| Space Engineers
    | 
This is the complete list of members for VRageMath.MatrixI, including all inherited members.
| Backward | VRageMath.MatrixI | |
| BackwardVector | VRageMath.MatrixI | |
| CreateRotation(Base6Directions.Direction oldA, Base6Directions.Direction oldB, Base6Directions.Direction newA, Base6Directions.Direction newB) | VRageMath.MatrixI | inlinestatic | 
| Down | VRageMath.MatrixI | |
| DownVector | VRageMath.MatrixI | |
| Forward | VRageMath.MatrixI | |
| ForwardVector | VRageMath.MatrixI | |
| GetBlockOrientation() | VRageMath.MatrixI | inline | 
| GetDirection(Base6Directions.Direction direction) | VRageMath.MatrixI | inline | 
| GetFloatMatrix() | VRageMath.MatrixI | inline | 
| Invert(ref MatrixI matrix, out MatrixI result) | VRageMath.MatrixI | inlinestatic | 
| Left | VRageMath.MatrixI | |
| LeftVector | VRageMath.MatrixI | |
| MatrixI(ref Vector3I position, Base6Directions.Direction forward, Base6Directions.Direction up) | VRageMath.MatrixI | inline | 
| MatrixI(Vector3I position, Base6Directions.Direction forward, Base6Directions.Direction up) | VRageMath.MatrixI | inline | 
| MatrixI(Base6Directions.Direction forward, Base6Directions.Direction up) | VRageMath.MatrixI | inline | 
| MatrixI(ref Vector3I position, ref Vector3I forward, ref Vector3I up) | VRageMath.MatrixI | inline | 
| MatrixI(ref Vector3I position, ref Vector3 forward, ref Vector3 up) | VRageMath.MatrixI | inline | 
| MatrixI(MyBlockOrientation orientation) | VRageMath.MatrixI | inline | 
| Multiply(ref MatrixI leftMatrix, ref MatrixI rightMatrix, out MatrixI result) | VRageMath.MatrixI | inlinestatic | 
| Right | VRageMath.MatrixI | |
| RightVector | VRageMath.MatrixI | |
| SetDirection(Base6Directions.Direction dirToSet, Base6Directions.Direction newDirection) | VRageMath.MatrixI | inline | 
| Transform(ref MyBlockOrientation orientation, ref MatrixI transform) | VRageMath.MatrixI | inlinestatic | 
| Translation | VRageMath.MatrixI | |
| Up | VRageMath.MatrixI | |
| UpVector | VRageMath.MatrixI | 
 1.8.8
 1.8.8