|
Space Engineers
|
This is the complete list of members for VRageMath.Vector2, including all inherited members.
| Add(Vector2 value1, Vector2 value2) | VRageMath.Vector2 | inlinestatic |
| Add(ref Vector2 value1, ref Vector2 value2, out Vector2 result) | VRageMath.Vector2 | inlinestatic |
| AssertIsValid() | VRageMath.Vector2 | inline |
| Barycentric(Vector2 value1, Vector2 value2, Vector2 value3, float amount1, float amount2) | VRageMath.Vector2 | inlinestatic |
| Barycentric(ref Vector2 value1, ref Vector2 value2, ref Vector2 value3, float amount1, float amount2, out Vector2 result) | VRageMath.Vector2 | inlinestatic |
| Between(ref Vector2 start, ref Vector2 end) | VRageMath.Vector2 | inline |
| CatmullRom(Vector2 value1, Vector2 value2, Vector2 value3, Vector2 value4, float amount) | VRageMath.Vector2 | inlinestatic |
| CatmullRom(ref Vector2 value1, ref Vector2 value2, ref Vector2 value3, ref Vector2 value4, float amount, out Vector2 result) | VRageMath.Vector2 | inlinestatic |
| Clamp(Vector2 value1, Vector2 min, Vector2 max) | VRageMath.Vector2 | inlinestatic |
| Clamp(ref Vector2 value1, ref Vector2 min, ref Vector2 max, out Vector2 result) | VRageMath.Vector2 | inlinestatic |
| ClampToSphere(Vector2 vector, float radius) | VRageMath.Vector2 | inlinestatic |
| ClampToSphere(ref Vector2 vector, float radius) | VRageMath.Vector2 | inlinestatic |
| Distance(Vector2 value1, Vector2 value2) | VRageMath.Vector2 | inlinestatic |
| Distance(ref Vector2 value1, ref Vector2 value2, out float result) | VRageMath.Vector2 | inlinestatic |
| DistanceSquared(Vector2 value1, Vector2 value2) | VRageMath.Vector2 | inlinestatic |
| DistanceSquared(ref Vector2 value1, ref Vector2 value2, out float result) | VRageMath.Vector2 | inlinestatic |
| Divide(Vector2 value1, Vector2 value2) | VRageMath.Vector2 | inlinestatic |
| Divide(ref Vector2 value1, ref Vector2 value2, out Vector2 result) | VRageMath.Vector2 | inlinestatic |
| Divide(Vector2 value1, float divider) | VRageMath.Vector2 | inlinestatic |
| Divide(ref Vector2 value1, float divider, out Vector2 result) | VRageMath.Vector2 | inlinestatic |
| Dot(Vector2 value1, Vector2 value2) | VRageMath.Vector2 | inlinestatic |
| Dot(ref Vector2 value1, ref Vector2 value2, out float result) | VRageMath.Vector2 | inlinestatic |
| Equals(Vector2 other) | VRageMath.Vector2 | inline |
| Equals(object obj) | VRageMath.Vector2 | inline |
| Floor(Vector2 position) | VRageMath.Vector2 | inlinestatic |
| GetHashCode() | VRageMath.Vector2 | inline |
| Hermite(Vector2 value1, Vector2 tangent1, Vector2 value2, Vector2 tangent2, float amount) | VRageMath.Vector2 | inlinestatic |
| Hermite(ref Vector2 value1, ref Vector2 tangent1, ref Vector2 value2, ref Vector2 tangent2, float amount, out Vector2 result) | VRageMath.Vector2 | inlinestatic |
| IsValid() | VRageMath.Vector2 | inline |
| IsZero(ref Vector2 value) | VRageMath.Vector2 | inlinestatic |
| IsZero(ref Vector2 value, float epsilon) | VRageMath.Vector2 | inlinestatic |
| IsZero(Vector2 value, float epsilon) | VRageMath.Vector2 | inlinestatic |
| Length() | VRageMath.Vector2 | inline |
| LengthSquared() | VRageMath.Vector2 | inline |
| Lerp(Vector2 value1, Vector2 value2, float amount) | VRageMath.Vector2 | inlinestatic |
| Lerp(ref Vector2 value1, ref Vector2 value2, float amount, out Vector2 result) | VRageMath.Vector2 | inlinestatic |
| Max(Vector2 value1, Vector2 value2) | VRageMath.Vector2 | inlinestatic |
| Max(ref Vector2 value1, ref Vector2 value2, out Vector2 result) | VRageMath.Vector2 | inlinestatic |
| Min(Vector2 value1, Vector2 value2) | VRageMath.Vector2 | inlinestatic |
| Min(ref Vector2 value1, ref Vector2 value2, out Vector2 result) | VRageMath.Vector2 | inlinestatic |
| Multiply(Vector2 value1, Vector2 value2) | VRageMath.Vector2 | inlinestatic |
| Multiply(ref Vector2 value1, ref Vector2 value2, out Vector2 result) | VRageMath.Vector2 | inlinestatic |
| Multiply(Vector2 value1, float scaleFactor) | VRageMath.Vector2 | inlinestatic |
| Multiply(ref Vector2 value1, float scaleFactor, out Vector2 result) | VRageMath.Vector2 | inlinestatic |
| Negate(Vector2 value) | VRageMath.Vector2 | inlinestatic |
| Negate(ref Vector2 value, out Vector2 result) | VRageMath.Vector2 | inlinestatic |
| Normalize() | VRageMath.Vector2 | inline |
| Normalize(Vector2 value) | VRageMath.Vector2 | inlinestatic |
| Normalize(ref Vector2 value, out Vector2 result) | VRageMath.Vector2 | inlinestatic |
| One | VRageMath.Vector2 | static |
| operator Vector2I(Vector2 vector) | VRageMath.Vector2 | inlineexplicitstatic |
| operator!=(Vector2 value1, Vector2 value2) | VRageMath.Vector2 | inlinestatic |
| operator*(Vector2 value1, Vector2 value2) | VRageMath.Vector2 | inlinestatic |
| operator*(Vector2 value, float scaleFactor) | VRageMath.Vector2 | inlinestatic |
| operator*(float scaleFactor, Vector2 value) | VRageMath.Vector2 | inlinestatic |
| operator+(Vector2 value1, Vector2 value2) | VRageMath.Vector2 | inlinestatic |
| operator+(Vector2 value1, float value2) | VRageMath.Vector2 | inlinestatic |
| operator-(Vector2 value) | VRageMath.Vector2 | inlinestatic |
| operator-(Vector2 value1, Vector2 value2) | VRageMath.Vector2 | inlinestatic |
| operator-(Vector2 value1, float value2) | VRageMath.Vector2 | inlinestatic |
| operator/(Vector2 value1, Vector2 value2) | VRageMath.Vector2 | inlinestatic |
| operator/(Vector2 value1, float divider) | VRageMath.Vector2 | inlinestatic |
| operator/(float value1, Vector2 value2) | VRageMath.Vector2 | inlinestatic |
| operator==(Vector2 value1, Vector2 value2) | VRageMath.Vector2 | inlinestatic |
| PositiveInfinity | VRageMath.Vector2 | static |
| Reflect(Vector2 vector, Vector2 normal) | VRageMath.Vector2 | inlinestatic |
| Reflect(ref Vector2 vector, ref Vector2 normal, out Vector2 result) | VRageMath.Vector2 | inlinestatic |
| Rotate(double angle) | VRageMath.Vector2 | inline |
| SmoothStep(Vector2 value1, Vector2 value2, float amount) | VRageMath.Vector2 | inlinestatic |
| SmoothStep(ref Vector2 value1, ref Vector2 value2, float amount, out Vector2 result) | VRageMath.Vector2 | inlinestatic |
| Subtract(Vector2 value1, Vector2 value2) | VRageMath.Vector2 | inlinestatic |
| Subtract(ref Vector2 value1, ref Vector2 value2, out Vector2 result) | VRageMath.Vector2 | inlinestatic |
| this[int index] | VRageMath.Vector2 | |
| ToString() | VRageMath.Vector2 | inline |
| Transform(Vector2 position, Matrix matrix) | VRageMath.Vector2 | inlinestatic |
| Transform(ref Vector2 position, ref Matrix matrix, out Vector2 result) | VRageMath.Vector2 | inlinestatic |
| Transform(Vector2 value, Quaternion rotation) | VRageMath.Vector2 | inlinestatic |
| Transform(ref Vector2 value, ref Quaternion rotation, out Vector2 result) | VRageMath.Vector2 | inlinestatic |
| Transform(Vector2[] sourceArray, ref Matrix matrix, Vector2[] destinationArray) | VRageMath.Vector2 | inlinestatic |
| Transform(Vector2[] sourceArray, int sourceIndex, ref Matrix matrix, Vector2[] destinationArray, int destinationIndex, int length) | VRageMath.Vector2 | inlinestatic |
| Transform(Vector2[] sourceArray, ref Quaternion rotation, Vector2[] destinationArray) | VRageMath.Vector2 | inlinestatic |
| Transform(Vector2[] sourceArray, int sourceIndex, ref Quaternion rotation, Vector2[] destinationArray, int destinationIndex, int length) | VRageMath.Vector2 | inlinestatic |
| TransformNormal(Vector2 normal, Matrix matrix) | VRageMath.Vector2 | inlinestatic |
| TransformNormal(ref Vector2 normal, ref Matrix matrix, out Vector2 result) | VRageMath.Vector2 | inlinestatic |
| TransformNormal(Vector2[] sourceArray, ref Matrix matrix, Vector2[] destinationArray) | VRageMath.Vector2 | inlinestatic |
| TransformNormal(Vector2[] sourceArray, int sourceIndex, ref Matrix matrix, Vector2[] destinationArray, int destinationIndex, int length) | VRageMath.Vector2 | inlinestatic |
| UnitX | VRageMath.Vector2 | static |
| UnitY | VRageMath.Vector2 | static |
| Vector2() | VRageMath.Vector2 | inlinestatic |
| Vector2(float x, float y) | VRageMath.Vector2 | inline |
| Vector2(float value) | VRageMath.Vector2 | inline |
| X | VRageMath.Vector2 | |
| Y | VRageMath.Vector2 | |
| Zero | VRageMath.Vector2 | static |
1.8.8