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Space Engineers
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This is the complete list of members for VRageMath.Vector2I, including all inherited members.
| Between(ref Vector2I start, ref Vector2I end) | VRageMath.Vector2I | inline |
| Comparer | VRageMath.Vector2I | static |
| Equals(object obj) | VRageMath.Vector2I | inline |
| Floor(Vector2 value) | VRageMath.Vector2I | inlinestatic |
| GetHashCode() | VRageMath.Vector2I | inline |
| Max(ref Vector2I v1, ref Vector2I v2, out Vector2I max) | VRageMath.Vector2I | inlinestatic |
| Max(Vector2I v1, Vector2I v2) | VRageMath.Vector2I | inlinestatic |
| Min(ref Vector2I v1, ref Vector2I v2, out Vector2I min) | VRageMath.Vector2I | inlinestatic |
| Min(Vector2I v1, Vector2I v2) | VRageMath.Vector2I | inlinestatic |
| One | VRageMath.Vector2I | static |
| operator Vector2(Vector2I intVector) | VRageMath.Vector2I | inlinestatic |
| operator!=(Vector2I left, Vector2I right) | VRageMath.Vector2I | inlinestatic |
| operator*(Vector2I value1, int multiplier) | VRageMath.Vector2I | inlinestatic |
| operator+(Vector2I left, Vector2I right) | VRageMath.Vector2I | inlinestatic |
| operator+(Vector2I left, int right) | VRageMath.Vector2I | inlinestatic |
| operator-(Vector2I left, Vector2I right) | VRageMath.Vector2I | inlinestatic |
| operator-(Vector2I left, int value) | VRageMath.Vector2I | inlinestatic |
| operator-(Vector2I left) | VRageMath.Vector2I | inlinestatic |
| operator/(Vector2I value1, int divider) | VRageMath.Vector2I | inlinestatic |
| operator<<(Vector2I left, int bits) | VRageMath.Vector2I | inlinestatic |
| operator==(Vector2I left, Vector2I right) | VRageMath.Vector2I | inlinestatic |
| operator>>(Vector2I left, int bits) | VRageMath.Vector2I | inlinestatic |
| Round(Vector2 value) | VRageMath.Vector2I | inlinestatic |
| Size() | VRageMath.Vector2I | inline |
| ToString() | VRageMath.Vector2I | inline |
| UnitX | VRageMath.Vector2I | static |
| UnitY | VRageMath.Vector2I | static |
| Vector2I(int x, int y) | VRageMath.Vector2I | inline |
| Vector2I(int width) | VRageMath.Vector2I | inline |
| Vector2I(Vector2 vec) | VRageMath.Vector2I | inline |
| Vector2I(Vector2D vec) | VRageMath.Vector2I | inline |
| X | VRageMath.Vector2I | |
| Y | VRageMath.Vector2I | |
| Zero | VRageMath.Vector2I | static |
1.8.8