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Space Engineers
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This is the complete list of members for VRageMath.Vector3D, including all inherited members.
| Abs(Vector3D value) | VRageMath.Vector3D | inlinestatic |
| Abs(ref Vector3D vector3D, out Vector3D abs) | VRageMath.Vector3D | inlinestatic |
| AbsMax() | VRageMath.Vector3D | inline |
| AbsMaxComponent() | VRageMath.Vector3D | inline |
| AbsMin() | VRageMath.Vector3D | inline |
| Add(Vector3D value1, Vector3D value2) | VRageMath.Vector3D | inlinestatic |
| Add(ref Vector3D value1, ref Vector3D value2, out Vector3D result) | VRageMath.Vector3D | inlinestatic |
| ArePerpendicular(ref Vector3D a, ref Vector3D b) | VRageMath.Vector3D | inlinestatic |
| AssertIsValid() | VRageMath.Vector3D | inline |
| Backward | VRageMath.Vector3D | static |
| Barycentric(Vector3D value1, Vector3D value2, Vector3D value3, double amount1, double amount2) | VRageMath.Vector3D | inlinestatic |
| Barycentric(ref Vector3D value1, ref Vector3D value2, ref Vector3D value3, double amount1, double amount2, out Vector3D result) | VRageMath.Vector3D | inlinestatic |
| Barycentric(Vector3D p, Vector3D a, Vector3D b, Vector3D c, out double u, out double v, out double w) | VRageMath.Vector3D | inlinestatic |
| CalculatePerpendicularVector(Vector3D v) | VRageMath.Vector3D | inlinestatic |
| CalculatePerpendicularVector(out Vector3D result) | VRageMath.Vector3D | inline |
| CatmullRom(Vector3D value1, Vector3D value2, Vector3D value3, Vector3D value4, double amount) | VRageMath.Vector3D | inlinestatic |
| CatmullRom(ref Vector3D value1, ref Vector3D value2, ref Vector3D value3, ref Vector3D value4, double amount, out Vector3D result) | VRageMath.Vector3D | inlinestatic |
| Clamp(Vector3D value1, Vector3D min, Vector3D max) | VRageMath.Vector3D | inlinestatic |
| Clamp(ref Vector3D value1, ref Vector3D min, ref Vector3D max, out Vector3D result) | VRageMath.Vector3D | inlinestatic |
| ClampToSphere(Vector3D vector, double radius) | VRageMath.Vector3D | inlinestatic |
| ClampToSphere(ref Vector3D vector, double radius) | VRageMath.Vector3D | inlinestatic |
| CreateFromAzimuthAndElevation(double azimuth, double elevation, out Vector3D direction) | VRageMath.Vector3D | inlinestatic |
| Cross(Vector3D v) | VRageMath.Vector3D | inline |
| Cross(Vector3D vector1, Vector3D vector2) | VRageMath.Vector3D | inlinestatic |
| Cross(ref Vector3D vector1, ref Vector3D vector2, out Vector3D result) | VRageMath.Vector3D | inlinestatic |
| Distance(Vector3D value1, Vector3D value2) | VRageMath.Vector3D | inlinestatic |
| Distance(Vector3D value1, Vector3 value2) | VRageMath.Vector3D | inlinestatic |
| Distance(Vector3 value1, Vector3D value2) | VRageMath.Vector3D | inlinestatic |
| Distance(ref Vector3D value1, ref Vector3D value2, out double result) | VRageMath.Vector3D | inlinestatic |
| DistanceSquared(Vector3D value1, Vector3D value2) | VRageMath.Vector3D | inlinestatic |
| DistanceSquared(ref Vector3D value1, ref Vector3D value2, out double result) | VRageMath.Vector3D | inlinestatic |
| Divide(Vector3D value1, Vector3D value2) | VRageMath.Vector3D | inlinestatic |
| Divide(ref Vector3D value1, ref Vector3D value2, out Vector3D result) | VRageMath.Vector3D | inlinestatic |
| Divide(Vector3D value1, double value2) | VRageMath.Vector3D | inlinestatic |
| Divide(ref Vector3D value1, double value2, out Vector3D result) | VRageMath.Vector3D | inlinestatic |
| DominantAxisProjection(Vector3D value1) | VRageMath.Vector3D | inlinestatic |
| DominantAxisProjection(ref Vector3D value1, out Vector3D result) | VRageMath.Vector3D | inlinestatic |
| Dot(Vector3D vector1, Vector3D vector2) | VRageMath.Vector3D | inlinestatic |
| Dot(Vector3D vector1, Vector3 vector2) | VRageMath.Vector3D | inlinestatic |
| Dot(ref Vector3D vector1, ref Vector3D vector2, out double result) | VRageMath.Vector3D | inlinestatic |
| Dot(ref Vector3D vector1, ref Vector3 vector2, out double result) | VRageMath.Vector3D | inlinestatic |
| Dot(ref Vector3 vector1, ref Vector3D vector2, out double result) | VRageMath.Vector3D | inlinestatic |
| Dot(Vector3D v) | VRageMath.Vector3D | inline |
| Dot(Vector3 v) | VRageMath.Vector3D | inline |
| Dot(ref Vector3D v) | VRageMath.Vector3D | inline |
| Down | VRageMath.Vector3D | static |
| Equals(Vector3D other) | VRageMath.Vector3D | inline |
| Equals(Vector3D other, double epsilon) | VRageMath.Vector3D | inline |
| Equals(object obj) | VRageMath.Vector3D | inline |
| Floor(Vector3D vect3d) | VRageMath.Vector3D | inlinestatic |
| Forward | VRageMath.Vector3D | static |
| Fract(ref Vector3D o, out Vector3D r) | VRageMath.Vector3D | inlinestatic |
| GetAzimuthAndElevation(Vector3D v, out double azimuth, out double elevation) | VRageMath.Vector3D | inlinestatic |
| GetDim(int i) | VRageMath.Vector3D | inline |
| GetHash() | VRageMath.Vector3D | inline |
| GetHashCode() | VRageMath.Vector3D | inline |
| Half | VRageMath.Vector3D | static |
| Hermite(Vector3D value1, Vector3D tangent1, Vector3D value2, Vector3D tangent2, double amount) | VRageMath.Vector3D | inlinestatic |
| Hermite(ref Vector3D value1, ref Vector3D tangent1, ref Vector3D value2, ref Vector3D tangent2, double amount, out Vector3D result) | VRageMath.Vector3D | inlinestatic |
| Interpolate3(Vector3D v0, Vector3D v1, double rt) | VRageMath.Vector3D | inline |
| IsInsideInclusive(ref Vector3D min, ref Vector3D max) | VRageMath.Vector3D | inline |
| IsUnit(ref Vector3D value) | VRageMath.Vector3D | inlinestatic |
| IsValid() | VRageMath.Vector3D | inline |
| IsZero(Vector3D value) | VRageMath.Vector3D | inlinestatic |
| IsZero(Vector3D value, double epsilon) | VRageMath.Vector3D | inlinestatic |
| IsZeroVector(Vector3D value) | VRageMath.Vector3D | inlinestatic |
| IsZeroVector(Vector3D value, double epsilon) | VRageMath.Vector3D | inlinestatic |
| Left | VRageMath.Vector3D | static |
| Length() | VRageMath.Vector3D | inline |
| LengthSquared() | VRageMath.Vector3D | inline |
| Lerp(Vector3D value1, Vector3D value2, double amount) | VRageMath.Vector3D | inlinestatic |
| Lerp(ref Vector3D value1, ref Vector3D value2, double amount, out Vector3D result) | VRageMath.Vector3D | inlinestatic |
| Max() | VRageMath.Vector3D | inline |
| Max(Vector3D value1, Vector3D value2) | VRageMath.Vector3D | inlinestatic |
| Max(ref Vector3D value1, ref Vector3D value2, out Vector3D result) | VRageMath.Vector3D | inlinestatic |
| MaxValue | VRageMath.Vector3D | static |
| Min() | VRageMath.Vector3D | inline |
| Min(Vector3D value1, Vector3D value2) | VRageMath.Vector3D | inlinestatic |
| Min(ref Vector3D value1, ref Vector3D value2, out Vector3D result) | VRageMath.Vector3D | inlinestatic |
| MinMax(ref Vector3D min, ref Vector3D max) | VRageMath.Vector3D | inlinestatic |
| MinValue | VRageMath.Vector3D | static |
| Multiply(Vector3D value1, Vector3D value2) | VRageMath.Vector3D | inlinestatic |
| Multiply(ref Vector3D value1, ref Vector3D value2, out Vector3D result) | VRageMath.Vector3D | inlinestatic |
| Multiply(Vector3D value1, double scaleFactor) | VRageMath.Vector3D | inlinestatic |
| Multiply(ref Vector3D value1, double scaleFactor, out Vector3D result) | VRageMath.Vector3D | inlinestatic |
| Negate(Vector3D value) | VRageMath.Vector3D | inlinestatic |
| Negate(ref Vector3D value, out Vector3D result) | VRageMath.Vector3D | inlinestatic |
| NegativeInfinity | VRageMath.Vector3D | static |
| Normalize() | VRageMath.Vector3D | inline |
| Normalize(Vector3D value) | VRageMath.Vector3D | inlinestatic |
| Normalize(ref Vector3D value, out Vector3D result) | VRageMath.Vector3D | inlinestatic |
| One | VRageMath.Vector3D | static |
| operator Vector3(Vector3D v) | VRageMath.Vector3D | inlinestatic |
| operator Vector3D(Vector3 v) | VRageMath.Vector3D | inlinestatic |
| operator!=(Vector3D value1, Vector3D value2) | VRageMath.Vector3D | inlinestatic |
| operator!=(Vector3 value1, Vector3D value2) | VRageMath.Vector3D | inlinestatic |
| operator!=(Vector3D value1, Vector3 value2) | VRageMath.Vector3D | inlinestatic |
| operator%(Vector3D value1, double value2) | VRageMath.Vector3D | inlinestatic |
| operator%(Vector3D value1, Vector3D value2) | VRageMath.Vector3D | inlinestatic |
| operator*(Vector3D value1, Vector3 value2) | VRageMath.Vector3D | inlinestatic |
| operator*(Vector3D value, double scaleFactor) | VRageMath.Vector3D | inlinestatic |
| operator*(double scaleFactor, Vector3D value) | VRageMath.Vector3D | inlinestatic |
| operator+(Vector3D value1, Vector3D value2) | VRageMath.Vector3D | inlinestatic |
| operator+(Vector3D value1, Vector3 value2) | VRageMath.Vector3D | inlinestatic |
| operator+(Vector3 value1, Vector3D value2) | VRageMath.Vector3D | inlinestatic |
| operator+(Vector3D value1, Vector3I value2) | VRageMath.Vector3D | inlinestatic |
| operator+(Vector3D value1, double value2) | VRageMath.Vector3D | inlinestatic |
| operator+(Vector3D value1, float value2) | VRageMath.Vector3D | inlinestatic |
| operator-(Vector3D value) | VRageMath.Vector3D | inlinestatic |
| operator-(Vector3D value1, Vector3D value2) | VRageMath.Vector3D | inlinestatic |
| operator-(Vector3D value1, Vector3 value2) | VRageMath.Vector3D | inlinestatic |
| operator-(Vector3 value1, Vector3D value2) | VRageMath.Vector3D | inlinestatic |
| operator-(Vector3D value1, double value2) | VRageMath.Vector3D | inlinestatic |
| operator/(Vector3D value1, Vector3D value2) | VRageMath.Vector3D | inlinestatic |
| operator/(Vector3D value, double divider) | VRageMath.Vector3D | inlinestatic |
| operator/(double value, Vector3D divider) | VRageMath.Vector3D | inlinestatic |
| operator==(Vector3D value1, Vector3D value2) | VRageMath.Vector3D | inlinestatic |
| operator==(Vector3 value1, Vector3D value2) | VRageMath.Vector3D | inlinestatic |
| operator==(Vector3D value1, Vector3 value2) | VRageMath.Vector3D | inlinestatic |
| PositiveInfinity | VRageMath.Vector3D | static |
| RectangularDistance(Vector3D value1, Vector3D value2) | VRageMath.Vector3D | inlinestatic |
| RectangularDistance(ref Vector3D value1, ref Vector3D value2) | VRageMath.Vector3D | inlinestatic |
| Reflect(Vector3D vector, Vector3D normal) | VRageMath.Vector3D | inlinestatic |
| Reflect(ref Vector3D vector, ref Vector3D normal, out Vector3D result) | VRageMath.Vector3D | inlinestatic |
| Reject(Vector3D vector, Vector3D direction) | VRageMath.Vector3D | inlinestatic |
| Reject(ref Vector3D vector, ref Vector3D direction, out Vector3D result) | VRageMath.Vector3D | inlinestatic |
| Right | VRageMath.Vector3D | static |
| Rotate(ref Vector3D vector, ref MatrixD rotationMatrix, out Vector3D result) | VRageMath.Vector3D | inlinestatic |
| Rotate(Vector3D vector, MatrixD rotationMatrix) | VRageMath.Vector3D | inlinestatic |
| RotateAndScale(ref Vector3D vector, ref MatrixD matrix, out Vector3D result) | VRageMath.Vector3D | inlinestatic |
| Round(Vector3D vect3d) | VRageMath.Vector3D | inlinestatic |
| Round(Vector3D v, int numDecimals) | VRageMath.Vector3D | inlinestatic |
| SetDim(int i, double value) | VRageMath.Vector3D | inline |
| Sign(Vector3D value) | VRageMath.Vector3D | inlinestatic |
| SignNonZero(Vector3D value) | VRageMath.Vector3D | inlinestatic |
| SmoothStep(Vector3D value1, Vector3D value2, double amount) | VRageMath.Vector3D | inlinestatic |
| SmoothStep(ref Vector3D value1, ref Vector3D value2, double amount, out Vector3D result) | VRageMath.Vector3D | inlinestatic |
| Step(Vector3D value) | VRageMath.Vector3D | inlinestatic |
| Subtract(Vector3D value1, Vector3D value2) | VRageMath.Vector3D | inlinestatic |
| Subtract(ref Vector3D value1, ref Vector3D value2, out Vector3D result) | VRageMath.Vector3D | inlinestatic |
| Sum | VRageMath.Vector3D | |
| SwapYZCoordinates(Vector3D v) | VRageMath.Vector3D | inlinestatic |
| ToString() | VRageMath.Vector3D | inline |
| ToString(string format) | VRageMath.Vector3D | inline |
| Transform(Vector3D position, MatrixD matrix) | VRageMath.Vector3D | inlinestatic |
| Transform(Vector3 position, MatrixD matrix) | VRageMath.Vector3D | inlinestatic |
| Transform(Vector3D position, Matrix matrix) | VRageMath.Vector3D | inlinestatic |
| Transform(Vector3D position, ref MatrixD matrix) | VRageMath.Vector3D | inlinestatic |
| Transform(ref Vector3D position, ref MatrixD matrix, out Vector3D result) | VRageMath.Vector3D | inlinestatic |
| Transform(ref Vector3 position, ref MatrixD matrix, out Vector3D result) | VRageMath.Vector3D | inlinestatic |
| Transform(ref Vector3D position, ref MatrixI matrix, out Vector3D result) | VRageMath.Vector3D | inlinestatic |
| Transform(Vector3D value, Quaternion rotation) | VRageMath.Vector3D | inlinestatic |
| Transform(ref Vector3D value, ref Quaternion rotation, out Vector3D result) | VRageMath.Vector3D | inlinestatic |
| Transform(Vector3D[] sourceArray, ref MatrixD matrix, Vector3D[] destinationArray) | VRageMath.Vector3D | inlinestatic |
| Transform(Vector3D[] sourceArray, ref MatrixD matrix, Vector3D *destinationArray) | VRageMath.Vector3D | inlinestatic |
| Transform(Vector3D[] sourceArray, int sourceIndex, ref Matrix matrix, Vector3D[] destinationArray, int destinationIndex, int length) | VRageMath.Vector3D | inlinestatic |
| Transform(Vector3D[] sourceArray, ref Quaternion rotation, Vector3D[] destinationArray) | VRageMath.Vector3D | inlinestatic |
| Transform(Vector3D[] sourceArray, int sourceIndex, ref Quaternion rotation, Vector3D[] destinationArray, int destinationIndex, int length) | VRageMath.Vector3D | inlinestatic |
| TransformNoProjection(ref Vector3D vector, ref MatrixD matrix, out Vector3D result) | VRageMath.Vector3D | inlinestatic |
| TransformNormal(Vector3D normal, Matrix matrix) | VRageMath.Vector3D | inlinestatic |
| TransformNormal(Vector3 normal, MatrixD matrix) | VRageMath.Vector3D | inlinestatic |
| TransformNormal(Vector3D normal, MatrixD matrix) | VRageMath.Vector3D | inlinestatic |
| TransformNormal(ref Vector3D normal, ref MatrixD matrix, out Vector3D result) | VRageMath.Vector3D | inlinestatic |
| TransformNormal(ref Vector3 normal, ref MatrixD matrix, out Vector3D result) | VRageMath.Vector3D | inlinestatic |
| TransformNormal(ref Vector3D normal, ref MatrixI matrix, out Vector3D result) | VRageMath.Vector3D | inlinestatic |
| TransformNormal(Vector3D normal, MyBlockOrientation orientation) | VRageMath.Vector3D | inlinestatic |
| TransformNormal(ref Vector3D normal, MyBlockOrientation orientation, out Vector3D result) | VRageMath.Vector3D | inlinestatic |
| TransformNormal(Vector3D normal, ref MatrixD matrix) | VRageMath.Vector3D | inlinestatic |
| TransformNormal(Vector3D[] sourceArray, ref Matrix matrix, Vector3D[] destinationArray) | VRageMath.Vector3D | inlinestatic |
| TransformNormal(Vector3D[] sourceArray, ref Matrix matrix, Vector3D *destinationArray) | VRageMath.Vector3D | inlinestatic |
| TransformNormal(Vector3D[] sourceArray, int sourceIndex, ref Matrix matrix, Vector3D[] destinationArray, int destinationIndex, int length) | VRageMath.Vector3D | inlinestatic |
| TryParse(string str, out Vector3D retval) | VRageMath.Vector3D | inlinestatic |
| UnitX | VRageMath.Vector3D | static |
| UnitY | VRageMath.Vector3D | static |
| UnitZ | VRageMath.Vector3D | static |
| Up | VRageMath.Vector3D | static |
| Vector3D() | VRageMath.Vector3D | inlinestatic |
| Vector3D(double x, double y, double z) | VRageMath.Vector3D | inline |
| Vector3D(double value) | VRageMath.Vector3D | inline |
| Vector3D(Vector2 value, double z) | VRageMath.Vector3D | inline |
| Vector3D(Vector2D value, double z) | VRageMath.Vector3D | inline |
| Vector3D(Vector4 xyz) | VRageMath.Vector3D | inline |
| Vector3D(Vector4D xyz) | VRageMath.Vector3D | inline |
| Vector3D(Vector3 value) | VRageMath.Vector3D | inline |
| Vector3D(ref Vector3I value) | VRageMath.Vector3D | inline |
| Vector3D(Vector3I value) | VRageMath.Vector3D | inline |
| Volume | VRageMath.Vector3D | |
| VolumeInt(double multiplier) | VRageMath.Vector3D | inline |
| X | VRageMath.Vector3D | |
| Y | VRageMath.Vector3D | |
| Z | VRageMath.Vector3D | |
| Zero | VRageMath.Vector3D | static |
1.8.8