Space Engineers
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This is the complete list of members for VRageMath.MatrixI, including all inherited members.
Backward | VRageMath.MatrixI | |
BackwardVector | VRageMath.MatrixI | |
CreateRotation(Base6Directions.Direction oldA, Base6Directions.Direction oldB, Base6Directions.Direction newA, Base6Directions.Direction newB) | VRageMath.MatrixI | inlinestatic |
Down | VRageMath.MatrixI | |
DownVector | VRageMath.MatrixI | |
Forward | VRageMath.MatrixI | |
ForwardVector | VRageMath.MatrixI | |
GetBlockOrientation() | VRageMath.MatrixI | inline |
GetDirection(Base6Directions.Direction direction) | VRageMath.MatrixI | inline |
GetFloatMatrix() | VRageMath.MatrixI | inline |
Invert(ref MatrixI matrix, out MatrixI result) | VRageMath.MatrixI | inlinestatic |
Left | VRageMath.MatrixI | |
LeftVector | VRageMath.MatrixI | |
MatrixI(ref Vector3I position, Base6Directions.Direction forward, Base6Directions.Direction up) | VRageMath.MatrixI | inline |
MatrixI(Vector3I position, Base6Directions.Direction forward, Base6Directions.Direction up) | VRageMath.MatrixI | inline |
MatrixI(Base6Directions.Direction forward, Base6Directions.Direction up) | VRageMath.MatrixI | inline |
MatrixI(ref Vector3I position, ref Vector3I forward, ref Vector3I up) | VRageMath.MatrixI | inline |
MatrixI(ref Vector3I position, ref Vector3 forward, ref Vector3 up) | VRageMath.MatrixI | inline |
MatrixI(MyBlockOrientation orientation) | VRageMath.MatrixI | inline |
Multiply(ref MatrixI leftMatrix, ref MatrixI rightMatrix, out MatrixI result) | VRageMath.MatrixI | inlinestatic |
Right | VRageMath.MatrixI | |
RightVector | VRageMath.MatrixI | |
SetDirection(Base6Directions.Direction dirToSet, Base6Directions.Direction newDirection) | VRageMath.MatrixI | inline |
Transform(ref MyBlockOrientation orientation, ref MatrixI transform) | VRageMath.MatrixI | inlinestatic |
Translation | VRageMath.MatrixI | |
Up | VRageMath.MatrixI | |
UpVector | VRageMath.MatrixI |