Space Engineers
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This is the complete list of members for VRageMath.Vector4D, including all inherited members.
Add(Vector4D value1, Vector4D value2) | VRageMath.Vector4D | inlinestatic |
Add(ref Vector4D value1, ref Vector4D value2, out Vector4D result) | VRageMath.Vector4D | inlinestatic |
Barycentric(Vector4D value1, Vector4D value2, Vector4D value3, double amount1, double amount2) | VRageMath.Vector4D | inlinestatic |
Barycentric(ref Vector4D value1, ref Vector4D value2, ref Vector4D value3, double amount1, double amount2, out Vector4D result) | VRageMath.Vector4D | inlinestatic |
CatmullRom(Vector4D value1, Vector4D value2, Vector4D value3, Vector4D value4, double amount) | VRageMath.Vector4D | inlinestatic |
CatmullRom(ref Vector4D value1, ref Vector4D value2, ref Vector4D value3, ref Vector4D value4, double amount, out Vector4D result) | VRageMath.Vector4D | inlinestatic |
Clamp(Vector4D value1, Vector4D min, Vector4D max) | VRageMath.Vector4D | inlinestatic |
Clamp(ref Vector4D value1, ref Vector4D min, ref Vector4D max, out Vector4D result) | VRageMath.Vector4D | inlinestatic |
Distance(Vector4 value1, Vector4 value2) | VRageMath.Vector4D | inlinestatic |
Distance(ref Vector4 value1, ref Vector4 value2, out double result) | VRageMath.Vector4D | inlinestatic |
DistanceSquared(Vector4 value1, Vector4 value2) | VRageMath.Vector4D | inlinestatic |
DistanceSquared(ref Vector4 value1, ref Vector4 value2, out double result) | VRageMath.Vector4D | inlinestatic |
Divide(Vector4D value1, Vector4D value2) | VRageMath.Vector4D | inlinestatic |
Divide(ref Vector4D value1, ref Vector4D value2, out Vector4D result) | VRageMath.Vector4D | inlinestatic |
Divide(Vector4D value1, double divider) | VRageMath.Vector4D | inlinestatic |
Divide(ref Vector4D value1, double divider, out Vector4D result) | VRageMath.Vector4D | inlinestatic |
Dot(Vector4 vector1, Vector4 vector2) | VRageMath.Vector4D | inlinestatic |
Dot(ref Vector4 vector1, ref Vector4 vector2, out double result) | VRageMath.Vector4D | inlinestatic |
Equals(Vector4 other) | VRageMath.Vector4D | inline |
Equals(object obj) | VRageMath.Vector4D | inline |
GetHashCode() | VRageMath.Vector4D | inline |
Hermite(Vector4D value1, Vector4D tangent1, Vector4D value2, Vector4D tangent2, double amount) | VRageMath.Vector4D | inlinestatic |
Hermite(ref Vector4D value1, ref Vector4D tangent1, ref Vector4D value2, ref Vector4D tangent2, double amount, out Vector4D result) | VRageMath.Vector4D | inlinestatic |
Length() | VRageMath.Vector4D | inline |
LengthSquared() | VRageMath.Vector4D | inline |
Lerp(Vector4D value1, Vector4D value2, double amount) | VRageMath.Vector4D | inlinestatic |
Lerp(ref Vector4D value1, ref Vector4D value2, double amount, out Vector4D result) | VRageMath.Vector4D | inlinestatic |
Max(Vector4 value1, Vector4 value2) | VRageMath.Vector4D | inlinestatic |
Max(ref Vector4 value1, ref Vector4 value2, out Vector4 result) | VRageMath.Vector4D | inlinestatic |
Min(Vector4 value1, Vector4 value2) | VRageMath.Vector4D | inlinestatic |
Min(ref Vector4 value1, ref Vector4 value2, out Vector4 result) | VRageMath.Vector4D | inlinestatic |
Multiply(Vector4D value1, Vector4D value2) | VRageMath.Vector4D | inlinestatic |
Multiply(ref Vector4 value1, ref Vector4 value2, out Vector4 result) | VRageMath.Vector4D | inlinestatic |
Multiply(Vector4D value1, double scaleFactor) | VRageMath.Vector4D | inlinestatic |
Multiply(ref Vector4D value1, double scaleFactor, out Vector4D result) | VRageMath.Vector4D | inlinestatic |
Negate(Vector4D value) | VRageMath.Vector4D | inlinestatic |
Negate(ref Vector4D value, out Vector4D result) | VRageMath.Vector4D | inlinestatic |
Normalize() | VRageMath.Vector4D | inline |
Normalize(Vector4D vector) | VRageMath.Vector4D | inlinestatic |
Normalize(ref Vector4D vector, out Vector4D result) | VRageMath.Vector4D | inlinestatic |
One | VRageMath.Vector4D | static |
operator Vector4(Vector4D v) | VRageMath.Vector4D | inlinestatic |
operator Vector4D(Vector4 v) | VRageMath.Vector4D | inlinestatic |
operator!=(Vector4D value1, Vector4D value2) | VRageMath.Vector4D | inlinestatic |
operator*(Vector4D value1, Vector4D value2) | VRageMath.Vector4D | inlinestatic |
operator*(Vector4D value1, double scaleFactor) | VRageMath.Vector4D | inlinestatic |
operator*(double scaleFactor, Vector4D value1) | VRageMath.Vector4D | inlinestatic |
operator+(Vector4D value1, Vector4D value2) | VRageMath.Vector4D | inlinestatic |
operator-(Vector4D value) | VRageMath.Vector4D | inlinestatic |
operator-(Vector4D value1, Vector4D value2) | VRageMath.Vector4D | inlinestatic |
operator/(Vector4D value1, Vector4D value2) | VRageMath.Vector4D | inlinestatic |
operator/(Vector4D value1, double divider) | VRageMath.Vector4D | inlinestatic |
operator/(double lhs, Vector4D rhs) | VRageMath.Vector4D | inlinestatic |
operator==(Vector4D value1, Vector4D value2) | VRageMath.Vector4D | inlinestatic |
PackOrthoMatrix(Vector3D position, Vector3D forward, Vector3D up) | VRageMath.Vector4D | inlinestatic |
PackOrthoMatrix(ref MatrixD matrix) | VRageMath.Vector4D | inlinestatic |
SmoothStep(Vector4D value1, Vector4D value2, double amount) | VRageMath.Vector4D | inlinestatic |
SmoothStep(ref Vector4D value1, ref Vector4D value2, double amount, out Vector4D result) | VRageMath.Vector4D | inlinestatic |
Subtract(Vector4 value1, Vector4 value2) | VRageMath.Vector4D | inlinestatic |
Subtract(ref Vector4D value1, ref Vector4D value2, out Vector4D result) | VRageMath.Vector4D | inlinestatic |
ToString() | VRageMath.Vector4D | inline |
Transform(Vector2 position, MatrixD matrix) | VRageMath.Vector4D | inlinestatic |
Transform(ref Vector2 position, ref MatrixD matrix, out Vector4D result) | VRageMath.Vector4D | inlinestatic |
Transform(Vector3D position, MatrixD matrix) | VRageMath.Vector4D | inlinestatic |
Transform(ref Vector3D position, ref MatrixD matrix, out Vector4D result) | VRageMath.Vector4D | inlinestatic |
Transform(Vector4D vector, MatrixD matrix) | VRageMath.Vector4D | inlinestatic |
Transform(ref Vector4D vector, ref MatrixD matrix, out Vector4D result) | VRageMath.Vector4D | inlinestatic |
Transform(Vector2 value, Quaternion rotation) | VRageMath.Vector4D | inlinestatic |
Transform(ref Vector2 value, ref Quaternion rotation, out Vector4D result) | VRageMath.Vector4D | inlinestatic |
Transform(Vector3D value, Quaternion rotation) | VRageMath.Vector4D | inlinestatic |
Transform(ref Vector3D value, ref Quaternion rotation, out Vector4D result) | VRageMath.Vector4D | inlinestatic |
Transform(Vector4D value, Quaternion rotation) | VRageMath.Vector4D | inlinestatic |
Transform(ref Vector4D value, ref Quaternion rotation, out Vector4D result) | VRageMath.Vector4D | inlinestatic |
Transform(Vector4D[] sourceArray, ref MatrixD matrix, Vector4D[] destinationArray) | VRageMath.Vector4D | inlinestatic |
Transform(Vector4D[] sourceArray, int sourceIndex, ref MatrixD matrix, Vector4D[] destinationArray, int destinationIndex, int length) | VRageMath.Vector4D | inlinestatic |
Transform(Vector4D[] sourceArray, ref Quaternion rotation, Vector4D[] destinationArray) | VRageMath.Vector4D | inlinestatic |
Transform(Vector4D[] sourceArray, int sourceIndex, ref Quaternion rotation, Vector4D[] destinationArray, int destinationIndex, int length) | VRageMath.Vector4D | inlinestatic |
UnitW | VRageMath.Vector4D | static |
UnitX | VRageMath.Vector4D | static |
UnitY | VRageMath.Vector4D | static |
UnitZ | VRageMath.Vector4D | static |
UnpackOrthoMatrix(ref Vector4D packed) | VRageMath.Vector4D | inlinestatic |
Vector4D() | VRageMath.Vector4D | inlinestatic |
Vector4D(double x, double y, double z, double w) | VRageMath.Vector4D | inline |
Vector4D(Vector2 value, double z, double w) | VRageMath.Vector4D | inline |
Vector4D(Vector3D value, double w) | VRageMath.Vector4D | inline |
Vector4D(double value) | VRageMath.Vector4D | inline |
W | VRageMath.Vector4D | |
X | VRageMath.Vector4D | |
Y | VRageMath.Vector4D | |
Z | VRageMath.Vector4D | |
Zero | VRageMath.Vector4D | static |