.MyRenderDebugInputComponent | inlinestatic |
AddCapsule(VRageMath.CapsuleD capsule, VRageMath.Color col) | Sandbox.Common.MyRenderDebugInputComponent | inlinestatic |
AddLine(VRageMath.Vector3 from, VRageMath.Vector3 to, VRageMath.Color color) | Sandbox.Common.MyRenderDebugInputComponent | inlinestatic |
AddMatrix(VRageMath.Matrix mat, VRageMath.Color col) | Sandbox.Common.MyRenderDebugInputComponent | inlinestatic |
AddShortcut(MyKeys key, bool newPress, bool control, bool shift, bool alt, Func< string > description, Func< bool > action) | Sandbox.Game.Gui.MyDebugComponent | inlineprotected |
AddSwitch(MyKeys key, Func< MyKeys, bool > action, string note="", bool defaultValue=false) | Sandbox.Game.Gui.MyDebugComponent | inlineprotected |
AddSwitch(MyKeys key, Func< MyKeys, bool > action, MyRef< bool > boolRef, string note="") | Sandbox.Game.Gui.MyDebugComponent | inlineprotected |
BreakIfChecked(object objectToCheck) | Sandbox.Common.MyRenderDebugInputComponent | inlinestatic |
CapsulesToDraw | Sandbox.Common.MyRenderDebugInputComponent | static |
CheckedObjects | Sandbox.Common.MyRenderDebugInputComponent | static |
Clear() | Sandbox.Common.MyRenderDebugInputComponent | inlinestatic |
DispatchUpdate() | Sandbox.Game.Gui.MyDebugComponent | inlinevirtual |
Draw() | Sandbox.Common.MyRenderDebugInputComponent | inlinevirtual |
Enabled | Sandbox.Game.Gui.MyDebugComponent | |
GetName() | Sandbox.Common.MyRenderDebugInputComponent | inlinevirtual |
GetSwitchValue(MyKeys key) | Sandbox.Game.Gui.MyDebugComponent | inline |
GetSwitchValue(string note) | Sandbox.Game.Gui.MyDebugComponent | inline |
HandleInput() | Sandbox.Game.Gui.MyDebugComponent | inlinevirtual |
InputData | Sandbox.Game.Gui.MyDebugComponent | |
LinesToDraw | Sandbox.Common.MyRenderDebugInputComponent | static |
m_frameCounter | Sandbox.Game.Gui.MyDebugComponent | |
MatricesToDraw | Sandbox.Common.MyRenderDebugInputComponent | static |
MultilineText(string message, params object[] arguments) | Sandbox.Game.Gui.MyDebugComponent | inlineprotected |
MultilineText(Color color, string message, params object[] arguments) | Sandbox.Game.Gui.MyDebugComponent | inlineprotected |
MultilineText(Color color, float scale, string message, params object[] arguments) | Sandbox.Game.Gui.MyDebugComponent | inlineprotected |
MyDebugComponent() | Sandbox.Game.Gui.MyDebugComponent | inline |
MyDebugComponent(bool enabled) | Sandbox.Game.Gui.MyDebugComponent | inline |
MyDebugComponentInfoState enum name | Sandbox.Game.Gui.MyDebugComponent | |
MyRenderDebugInputComponent() | Sandbox.Common.MyRenderDebugInputComponent | inline |
NextTextOffset(float scale) | Sandbox.Game.Gui.MyDebugComponent | inlinestatic |
NextVerticalOffset | Sandbox.Game.Gui.MyDebugComponent | protectedstatic |
OnDraw | Sandbox.Common.MyRenderDebugInputComponent | static |
ResetFrame() | Sandbox.Game.Gui.MyDebugComponent | inlinestatic |
Save() | Sandbox.Game.Gui.MyDebugComponent | inlineprotected |
Section(string text, params object[] formatArgs) | Sandbox.Game.Gui.MyDebugComponent | inline |
SetSwitch(MyKeys key, bool value) | Sandbox.Game.Gui.MyDebugComponent | inlineprotected |
Text(string message, params object[] arguments) | Sandbox.Game.Gui.MyDebugComponent | inlineprotected |
Text(Color color, string message, params object[] arguments) | Sandbox.Game.Gui.MyDebugComponent | inlineprotected |
Text(Color color, float scale, string message, params object[] arguments) | Sandbox.Game.Gui.MyDebugComponent | inlineprotected |
Update10() | Sandbox.Game.Gui.MyDebugComponent | inlinevirtual |
Update100() | Sandbox.Game.Gui.MyDebugComponent | inlinevirtual |
VerticalTextOffset | Sandbox.Game.Gui.MyDebugComponent | static |
VSpace(float space) | Sandbox.Game.Gui.MyDebugComponent | inlineprotected |