Space Engineers
VRageMath.MatrixI Member List

This is the complete list of members for VRageMath.MatrixI, including all inherited members.

BackwardVRageMath.MatrixI
BackwardVectorVRageMath.MatrixI
CreateRotation(Base6Directions.Direction oldA, Base6Directions.Direction oldB, Base6Directions.Direction newA, Base6Directions.Direction newB)VRageMath.MatrixIinlinestatic
DownVRageMath.MatrixI
DownVectorVRageMath.MatrixI
ForwardVRageMath.MatrixI
ForwardVectorVRageMath.MatrixI
GetBlockOrientation()VRageMath.MatrixIinline
GetDirection(Base6Directions.Direction direction)VRageMath.MatrixIinline
GetFloatMatrix()VRageMath.MatrixIinline
Invert(ref MatrixI matrix, out MatrixI result)VRageMath.MatrixIinlinestatic
LeftVRageMath.MatrixI
LeftVectorVRageMath.MatrixI
MatrixI(ref Vector3I position, Base6Directions.Direction forward, Base6Directions.Direction up)VRageMath.MatrixIinline
MatrixI(Vector3I position, Base6Directions.Direction forward, Base6Directions.Direction up)VRageMath.MatrixIinline
MatrixI(Base6Directions.Direction forward, Base6Directions.Direction up)VRageMath.MatrixIinline
MatrixI(ref Vector3I position, ref Vector3I forward, ref Vector3I up)VRageMath.MatrixIinline
MatrixI(ref Vector3I position, ref Vector3 forward, ref Vector3 up)VRageMath.MatrixIinline
MatrixI(MyBlockOrientation orientation)VRageMath.MatrixIinline
Multiply(ref MatrixI leftMatrix, ref MatrixI rightMatrix, out MatrixI result)VRageMath.MatrixIinlinestatic
RightVRageMath.MatrixI
RightVectorVRageMath.MatrixI
SetDirection(Base6Directions.Direction dirToSet, Base6Directions.Direction newDirection)VRageMath.MatrixIinline
Transform(ref MyBlockOrientation orientation, ref MatrixI transform)VRageMath.MatrixIinlinestatic
TranslationVRageMath.MatrixI
UpVRageMath.MatrixI
UpVectorVRageMath.MatrixI