Center | VRageMath.MyOrientedBoundingBox | |
Contains(ref BoundingBox box) | VRageMath.MyOrientedBoundingBox | inline |
Contains(ref BoundingBox boxA, ref MyOrientedBoundingBox oboxB) | VRageMath.MyOrientedBoundingBox | inlinestatic |
Contains(ref MyOrientedBoundingBox other) | VRageMath.MyOrientedBoundingBox | inline |
Contains(BoundingFrustum frustum) | VRageMath.MyOrientedBoundingBox | inline |
Contains(BoundingFrustum frustum, ref MyOrientedBoundingBox obox) | VRageMath.MyOrientedBoundingBox | inlinestatic |
Contains(ref BoundingSphere sphere) | VRageMath.MyOrientedBoundingBox | inline |
Contains(ref BoundingSphere sphere, ref MyOrientedBoundingBox box) | VRageMath.MyOrientedBoundingBox | inlinestatic |
Contains(ref Vector3 point) | VRageMath.MyOrientedBoundingBox | inline |
ContainsRelativeBox(ref Vector3 hA, ref Vector3 hB, ref Matrix mB) | VRageMath.MyOrientedBoundingBox | inlinestatic |
ConvertToFrustum() | VRageMath.MyOrientedBoundingBox | inline |
CornerCount | VRageMath.MyOrientedBoundingBox | |
Create(BoundingBox boundingBox, Matrix matrix) | VRageMath.MyOrientedBoundingBox | inlinestatic |
CreateFromBoundingBox(BoundingBox box) | VRageMath.MyOrientedBoundingBox | inlinestatic |
EndVertices | VRageMath.MyOrientedBoundingBox | static |
EndXVertices | VRageMath.MyOrientedBoundingBox | static |
EndYVertices | VRageMath.MyOrientedBoundingBox | static |
EndZVertices | VRageMath.MyOrientedBoundingBox | static |
Equals(MyOrientedBoundingBox other) | VRageMath.MyOrientedBoundingBox | inline |
Equals(Object obj) | VRageMath.MyOrientedBoundingBox | inline |
GetAABB() | VRageMath.MyOrientedBoundingBox | inline |
GetCorners(Vector3[] corners, int startIndex) | VRageMath.MyOrientedBoundingBox | inline |
GetHashCode() | VRageMath.MyOrientedBoundingBox | inline |
GetNormalBetweenEdges(int axis, int edge0, int edge1, out Vector3 normal) | VRageMath.MyOrientedBoundingBox | inlinestatic |
HalfExtent | VRageMath.MyOrientedBoundingBox | |
Intersects(ref BoundingBox box) | VRageMath.MyOrientedBoundingBox | inline |
Intersects(ref MyOrientedBoundingBox other) | VRageMath.MyOrientedBoundingBox | inline |
Intersects(BoundingFrustum frustum) | VRageMath.MyOrientedBoundingBox | inline |
Intersects(ref BoundingSphere sphere) | VRageMath.MyOrientedBoundingBox | inline |
Intersects(ref Ray ray) | VRageMath.MyOrientedBoundingBox | inline |
Intersects(ref Line line) | VRageMath.MyOrientedBoundingBox | inline |
Intersects(ref Plane plane) | VRageMath.MyOrientedBoundingBox | inline |
MyOrientedBoundingBox(ref Matrix matrix) | VRageMath.MyOrientedBoundingBox | inline |
MyOrientedBoundingBox(Vector3 center, Vector3 halfExtents, Quaternion orientation) | VRageMath.MyOrientedBoundingBox | inline |
operator!=(MyOrientedBoundingBox a, MyOrientedBoundingBox b) | VRageMath.MyOrientedBoundingBox | inlinestatic |
operator==(MyOrientedBoundingBox a, MyOrientedBoundingBox b) | VRageMath.MyOrientedBoundingBox | inlinestatic |
Orientation | VRageMath.MyOrientedBoundingBox | |
RAY_EPSILON | VRageMath.MyOrientedBoundingBox | |
StartVertices | VRageMath.MyOrientedBoundingBox | static |
StartXVertices | VRageMath.MyOrientedBoundingBox | static |
StartYVertices | VRageMath.MyOrientedBoundingBox | static |
StartZVertices | VRageMath.MyOrientedBoundingBox | static |
ToString() | VRageMath.MyOrientedBoundingBox | inline |
Transform(Quaternion rotation, Vector3 translation) | VRageMath.MyOrientedBoundingBox | inline |
Transform(float scale, Quaternion rotation, Vector3 translation) | VRageMath.MyOrientedBoundingBox | inline |
Transform(Matrix matrix) | VRageMath.MyOrientedBoundingBox | inline |
XNeighbourVectorsBack | VRageMath.MyOrientedBoundingBox | static |
XNeighbourVectorsForw | VRageMath.MyOrientedBoundingBox | static |
YNeighbourVectorsBack | VRageMath.MyOrientedBoundingBox | static |
YNeighbourVectorsForw | VRageMath.MyOrientedBoundingBox | static |
ZNeighbourVectorsBack | VRageMath.MyOrientedBoundingBox | static |
ZNeighbourVectorsForw | VRageMath.MyOrientedBoundingBox | static |