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Space Engineers
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This is the complete list of members for VRageMath.Vector2D, including all inherited members.
| Add(Vector2D value1, Vector2D value2) | VRageMath.Vector2D | inlinestatic |
| Add(ref Vector2D value1, ref Vector2D value2, out Vector2D result) | VRageMath.Vector2D | inlinestatic |
| AssertIsValid() | VRageMath.Vector2D | inline |
| Barycentric(Vector2D value1, Vector2D value2, Vector2D value3, double amount1, double amount2) | VRageMath.Vector2D | inlinestatic |
| Barycentric(ref Vector2D value1, ref Vector2D value2, ref Vector2D value3, double amount1, double amount2, out Vector2D result) | VRageMath.Vector2D | inlinestatic |
| Between(ref Vector2D start, ref Vector2D end) | VRageMath.Vector2D | inline |
| CatmullRom(Vector2D value1, Vector2D value2, Vector2D value3, Vector2D value4, double amount) | VRageMath.Vector2D | inlinestatic |
| CatmullRom(ref Vector2D value1, ref Vector2D value2, ref Vector2D value3, ref Vector2D value4, double amount, out Vector2D result) | VRageMath.Vector2D | inlinestatic |
| Clamp(Vector2D value1, Vector2D min, Vector2D max) | VRageMath.Vector2D | inlinestatic |
| Clamp(ref Vector2D value1, ref Vector2D min, ref Vector2D max, out Vector2D result) | VRageMath.Vector2D | inlinestatic |
| ClampToSphere(Vector2D vector, double radius) | VRageMath.Vector2D | inlinestatic |
| ClampToSphere(ref Vector2D vector, double radius) | VRageMath.Vector2D | inlinestatic |
| Distance(Vector2D value1, Vector2D value2) | VRageMath.Vector2D | inlinestatic |
| Distance(ref Vector2D value1, ref Vector2D value2, out double result) | VRageMath.Vector2D | inlinestatic |
| DistanceSquared(Vector2D value1, Vector2D value2) | VRageMath.Vector2D | inlinestatic |
| DistanceSquared(ref Vector2D value1, ref Vector2D value2, out double result) | VRageMath.Vector2D | inlinestatic |
| Divide(Vector2D value1, Vector2D value2) | VRageMath.Vector2D | inlinestatic |
| Divide(ref Vector2D value1, ref Vector2D value2, out Vector2D result) | VRageMath.Vector2D | inlinestatic |
| Divide(Vector2D value1, double divider) | VRageMath.Vector2D | inlinestatic |
| Divide(ref Vector2D value1, double divider, out Vector2D result) | VRageMath.Vector2D | inlinestatic |
| Dot(Vector2D value1, Vector2D value2) | VRageMath.Vector2D | inlinestatic |
| Dot(ref Vector2D value1, ref Vector2D value2, out double result) | VRageMath.Vector2D | inlinestatic |
| Equals(Vector2D other) | VRageMath.Vector2D | inline |
| Equals(object obj) | VRageMath.Vector2D | inline |
| Floor(Vector2D position) | VRageMath.Vector2D | inlinestatic |
| GetHashCode() | VRageMath.Vector2D | inline |
| Hermite(Vector2D value1, Vector2D tangent1, Vector2D value2, Vector2D tangent2, double amount) | VRageMath.Vector2D | inlinestatic |
| Hermite(ref Vector2D value1, ref Vector2D tangent1, ref Vector2D value2, ref Vector2D tangent2, double amount, out Vector2D result) | VRageMath.Vector2D | inlinestatic |
| IsValid() | VRageMath.Vector2D | inline |
| Length() | VRageMath.Vector2D | inline |
| LengthSquared() | VRageMath.Vector2D | inline |
| Lerp(Vector2D value1, Vector2D value2, double amount) | VRageMath.Vector2D | inlinestatic |
| Lerp(ref Vector2D value1, ref Vector2D value2, double amount, out Vector2D result) | VRageMath.Vector2D | inlinestatic |
| Max(Vector2D value1, Vector2D value2) | VRageMath.Vector2D | inlinestatic |
| Max(ref Vector2D value1, ref Vector2D value2, out Vector2D result) | VRageMath.Vector2D | inlinestatic |
| Min(Vector2D value1, Vector2D value2) | VRageMath.Vector2D | inlinestatic |
| Min(ref Vector2D value1, ref Vector2D value2, out Vector2D result) | VRageMath.Vector2D | inlinestatic |
| Multiply(Vector2D value1, Vector2D value2) | VRageMath.Vector2D | inlinestatic |
| Multiply(ref Vector2D value1, ref Vector2D value2, out Vector2D result) | VRageMath.Vector2D | inlinestatic |
| Multiply(Vector2D value1, double scaleFactor) | VRageMath.Vector2D | inlinestatic |
| Multiply(ref Vector2D value1, double scaleFactor, out Vector2D result) | VRageMath.Vector2D | inlinestatic |
| Negate(Vector2D value) | VRageMath.Vector2D | inlinestatic |
| Negate(ref Vector2D value, out Vector2D result) | VRageMath.Vector2D | inlinestatic |
| Normalize() | VRageMath.Vector2D | inline |
| Normalize(Vector2D value) | VRageMath.Vector2D | inlinestatic |
| Normalize(ref Vector2D value, out Vector2D result) | VRageMath.Vector2D | inlinestatic |
| One | VRageMath.Vector2D | static |
| operator Vector2I(Vector2D vector) | VRageMath.Vector2D | inlineexplicitstatic |
| operator!=(Vector2D value1, Vector2D value2) | VRageMath.Vector2D | inlinestatic |
| operator*(Vector2D value1, Vector2D value2) | VRageMath.Vector2D | inlinestatic |
| operator*(Vector2D value, double scaleFactor) | VRageMath.Vector2D | inlinestatic |
| operator*(double scaleFactor, Vector2D value) | VRageMath.Vector2D | inlinestatic |
| operator+(Vector2D value1, Vector2D value2) | VRageMath.Vector2D | inlinestatic |
| operator+(Vector2D value1, double value2) | VRageMath.Vector2D | inlinestatic |
| operator-(Vector2D value) | VRageMath.Vector2D | inlinestatic |
| operator-(Vector2D value1, Vector2D value2) | VRageMath.Vector2D | inlinestatic |
| operator-(Vector2D value1, double value2) | VRageMath.Vector2D | inlinestatic |
| operator/(Vector2D value1, Vector2D value2) | VRageMath.Vector2D | inlinestatic |
| operator/(Vector2D value1, double divider) | VRageMath.Vector2D | inlinestatic |
| operator/(double value1, Vector2D value2) | VRageMath.Vector2D | inlinestatic |
| operator==(Vector2D value1, Vector2D value2) | VRageMath.Vector2D | inlinestatic |
| PositiveInfinity | VRageMath.Vector2D | static |
| Reflect(Vector2D vector, Vector2D normal) | VRageMath.Vector2D | inlinestatic |
| Reflect(ref Vector2D vector, ref Vector2D normal, out Vector2D result) | VRageMath.Vector2D | inlinestatic |
| Rotate(double angle) | VRageMath.Vector2D | inline |
| SmoothStep(Vector2D value1, Vector2D value2, double amount) | VRageMath.Vector2D | inlinestatic |
| SmoothStep(ref Vector2D value1, ref Vector2D value2, double amount, out Vector2D result) | VRageMath.Vector2D | inlinestatic |
| Subtract(Vector2D value1, Vector2D value2) | VRageMath.Vector2D | inlinestatic |
| Subtract(ref Vector2D value1, ref Vector2D value2, out Vector2D result) | VRageMath.Vector2D | inlinestatic |
| this[int index] | VRageMath.Vector2D | |
| ToString() | VRageMath.Vector2D | inline |
| Transform(Vector2D position, Matrix matrix) | VRageMath.Vector2D | inlinestatic |
| Transform(ref Vector2D position, ref Matrix matrix, out Vector2D result) | VRageMath.Vector2D | inlinestatic |
| Transform(Vector2D value, Quaternion rotation) | VRageMath.Vector2D | inlinestatic |
| Transform(ref Vector2D value, ref Quaternion rotation, out Vector2D result) | VRageMath.Vector2D | inlinestatic |
| Transform(Vector2D[] sourceArray, ref Matrix matrix, Vector2D[] destinationArray) | VRageMath.Vector2D | inlinestatic |
| Transform(Vector2D[] sourceArray, int sourceIndex, ref Matrix matrix, Vector2D[] destinationArray, int destinationIndex, int length) | VRageMath.Vector2D | inlinestatic |
| Transform(Vector2D[] sourceArray, ref Quaternion rotation, Vector2D[] destinationArray) | VRageMath.Vector2D | inlinestatic |
| Transform(Vector2D[] sourceArray, int sourceIndex, ref Quaternion rotation, Vector2D[] destinationArray, int destinationIndex, int length) | VRageMath.Vector2D | inlinestatic |
| TransformNormal(Vector2D normal, Matrix matrix) | VRageMath.Vector2D | inlinestatic |
| TransformNormal(ref Vector2D normal, ref Matrix matrix, out Vector2D result) | VRageMath.Vector2D | inlinestatic |
| TransformNormal(Vector2D[] sourceArray, ref Matrix matrix, Vector2D[] destinationArray) | VRageMath.Vector2D | inlinestatic |
| TransformNormal(Vector2D[] sourceArray, int sourceIndex, ref Matrix matrix, Vector2D[] destinationArray, int destinationIndex, int length) | VRageMath.Vector2D | inlinestatic |
| UnitX | VRageMath.Vector2D | static |
| UnitY | VRageMath.Vector2D | static |
| Vector2D() | VRageMath.Vector2D | inlinestatic |
| Vector2D(double x, double y) | VRageMath.Vector2D | inline |
| Vector2D(double value) | VRageMath.Vector2D | inline |
| X | VRageMath.Vector2D | |
| Y | VRageMath.Vector2D | |
| Zero | VRageMath.Vector2D | static |
1.8.8