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Space Engineers
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This is the complete list of members for VRageMath.Ray, including all inherited members.
| Direction | VRageMath.Ray | |
| Equals(Ray other) | VRageMath.Ray | inline |
| Equals(object obj) | VRageMath.Ray | inline |
| GetHashCode() | VRageMath.Ray | inline |
| Intersects(BoundingBox box) | VRageMath.Ray | inline |
| Intersects(ref BoundingBox box, out float?result) | VRageMath.Ray | inline |
| Intersects(BoundingFrustum frustum) | VRageMath.Ray | inline |
| Intersects(Plane plane) | VRageMath.Ray | inline |
| Intersects(ref Plane plane, out float?result) | VRageMath.Ray | inline |
| Intersects(BoundingSphere sphere) | VRageMath.Ray | inline |
| Intersects(ref BoundingSphere sphere, out float?result) | VRageMath.Ray | inline |
| operator!=(Ray a, Ray b) | VRageMath.Ray | inlinestatic |
| operator==(Ray a, Ray b) | VRageMath.Ray | inlinestatic |
| Position | VRageMath.Ray | |
| Ray(Vector3 position, Vector3 direction) | VRageMath.Ray | inline |
| ToString() | VRageMath.Ray | inline |
1.8.8