| Center | VRageMath.MyOrientedBoundingBox |  | 
  | Contains(ref BoundingBox box) | VRageMath.MyOrientedBoundingBox | inline | 
  | Contains(ref BoundingBox boxA, ref MyOrientedBoundingBox oboxB) | VRageMath.MyOrientedBoundingBox | inlinestatic | 
  | Contains(ref MyOrientedBoundingBox other) | VRageMath.MyOrientedBoundingBox | inline | 
  | Contains(BoundingFrustum frustum) | VRageMath.MyOrientedBoundingBox | inline | 
  | Contains(BoundingFrustum frustum, ref MyOrientedBoundingBox obox) | VRageMath.MyOrientedBoundingBox | inlinestatic | 
  | Contains(ref BoundingSphere sphere) | VRageMath.MyOrientedBoundingBox | inline | 
  | Contains(ref BoundingSphere sphere, ref MyOrientedBoundingBox box) | VRageMath.MyOrientedBoundingBox | inlinestatic | 
  | Contains(ref Vector3 point) | VRageMath.MyOrientedBoundingBox | inline | 
  | ContainsRelativeBox(ref Vector3 hA, ref Vector3 hB, ref Matrix mB) | VRageMath.MyOrientedBoundingBox | inlinestatic | 
  | ConvertToFrustum() | VRageMath.MyOrientedBoundingBox | inline | 
  | CornerCount | VRageMath.MyOrientedBoundingBox |  | 
  | Create(BoundingBox boundingBox, Matrix matrix) | VRageMath.MyOrientedBoundingBox | inlinestatic | 
  | CreateFromBoundingBox(BoundingBox box) | VRageMath.MyOrientedBoundingBox | inlinestatic | 
  | EndVertices | VRageMath.MyOrientedBoundingBox | static | 
  | EndXVertices | VRageMath.MyOrientedBoundingBox | static | 
  | EndYVertices | VRageMath.MyOrientedBoundingBox | static | 
  | EndZVertices | VRageMath.MyOrientedBoundingBox | static | 
  | Equals(MyOrientedBoundingBox other) | VRageMath.MyOrientedBoundingBox | inline | 
  | Equals(Object obj) | VRageMath.MyOrientedBoundingBox | inline | 
  | GetAABB() | VRageMath.MyOrientedBoundingBox | inline | 
  | GetCorners(Vector3[] corners, int startIndex) | VRageMath.MyOrientedBoundingBox | inline | 
  | GetHashCode() | VRageMath.MyOrientedBoundingBox | inline | 
  | GetNormalBetweenEdges(int axis, int edge0, int edge1, out Vector3 normal) | VRageMath.MyOrientedBoundingBox | inlinestatic | 
  | HalfExtent | VRageMath.MyOrientedBoundingBox |  | 
  | Intersects(ref BoundingBox box) | VRageMath.MyOrientedBoundingBox | inline | 
  | Intersects(ref MyOrientedBoundingBox other) | VRageMath.MyOrientedBoundingBox | inline | 
  | Intersects(BoundingFrustum frustum) | VRageMath.MyOrientedBoundingBox | inline | 
  | Intersects(ref BoundingSphere sphere) | VRageMath.MyOrientedBoundingBox | inline | 
  | Intersects(ref Ray ray) | VRageMath.MyOrientedBoundingBox | inline | 
  | Intersects(ref Line line) | VRageMath.MyOrientedBoundingBox | inline | 
  | Intersects(ref Plane plane) | VRageMath.MyOrientedBoundingBox | inline | 
  | MyOrientedBoundingBox(ref Matrix matrix) | VRageMath.MyOrientedBoundingBox | inline | 
  | MyOrientedBoundingBox(Vector3 center, Vector3 halfExtents, Quaternion orientation) | VRageMath.MyOrientedBoundingBox | inline | 
  | operator!=(MyOrientedBoundingBox a, MyOrientedBoundingBox b) | VRageMath.MyOrientedBoundingBox | inlinestatic | 
  | operator==(MyOrientedBoundingBox a, MyOrientedBoundingBox b) | VRageMath.MyOrientedBoundingBox | inlinestatic | 
  | Orientation | VRageMath.MyOrientedBoundingBox |  | 
  | RAY_EPSILON | VRageMath.MyOrientedBoundingBox |  | 
  | StartVertices | VRageMath.MyOrientedBoundingBox | static | 
  | StartXVertices | VRageMath.MyOrientedBoundingBox | static | 
  | StartYVertices | VRageMath.MyOrientedBoundingBox | static | 
  | StartZVertices | VRageMath.MyOrientedBoundingBox | static | 
  | ToString() | VRageMath.MyOrientedBoundingBox | inline | 
  | Transform(Quaternion rotation, Vector3 translation) | VRageMath.MyOrientedBoundingBox | inline | 
  | Transform(float scale, Quaternion rotation, Vector3 translation) | VRageMath.MyOrientedBoundingBox | inline | 
  | Transform(Matrix matrix) | VRageMath.MyOrientedBoundingBox | inline | 
  | XNeighbourVectorsBack | VRageMath.MyOrientedBoundingBox | static | 
  | XNeighbourVectorsForw | VRageMath.MyOrientedBoundingBox | static | 
  | YNeighbourVectorsBack | VRageMath.MyOrientedBoundingBox | static | 
  | YNeighbourVectorsForw | VRageMath.MyOrientedBoundingBox | static | 
  | ZNeighbourVectorsBack | VRageMath.MyOrientedBoundingBox | static | 
  | ZNeighbourVectorsForw | VRageMath.MyOrientedBoundingBox | static |